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import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Controls.Styles 1.1
import QtQuick.Dialogs 1.1
import QtQuick.Window 2.1
import "2048.js" as MyScript
ApplicationWindow {
visible: true
width: 560
height: 730
title: qsTr("2048 Game");
x: (Screen.width - width) / 2
y: (Screen.height - height) / 2
Item {
id: helper
property var myColors: {"bglight": "#FAF8EF",
"bggray": Qt.rgba(238/255, 228/255, 218/255, 0.35),
"bgdark": "#BBADA0",
"fglight": "#EEE4DA",
"fgdark": "#776E62",
"bgbutton": "#8F7A66", // Background color for the "New Game" button
"fgbutton": "#F9F6F2" // Foreground color for the "New Game" button
}
}
color: helper.myColors.bglight
Item {
anchors.fill: parent
anchors.margins: 30
focus: true
Keys.onPressed: MyScript.moveKey(event)
Text {
id: gameName
font.pixelSize: 55
font.bold: true
text: "2048"
color: helper.myColors.fgdark
}
Row {
anchors.right: parent.right
spacing: 5
Repeater {
id: scoreBoard
model: 2
Rectangle {
width: (index == 0) ? 95 : 125
height: 55
radius: 3
color: helper.myColors.bgdark
property string scoreText: (index === 0) ? MyScript.score.toString() : MyScript.bestScore.toString()
Text {
text: (index == 0) ? "SCORE" : "BEST"
anchors.horizontalCenter: parent.horizontalCenter
y: 7
font.pixelSize: 13
color: helper.myColors.fglight
}
Text {
text: scoreText
anchors.horizontalCenter: parent.horizontalCenter
y: 25
font.pixelSize: 25
font.bold: true
color: "white"
}
}
}
}
Text {
id: banner
y: 90
height: 40
text: "Join the numbers and get to the <b>2048 tile!</b>"
color: helper.myColors.fgdark
font.pixelSize: 16
verticalAlignment: Text.AlignVCenter
}
Button {
width: 129
height: 40
y: 90
anchors.right: parent.right
style: ButtonStyle {
background: Rectangle {
color: helper.myColors.bgbutton
radius: 3
Text{
anchors.centerIn: parent
text: "New Game"
color: helper.myColors.fgbutton
font.pixelSize: 18
font.bold: true
}
}
}
onClicked: MyScript.startupFunction()
}
Rectangle {
y: 170
width: 500
height: 500
color: helper.myColors.bgdark
radius: 6
Grid {
x: 15;
y: 15;
rows: 4; columns: 4; spacing: 15
Repeater {
id: cells
model: 16
Rectangle {
width: 425/4; height: 425/4
radius: 3
color: helper.myColors.bggray
property string tileText: ""
property int tileFontSize: 55
property color tileColor: helper.myColors.fgdark
Text {
text: tileText
color: tileColor
font.pixelSize: tileFontSize
font.bold: true
anchors.centerIn: parent
}
}
}
}
}
MessageDialog {
id: deadMessage
title: "Game Over"
text: "Game Over"
standardButtons: StandardButton.Retry | StandardButton.Abort
onAccepted: {
MyScript.startupFunction();
}
onRejected: {
Qt.quit();
}
}
MessageDialog {
id: winMessage
title: "You Win"
text: "You win! Continue playing?"
standardButtons: StandardButton.Yes | StandardButton.No
onYes: {
MyScript.checkTargetFlag = false;
close()
}
onNo: MyScript.startupFunction()
onRejected: {
MyScript.checkTargetFlag = false;
close()
}
}
Component.onCompleted: MyScript.startupFunction()
}
}