#define shade_pressed_width 10
#define shade_pressed_height 10
static unsigned char shade_pressed_bits[] = {
   0x00, 0x00, 0x00, 0x00, 0xfc, 0x03, 0xfc, 0x03, 0x00, 0x00, 0x00, 0x00,
   0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
