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calamares-settings-ubuntu-old/archive/ubuntustudio/branding/ubuntustudio/stylesheet.qss

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/*
A branding component can ship a stylesheet (like this one)
which is applied to parts of the Calamares user-interface.
In principle, all parts can be styled through CSS.
Missing parts should be filed as issues.
The IDs are based on the object names in the C++ code.
You can use the Debug Dialog to find out object names:
- Open the debug dialog
- Choose tab *Tools*
- Click *Widget Tree* button
The list of object names is printed in the log.
Documentation for styling Qt Widgets through a stylesheet
can be found at
https://doc.qt.io/qt-5/stylesheet-examples.html
https://doc.qt.io/qt-5/stylesheet-reference.html
In Calamares, styling widget classes is supported (e.g.
using `QComboBox` as a selector).
This example stylesheet has all the actual styling commented out.
The examples are not exhaustive.
*/
/*** Generic Widgets.
*
* You can style **all** widgets of a given class by selecting
* the class name. Some widgets have specialized sub-selectors.
*/
/*
QPushButton { background-color: green; }
*/
/*** Main application window.
*
* The main application window has the sidebar, which in turn
* contains a logo and a list of items -- note that the list
* can **not** be styled, since it has its own custom C++
* delegate code.
*/
/*
#mainApp { setStyleSheet("color: white; background-color: black;"); }
#sidebarApp { }
#logoApp { }
*/
/*** Welcome module.
*
* There are plenty of parts, but the buttons are the most interesting
* ones (donate, release notes, ...). The little icon image can be
* styled through *qproperty-icon*, which is a little obscure.
* URLs can reference the QRC paths of the Calamares application
* or loaded via plugins or within the filesystem. There is no
* comprehensive list of available icons, though.
*/
/*
QPushButton#aboutButton { qproperty-icon: url(:/data/images/release.svg); }
#donateButton,
#supportButton,
#releaseNotesButton,
#knownIssuesButton { qproperty-icon: url(:/data/images/help.svg); }
*/
/*** Partitioning module.
*
* Many moving parts, which you will need to experiment with.
*/
/*
#bootInfoIcon { }
#bootInfoLable { }
#deviceInfoIcon { }
#defineInfoLabel { }
#scrollAreaWidgetContents { }
#partitionBarView { }
*/
/*** Licensing module.
*
* The licensing module paints individual widgets for each of
* the licenses. The item can be collapsed or expanded.
*/
/*
#licenseItem { }
#licenseItemFullText { }
*/