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cmake_policy(SET CMP0057 NEW)
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include(RunCMake)
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cmake_policy(SET CMP0054 NEW)
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if(CMAKE_C_COMPILER_ID STREQUAL "MSVC" AND CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL 19.27)
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run_cmake(LanguageStandard)
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endif()
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run_cmake(CustomCommandGenex)
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run_cmake(VsCsharpSourceGroup)
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run_cmake(VsCSharpCompilerOpts)
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run_cmake(ExplicitCMakeLists)
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run_cmake(InterfaceLibSources)
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run_cmake(NoImpLib)
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run_cmake(RuntimeLibrary)
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run_cmake(SourceGroupCMakeLists)
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run_cmake(SourceGroupTreeCMakeLists)
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run_cmake(VsConfigurationType)
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run_cmake(VsTargetsFileReferences)
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run_cmake(VsCustomProps)
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run_cmake(VsDebuggerWorkingDir)
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run_cmake(VsDebuggerCommand)
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run_cmake(VsDebuggerCommandArguments)
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run_cmake(VsDebuggerEnvironment)
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run_cmake(VsCSharpCustomTags)
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run_cmake(VsCSharpDocumentationFile)
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run_cmake(VsCSharpReferenceProps)
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run_cmake(VsCSharpWithoutSources)
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run_cmake(VsCSharpDeployFiles)
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run_cmake(VSCSharpDefines)
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run_cmake(VsSdkDirectories)
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run_cmake(VsGlobals)
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run_cmake(VsProjectImport)
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run_cmake(VsPackageReferences)
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run_cmake(VsDpiAware)
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run_cmake(VsDpiAwareBadParam)
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run_cmake(VsForceInclude)
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run_cmake(VsPrecompileHeaders)
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run_cmake(VsPrecompileHeadersReuseFromCompilePDBName)
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run_cmake(VsDeployEnabled)
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run_cmake(VsSettings)
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run_cmake(VsSourceSettingsTool)
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run_cmake(VsPlatformToolset)
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run_cmake(VsControlFlowGuardLinkSetting)
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run_cmake(VsWinRTByDefault)
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set(RunCMake_GENERATOR_TOOLSET "VCTargetsPath=$(VCTargetsPath)")
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run_cmake(VsVCTargetsPath)
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unset(RunCMake_GENERATOR_TOOLSET)
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if(CMAKE_C_COMPILER_ID STREQUAL "MSVC" AND CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL 19.05)
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run_cmake(VsJustMyCode)
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endif()
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if(CMAKE_C_COMPILER_ID STREQUAL "MSVC" AND CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL 19.20)
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run_cmake(VsSpectreMitigation)
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endif()
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# Visual Studio 2017 has toolset version 141
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string(REPLACE "v" "" generator_toolset "${RunCMake_GENERATOR_TOOLSET}")
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if (RunCMake_GENERATOR MATCHES "Visual Studio 1[0-4] 201[0-5]" OR
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(RunCMake_GENERATOR_TOOLSET AND generator_toolset VERSION_LESS "141"))
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run_cmake(UnityBuildPre2017)
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else()
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run_cmake(UnityBuildNative)
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run_cmake(UnityBuildNativeGrouped)
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function(run_UnityBuildPCH)
|
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set(RunCMake_TEST_BINARY_DIR ${RunCMake_BINARY_DIR}/UnityBuildPCH-build)
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|
run_cmake(UnityBuildPCH)
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|
|
set(RunCMake_TEST_NO_CLEAN 1)
|
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|
|
set(vcxproj "${RunCMake_TEST_BINARY_DIR}/UnityBuildPCH.vcxproj")
|
|
|
|
if(EXISTS "${vcxproj}")
|
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|
|
file(STRINGS ${vcxproj} vcxproj_strings REGEX "ClCompile[^\n]*UnityBuildPCH\\.c")
|
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|
|
endif()
|
|
|
|
if(vcxproj_strings MATCHES "Include=\"([^\"]+)\"")
|
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|
|
set(src "${CMAKE_MATCH_1}")
|
|
|
|
run_cmake_command(UnityBuildPCH-build ${CMAKE_COMMAND} --build . --config Debug --target UnityBuildPCH -- -t:ClCompile -p:SelectedFiles=${src})
|
|
|
|
endif()
|
|
|
|
endfunction()
|
|
|
|
run_UnityBuildPCH()
|
|
|
|
endif()
|
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run_cmake(VsDotnetStartupObject)
|
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|
run_cmake(VsDotnetTargetFramework)
|
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run_cmake(VsDotnetTargetFrameworkVersion)
|
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run_cmake(VsNoCompileBatching)
|