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/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#ifndef cmExecutablesCommand_h
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#define cmExecutablesCommand_h
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#include "cmCommand.h"
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/** \class cmExecutablesCommand
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* \brief Defines a list of executables to build.
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*
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* cmExecutablesCommand defines a list of executable (i.e., test)
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* programs to create.
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*/
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class cmAddExecutableCommand : public cmCommand
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{
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public:
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/**
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* This is a virtual constructor for the command.
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*/
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virtual cmCommand* Clone()
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{
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return new cmAddExecutableCommand;
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}
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/**
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* This is called when the command is first encountered in
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* the CMakeLists.txt file.
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*/
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virtual bool InitialPass(std::vector<std::string> const& args,
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cmExecutionStatus &status);
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/**
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* The name of the command as specified in CMakeList.txt.
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*/
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virtual const char* GetName() const { return "add_executable";}
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/**
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* Succinct documentation.
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*/
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virtual const char* GetTerseDocumentation() const
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{
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return
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"Add an executable to the project using the specified source files.";
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}
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/**
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* More documentation.
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*/
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virtual const char* GetFullDocumentation() const
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{
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return
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" add_executable(<name> [WIN32] [MACOSX_BUNDLE]\n"
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" [EXCLUDE_FROM_ALL]\n"
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" source1 source2 ... sourceN)\n"
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"Adds an executable target called <name> to be built from the "
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"source files listed in the command invocation. "
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"The <name> corresponds to the logical target name and must be "
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"globally unique within a project. "
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"The actual file name of the executable built is constructed based on "
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"conventions of the native platform "
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"(such as <name>.exe or just <name>). "
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"\n"
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"By default the executable file will be created in the build tree "
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"directory corresponding to the source tree directory in which "
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"the command was invoked. "
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"See documentation of the RUNTIME_OUTPUT_DIRECTORY "
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"target property to change this location. "
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"See documentation of the OUTPUT_NAME target property to change "
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"the <name> part of the final file name. "
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"\n"
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"If WIN32 is given the property WIN32_EXECUTABLE will be set on the "
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"target created. "
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"See documentation of that target property for details."
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"\n"
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"If MACOSX_BUNDLE is given the corresponding property will be "
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"set on the created target. "
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"See documentation of the MACOSX_BUNDLE target property for details."
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"\n"
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"If EXCLUDE_FROM_ALL is given the corresponding property will be "
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"set on the created target. "
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"See documentation of the EXCLUDE_FROM_ALL target property for "
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"details."
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"\n"
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"The add_executable command can also create IMPORTED executable "
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"targets using this signature:\n"
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" add_executable(<name> IMPORTED [GLOBAL])\n"
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"An IMPORTED executable target references an executable file located "
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"outside the project. "
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"No rules are generated to build it. "
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"The target name has scope in the directory in which it is created "
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"and below, but the GLOBAL option extends visibility. "
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"It may be referenced like any target built within the project. "
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"IMPORTED executables are useful for convenient reference from "
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"commands like add_custom_command. "
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"Details about the imported executable are specified by setting "
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"properties whose names begin in \"IMPORTED_\". "
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"The most important such property is IMPORTED_LOCATION "
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"(and its per-configuration version IMPORTED_LOCATION_<CONFIG>) "
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"which specifies the location of the main executable file on disk. "
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"See documentation of the IMPORTED_* properties for more information."
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;
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}
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cmTypeMacro(cmAddExecutableCommand, cmCommand);
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};
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#endif
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