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/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#include "cmMakefileUtilityTargetGenerator.h"
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#include "cmGeneratedFileStream.h"
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#include "cmGlobalUnixMakefileGenerator3.h"
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#include "cmLocalUnixMakefileGenerator3.h"
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#include "cmMakefile.h"
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#include "cmSourceFile.h"
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cmMakefileUtilityTargetGenerator::cmMakefileUtilityTargetGenerator(
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cmGeneratorTarget* target)
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: cmMakefileTargetGenerator(target)
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{
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this->CustomCommandDriver = OnUtility;
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this->OSXBundleGenerator =
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new cmOSXBundleGenerator(target, this->ConfigName);
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this->OSXBundleGenerator->SetMacContentFolders(&this->MacContentFolders);
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}
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cmMakefileUtilityTargetGenerator::~cmMakefileUtilityTargetGenerator()
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{
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delete this->OSXBundleGenerator;
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}
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void cmMakefileUtilityTargetGenerator::WriteRuleFiles()
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{
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this->CreateRuleFile();
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*this->BuildFileStream << "# Utility rule file for "
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<< this->GeneratorTarget->GetName() << ".\n\n";
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if (!this->NoRuleMessages) {
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const char* root = (this->Makefile->IsOn("CMAKE_MAKE_INCLUDE_FROM_ROOT")
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? "$(CMAKE_BINARY_DIR)/"
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: "");
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// Include the progress variables for the target.
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*this->BuildFileStream
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<< "# Include the progress variables for this target.\n"
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<< this->GlobalGenerator->IncludeDirective << " " << root
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<< this->Convert(this->ProgressFileNameFull,
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cmOutputConverter::HOME_OUTPUT,
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cmOutputConverter::MAKERULE)
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<< "\n\n";
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}
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// write the custom commands for this target
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this->WriteTargetBuildRules();
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// Collect the commands and dependencies.
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std::vector<std::string> commands;
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std::vector<std::string> depends;
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// Utility targets store their rules in pre- and post-build commands.
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this->LocalGenerator->AppendCustomDepends(
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depends, this->GeneratorTarget->GetPreBuildCommands());
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this->LocalGenerator->AppendCustomDepends(
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depends, this->GeneratorTarget->GetPostBuildCommands());
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this->LocalGenerator->AppendCustomCommands(
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commands, this->GeneratorTarget->GetPreBuildCommands(),
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this->GeneratorTarget);
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// Depend on all custom command outputs for sources
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this->DriveCustomCommands(depends);
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this->LocalGenerator->AppendCustomCommands(
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commands, this->GeneratorTarget->GetPostBuildCommands(),
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this->GeneratorTarget);
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// Add dependencies on targets that must be built first.
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this->AppendTargetDepends(depends);
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// Add a dependency on the rule file itself.
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this->LocalGenerator->AppendRuleDepend(depends,
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this->BuildFileNameFull.c_str());
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// If the rule is empty add the special empty rule dependency needed
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// by some make tools.
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if (depends.empty() && commands.empty()) {
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std::string hack = this->GlobalGenerator->GetEmptyRuleHackDepends();
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if (!hack.empty()) {
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depends.push_back(hack);
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}
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}
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// Write the rule.
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this->LocalGenerator->WriteMakeRule(*this->BuildFileStream, 0,
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this->GeneratorTarget->GetName(),
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depends, commands, true);
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// Write the main driver rule to build everything in this target.
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this->WriteTargetDriverRule(this->GeneratorTarget->GetName(), false);
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// Write clean target
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this->WriteTargetCleanRules();
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// Write the dependency generation rule. This must be done last so
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// that multiple output pair information is available.
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this->WriteTargetDependRules();
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// close the streams
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this->CloseFileStreams();
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}
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