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#
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# Wrapping
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#
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cmake_minimum_required (VERSION 2.6)
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project (Wrapping)
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# Disable cleaning of custom command outputs to preserve the hacks
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# used to generate the files using CONFIGURE_FILE.
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set_directory_properties(PROPERTIES CLEAN_NO_CUSTOM 1)
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#
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# Lib and exe path
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#
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set (LIBRARY_OUTPUT_PATH
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${Wrapping_BINARY_DIR}/bin/ CACHE INTERNAL
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"Single output directory for building all libraries.")
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set (EXECUTABLE_OUTPUT_PATH
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${Wrapping_BINARY_DIR}/bin/ CACHE INTERNAL
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"Single output directory for building all executables.")
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#
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# Where will executable tests be written ?
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#
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if (EXECUTABLE_OUTPUT_PATH)
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set (CXX_TEST_PATH ${EXECUTABLE_OUTPUT_PATH})
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else ()
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set (CXX_TEST_PATH .)
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endif ()
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#
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# Add exe
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#
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add_executable (wrapping wrapping.cxx)
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add_executable (Wrap Wrap.c)
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if(WIN32)
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set(EXE_EXT ".exe")
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endif()
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set(WRAP ${EXECUTABLE_OUTPUT_PATH}/${CMAKE_CFG_INTDIR}/Wrap${EXE_EXT})
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#
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# Qt Wrappers
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#
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set (QT_WRAP_CPP "On")
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set (QT_MOC_EXE "echo")
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include( FindQt3 )
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if (QT_FOUND AND QT_WRAP_UI)
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message("found Qt 3 test it...")
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include_directories( ${QT_INCLUDE_DIR} )
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include_directories( ${CMAKE_CURRENT_BINARY_DIR} )
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/foo.ui.in
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${CMAKE_CURRENT_BINARY_DIR}/foo.ui IMMEDIATE)
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set (QT_WRAP_UI "On")
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set (QT_UIC_EXE "${QT_UIC_EXECUTABLE}")
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set (QTUI_SRCS
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qtwrapping.ui
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${CMAKE_CURRENT_BINARY_DIR}/foo.ui
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)
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qt_wrap_ui (myqtlib QTUI_H_SRCS QTUI_S_SRCS ${QTUI_SRCS})
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qt_wrap_cpp (myqtlib QT_MOC_SRCS ${SRCS} vtkTestMoc.h)
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message("Qt files are ${QTUI_S_SRCS}")
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message("Qt other files are ${QTUI_H_SRCS}")
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add_definitions(${QT_DEFINITIONS})
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add_library(myqtlib ${QTUI_S_SRCS} ${QT_MOC_SRCS})
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add_executable (qtwrapping qtwrappingmain.cxx)
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target_link_libraries(qtwrapping myqtlib)
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target_link_libraries( qtwrapping ${QT_LIBRARIES} )
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else ()
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add_executable (qtwrapping qtnoqtmain.cxx)
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endif ()
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#
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# FLTK Wrappers
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#
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# Since FLTK_FLUID_EXE is supposed to create a .cxx/.h from a .fl/.fld,
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# create an empty one so that the dependencies can be met.
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#
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set (FLTK_SRCS
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fltk1.fl
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)
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add_executable(fakefluid fakefluid.cxx)
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get_target_property(FLUID_LOC fakefluid LOCATION)
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set (FLTK_WRAP_UI "On")
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set (FLTK_FLUID_EXECUTABLE "${FLUID_LOC}")
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fltk_wrap_ui (wraplibFLTK ${FLTK_SRCS})
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add_library(wraplibFLTK ${wraplibFLTK_FLTK_UI_SRCS})
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add_dependencies(wraplibFLTK fakefluid)
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add_dependencies(fakefluid Wrap)
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#
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# Mangled Mesa
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#
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configure_file(
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${Wrapping_SOURCE_DIR}/dummy
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${Wrapping_BINARY_DIR}/gl.h
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COPYONLY IMMEDIATE)
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use_mangled_mesa (${Wrapping_BINARY_DIR} ${Wrapping_BINARY_DIR}/mangled_mesa)
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