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#pragma once
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#include "pch.h"
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#include "CubeRenderer.h"
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ref class Direct3DApp1 sealed
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: public Windows::ApplicationModel::Core::IFrameworkView
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{
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public:
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Direct3DApp1();
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// IFrameworkView Methods.
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virtual void Initialize(
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Windows::ApplicationModel::Core::CoreApplicationView ^ applicationView);
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virtual void SetWindow(Windows::UI::Core::CoreWindow ^ window);
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virtual void Load(Platform::String ^ entryPoint);
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virtual void Run();
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virtual void Uninitialize();
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protected:
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// Event Handlers.
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void OnWindowSizeChanged(Windows::UI::Core::CoreWindow ^ sender,
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Windows::UI::Core::WindowSizeChangedEventArgs ^
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args);
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void OnLogicalDpiChanged(Platform::Object ^ sender);
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void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView ^
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applicationView,
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Windows::ApplicationModel::Activation::IActivatedEventArgs ^
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args);
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void OnSuspending(Platform::Object ^ sender,
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Windows::ApplicationModel::SuspendingEventArgs ^ args);
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void OnResuming(Platform::Object ^ sender, Platform::Object ^ args);
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void OnWindowClosed(Windows::UI::Core::CoreWindow ^ sender,
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Windows::UI::Core::CoreWindowEventArgs ^ args);
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void OnVisibilityChanged(Windows::UI::Core::CoreWindow ^ sender,
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Windows::UI::Core::VisibilityChangedEventArgs ^
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args);
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void OnPointerPressed(Windows::UI::Core::CoreWindow ^ sender,
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Windows::UI::Core::PointerEventArgs ^ args);
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void OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender,
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Windows::UI::Core::PointerEventArgs ^ args);
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private:
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CubeRenderer ^ m_renderer;
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bool m_windowClosed;
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bool m_windowVisible;
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};
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ref class Direct3DApplicationSource sealed
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: Windows::ApplicationModel::Core::IFrameworkViewSource
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{
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public:
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virtual Windows::ApplicationModel::Core::IFrameworkView ^ CreateView();
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};
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