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set(HAIKU 1)
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set(UNIX 1)
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set(CMAKE_DL_LIBS "")
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set(CMAKE_SHARED_LIBRARY_C_FLAGS "-fPIC")
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set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-shared")
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set(CMAKE_SHARED_LIBRARY_RUNTIME_C_FLAG "-Wl,-rpath,")
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set(CMAKE_SHARED_LIBRARY_RUNTIME_C_FLAG_SEP ":")
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set(CMAKE_SHARED_LIBRARY_RPATH_ORIGIN_TOKEN "\$ORIGIN")
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set(CMAKE_SHARED_LIBRARY_RPATH_LINK_C_FLAG "-Wl,-rpath-link,")
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set(CMAKE_SHARED_LIBRARY_SONAME_C_FLAG "-Wl,-soname,")
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set(CMAKE_EXE_EXPORTS_C_FLAG "-Wl,--export-dynamic")
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# Determine, if the C or C++ compiler is configured for a secondary
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# architecture. If so, that will change the search paths we set below. We check
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# whether the compiler's library search paths contain a
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# "/boot/system/develop/lib/<subdir>/", which we assume to be the secondary
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# architecture specific subdirectory and extract the name of the architecture
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# accordingly.
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# First of all, find a C or C++ compiler we can run. The "arg1" is necessary
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# here for compilers such as "distcc gcc-x86" or "ccache gcc-x86"
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# TODO See CMakeDetermineCompilerId.cmake for some more things we may want to do.
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if(CMAKE_C_COMPILER)
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set(__HAIKU_COMPILER ${CMAKE_C_COMPILER})
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string (STRIP "${CMAKE_C_COMPILER_ARG1}" __HAIKU_COMPILER_FLAGS)
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else()
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set(__HAIKU_COMPILER ${CMAKE_CXX_COMPILER})
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string (STRIP "${CMAKE_CXX_COMPILER_ARG1}" __HAIKU_COMPILER_FLAGS)
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endif()
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execute_process(
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COMMAND ${__HAIKU_COMPILER} ${__HAIKU_COMPILER_FLAGS} -print-search-dirs
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OUTPUT_VARIABLE _HAIKU_SEARCH_DIRS
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RESULT_VARIABLE _HAIKU_SEARCH_DIRS_FOUND
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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string(REGEX MATCH "libraries: =?([^\n]*:)?/boot/system/develop/lib/([^/]*)/?(:?\n+)" _dummy "${_HAIKU_SEARCH_DIRS}\n")
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set(CMAKE_HAIKU_SECONDARY_ARCH "${CMAKE_MATCH_2}")
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if(NOT CMAKE_HAIKU_SECONDARY_ARCH)
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set(CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR "")
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unset(CMAKE_HAIKU_SECONDARY_ARCH)
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else()
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set(CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR "/${CMAKE_HAIKU_SECONDARY_ARCH}")
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# Override CMAKE_*LIBRARY_ARCHITECTURE. This will cause FIND_LIBRARY to search
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# the libraries in the correct subdirectory first. It still isn't completely
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# correct, since the parent directories shouldn't be searched at all. The
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# primary architecture library might still be found, if there isn't one
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# installed for the secondary architecture or it is installed in a less
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# specific location.
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set(CMAKE_LIBRARY_ARCHITECTURE ${CMAKE_HAIKU_SECONDARY_ARCH})
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set(CMAKE_C_LIBRARY_ARCHITECTURE ${CMAKE_HAIKU_SECONDARY_ARCH})
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set(CMAKE_CXX_LIBRARY_ARCHITECTURE ${CMAKE_HAIKU_SECONDARY_ARCH})
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endif()
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list(APPEND CMAKE_SYSTEM_PREFIX_PATH
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/boot/system/non-packaged
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/boot/system
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)
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LIST(APPEND CMAKE_HAIKU_COMMON_INCLUDE_DIRECTORIES
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/boot/system/non-packaged/develop/headers${CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR}
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/boot/system/develop/headers/os
|
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/boot/system/develop/headers/os/app
|
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/boot/system/develop/headers/os/device
|
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|
/boot/system/develop/headers/os/drivers
|
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/boot/system/develop/headers/os/game
|
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/boot/system/develop/headers/os/interface
|
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/boot/system/develop/headers/os/kernel
|
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|
/boot/system/develop/headers/os/locale
|
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|
/boot/system/develop/headers/os/mail
|
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|
/boot/system/develop/headers/os/media
|
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|
|
/boot/system/develop/headers/os/midi
|
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|
|
/boot/system/develop/headers/os/midi2
|
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|
|
/boot/system/develop/headers/os/net
|
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|
|
/boot/system/develop/headers/os/opengl
|
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|
|
/boot/system/develop/headers/os/storage
|
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|
|
/boot/system/develop/headers/os/support
|
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|
/boot/system/develop/headers/os/translation
|
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|
|
/boot/system/develop/headers/os/add-ons/graphics
|
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|
|
/boot/system/develop/headers/os/add-ons/input_server
|
|
|
|
/boot/system/develop/headers/os/add-ons/screen_saver
|
|
|
|
/boot/system/develop/headers/os/add-ons/tracker
|
|
|
|
/boot/system/develop/headers/os/be_apps/Deskbar
|
|
|
|
/boot/system/develop/headers/os/be_apps/NetPositive
|
|
|
|
/boot/system/develop/headers/os/be_apps/Tracker
|
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|
|
/boot/system/develop/headers/3rdparty
|
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|
|
/boot/system/develop/headers/bsd
|
|
|
|
/boot/system/develop/headers/glibc
|
|
|
|
/boot/system/develop/headers/gnu
|
|
|
|
/boot/system/develop/headers/posix
|
|
|
|
/boot/system/develop/headers${CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR}
|
|
|
|
)
|
|
|
|
IF (CMAKE_HAIKU_SECONDARY_ARCH)
|
|
|
|
LIST(APPEND CMAKE_HAIKU_COMMON_INCLUDE_DIRECTORIES
|
|
|
|
/boot/system/develop/headers
|
|
|
|
)
|
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|
|
ENDIF (CMAKE_HAIKU_SECONDARY_ARCH)
|
|
|
|
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|
|
LIST(APPEND CMAKE_HAIKU_C_INCLUDE_DIRECTORIES
|
|
|
|
${CMAKE_HAIKU_COMMON_INCLUDE_DIRECTORIES}
|
|
|
|
)
|
|
|
|
|
|
|
|
LIST(APPEND CMAKE_HAIKU_CXX_INCLUDE_DIRECTORIES
|
|
|
|
${CMAKE_HAIKU_COMMON_INCLUDE_DIRECTORIES})
|
|
|
|
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|
|
LIST(APPEND CMAKE_SYSTEM_INCLUDE_PATH ${CMAKE_HAIKU_C_INCLUDE_DIRECTORIES})
|
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|
|
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|
|
LIST(APPEND CMAKE_HAIKU_DEVELOP_LIB_DIRECTORIES
|
|
|
|
/boot/system/non-packaged/develop/lib${CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR}
|
|
|
|
/boot/system/develop/lib${CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR}
|
|
|
|
)
|
|
|
|
|
|
|
|
LIST(APPEND CMAKE_PLATFORM_IMPLICIT_LINK_DIRECTORIES
|
|
|
|
${CMAKE_HAIKU_DEVELOP_LIB_DIRECTORIES}
|
|
|
|
)
|
|
|
|
|
|
|
|
LIST(APPEND CMAKE_SYSTEM_LIBRARY_PATH ${CMAKE_HAIKU_DEVELOP_LIB_DIRECTORIES})
|
|
|
|
|
|
|
|
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
|
|
|
|
set(CMAKE_INSTALL_PREFIX "/boot/system" CACHE PATH
|
|
|
|
"Install path prefix, prepended onto install directories." FORCE)
|
|
|
|
endif()
|