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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file Copyright.txt or https://cmake.org/licensing for details. */
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#pragma once
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#include "cmConfigure.h" // IWYU pragma: keep
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#include "cmUVHandlePtr.h"
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#include "cm_uv.h"
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#include <cstddef>
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#include <memory>
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#include <string>
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class cmServerBase;
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/***
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* Given a sequence of bytes with any kind of buffering, instances of this
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* class arrange logical chunks according to whatever the use case is for
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* the connection.
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*/
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class cmConnectionBufferStrategy
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{
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public:
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virtual ~cmConnectionBufferStrategy();
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/***
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* Called whenever with an active raw buffer. If a logical chunk
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* becomes available, that chunk is returned and that portion is
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* removed from the rawBuffer
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*
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* @param rawBuffer in/out parameter. Receive buffer; the buffer strategy is
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* free to manipulate this buffer anyway it needs to.
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*
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* @return Next chunk from the stream. Returns the empty string if a chunk
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* isn't ready yet. Users of this interface should repeatedly call this
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* function until an empty string is returned since its entirely possible
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* multiple chunks come in a single raw buffer.
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*/
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virtual std::string BufferMessage(std::string& rawBuffer) = 0;
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/***
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* Called to properly buffer an outgoing message.
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*
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* @param rawBuffer Message to format in the correct way
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*
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* @return Formatted message
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*/
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virtual std::string BufferOutMessage(const std::string& rawBuffer) const
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{
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return rawBuffer;
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};
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/***
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* Resets the internal state of the buffering
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*/
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virtual void clear();
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// TODO: There should be a callback / flag set for errors
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};
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class cmConnection
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{
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CM_DISABLE_COPY(cmConnection)
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public:
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cmConnection() {}
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virtual void WriteData(const std::string& data) = 0;
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virtual ~cmConnection();
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virtual bool OnConnectionShuttingDown();
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virtual bool IsOpen() const = 0;
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virtual void SetServer(cmServerBase* s);
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virtual void ProcessRequest(const std::string& request);
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virtual bool OnServeStart(std::string* pString);
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protected:
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cmServerBase* Server = nullptr;
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};
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/***
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* Abstraction of a connection; ties in event callbacks from libuv and notifies
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* the server when appropriate
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*/
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class cmEventBasedConnection : public cmConnection
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{
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public:
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/***
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* @param bufferStrategy If no strategy is given, it will process the raw
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* chunks as they come in. The connection
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* owns the pointer given.
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*/
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cmEventBasedConnection(cmConnectionBufferStrategy* bufferStrategy = nullptr);
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virtual void Connect(uv_stream_t* server);
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virtual void ReadData(const std::string& data);
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bool IsOpen() const override;
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void WriteData(const std::string& data) override;
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bool OnConnectionShuttingDown() override;
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virtual void OnDisconnect(int errorCode);
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static void on_close(uv_handle_t* handle);
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template <typename T>
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static void on_close_delete(uv_handle_t* handle)
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{
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delete reinterpret_cast<T*>(handle);
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}
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protected:
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cm::uv_stream_ptr WriteStream;
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std::string RawReadBuffer;
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std::unique_ptr<cmConnectionBufferStrategy> BufferStrategy;
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static void on_read(uv_stream_t* stream, ssize_t nread, const uv_buf_t* buf);
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static void on_write(uv_write_t* req, int status);
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static void on_new_connection(uv_stream_t* stream, int status);
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static void on_alloc_buffer(uv_handle_t* handle, size_t suggested_size,
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uv_buf_t* buf);
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};
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