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/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2004-2009 Kitware, Inc.
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Copyright 2004 Alexander Neundorf (neundorf@kde.org)
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#ifndef cmExtraSublimeTextGenerator_h
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#define cmExtraSublimeTextGenerator_h
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#include "cmExternalMakefileProjectGenerator.h"
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#include "cmSourceFile.h"
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class cmLocalGenerator;
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class cmMakefile;
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class cmGeneratedFileStream;
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class cmGeneratorTarget;
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/** \class cmExtraSublimeTextGenerator
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* \brief Write Sublime Text 2 project files for Makefile based projects
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*/
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class cmExtraSublimeTextGenerator : public cmExternalMakefileProjectGenerator
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{
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public:
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typedef std::map<std::string, std::vector<std::string> > MapSourceFileFlags;
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cmExtraSublimeTextGenerator();
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virtual std::string GetName() const
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{ return cmExtraSublimeTextGenerator::GetActualName();}
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static std::string GetActualName()
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{ return "Sublime Text 2";}
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static cmExternalMakefileProjectGenerator* New()
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{ return new cmExtraSublimeTextGenerator; }
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/** Get the documentation entry for this generator. */
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virtual void GetDocumentation(cmDocumentationEntry& entry,
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const std::string& fullName) const;
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virtual void Generate();
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private:
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void CreateProjectFile(const std::vector<cmLocalGenerator*>& lgs);
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void CreateNewProjectFile(const std::vector<cmLocalGenerator*>& lgs,
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const std::string& filename);
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/** Appends all targets as build systems to the project file and get all
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* include directories and compiler definitions used.
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*/
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void AppendAllTargets(const std::vector<cmLocalGenerator*>& lgs,
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const cmMakefile* mf,
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cmGeneratedFileStream& fout,
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MapSourceFileFlags& sourceFileFlags);
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/** Returns the build command that needs to be executed to build the
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* specified target.
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*/
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std::string BuildMakeCommand(const std::string& make, const char* makefile,
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const std::string& target);
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/** Appends the specified target to the generated project file as a Sublime
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* Text build system.
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*/
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void AppendTarget(cmGeneratedFileStream& fout,
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const std::string& targetName,
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cmLocalGenerator* lg,
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cmGeneratorTarget* target,
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const char* make,
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const cmMakefile* makefile,
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const char* compiler,
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MapSourceFileFlags& sourceFileFlags, bool firstTarget);
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/**
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* Compute the flags for compilation of object files for a given @a language.
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* @note Generally it is the value of the variable whose name is computed
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* by LanguageFlagsVarName().
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*/
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std::string ComputeFlagsForObject(cmSourceFile *source,
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cmLocalGenerator* lg,
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cmGeneratorTarget* gtgt);
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std::string ComputeDefines(cmSourceFile *source, cmLocalGenerator* lg,
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cmGeneratorTarget* gtgt);
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};
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#endif
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