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/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#ifndef cmGlobalVisualStudio7Generator_h
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#define cmGlobalVisualStudio7Generator_h
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#include "cmGlobalVisualStudioGenerator.h"
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#include "cmGlobalGeneratorFactory.h"
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class cmTarget;
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struct cmIDEFlagTable;
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/** \class cmGlobalVisualStudio7Generator
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* \brief Write a Unix makefiles.
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*
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* cmGlobalVisualStudio7Generator manages UNIX build process for a tree
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*/
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class cmGlobalVisualStudio7Generator : public cmGlobalVisualStudioGenerator
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{
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public:
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cmGlobalVisualStudio7Generator(cmake* cm,
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const std::string& platformName = "");
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~cmGlobalVisualStudio7Generator();
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static cmGlobalGeneratorFactory* NewFactory() {
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return new cmGlobalGeneratorSimpleFactory
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<cmGlobalVisualStudio7Generator>(); }
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///! Get the name for the generator.
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virtual std::string GetName() const {
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return cmGlobalVisualStudio7Generator::GetActualName();}
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static std::string GetActualName() {return "Visual Studio 7";}
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///! Get the name for the platform.
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std::string const& GetPlatformName() const;
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///! Create a local generator appropriate to this Global Generator
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virtual cmLocalGenerator *CreateLocalGenerator(cmMakefile* mf);
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virtual bool SetSystemName(std::string const& s, cmMakefile* mf);
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virtual bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf);
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/** Get the documentation entry for this generator. */
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static void GetDocumentation(cmDocumentationEntry& entry);
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/**
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* Utilized by the generator factory to determine if this generator
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* supports toolsets.
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*/
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static bool SupportsToolset() { return false; }
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/**
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* Try to determine system information such as shared library
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* extension, pthreads, byte order etc.
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*/
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virtual void EnableLanguage(std::vector<std::string>const& languages,
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cmMakefile *, bool optional);
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/**
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* Try running cmake and building a file. This is used for dynamically
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* loaded commands, not as part of the usual build process.
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*/
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virtual void GenerateBuildCommand(
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std::vector<std::string>& makeCommand,
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const std::string& makeProgram,
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const std::string& projectName,
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const std::string& projectDir,
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const std::string& targetName,
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const std::string& config,
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bool fast, bool verbose,
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std::vector<std::string> const& makeOptions = std::vector<std::string>()
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);
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/**
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* Generate the DSW workspace file.
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*/
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virtual void OutputSLNFile();
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///! Lookup a stored GUID or compute one deterministically.
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std::string GetGUID(std::string const& name);
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/** Append the subdirectory for the given configuration. */
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virtual void AppendDirectoryForConfig(const std::string& prefix,
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const std::string& config,
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const std::string& suffix,
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std::string& dir);
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///! What is the configurations directory variable called?
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virtual const char* GetCMakeCFGIntDir() const
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{ return "$(ConfigurationName)"; }
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/** Return true if the target project file should have the option
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LinkLibraryDependencies and link to .sln dependencies. */
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virtual bool NeedLinkLibraryDependencies(cmGeneratorTarget*)
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{ return false; }
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const char* GetIntelProjectVersion();
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virtual void FindMakeProgram(cmMakefile*);
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/** Is the Microsoft Assembler enabled? */
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bool IsMasmEnabled() const { return this->MasmEnabled; }
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// Encoding for Visual Studio files
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virtual std::string Encoding();
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cmIDEFlagTable const* ExtraFlagTable;
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protected:
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virtual void Generate();
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virtual const char* GetIDEVersion() { return "7.0"; }
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std::string const& GetDevEnvCommand();
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virtual std::string FindDevEnvCommand();
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static const char* ExternalProjectType(const char* location);
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virtual void OutputSLNFile(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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virtual void WriteSLNFile(std::ostream& fout, cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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virtual void WriteProject(std::ostream& fout,
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const std::string& name, const char* path,
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const cmGeneratorTarget *t);
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virtual void WriteProjectDepends(std::ostream& fout,
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const std::string& name, const char* path,
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cmGeneratorTarget const* t);
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virtual void WriteProjectConfigurations(
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std::ostream& fout, const std::string& name, cmState::TargetType type,
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std::vector<std::string> const& configs,
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const std::set<std::string>& configsPartOfDefaultBuild,
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const std::string& platformMapping = "");
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virtual void WriteSLNGlobalSections(std::ostream& fout,
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cmLocalGenerator* root);
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virtual void WriteSLNFooter(std::ostream& fout);
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virtual void WriteSLNHeader(std::ostream& fout);
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virtual std::string WriteUtilityDepend(const cmGeneratorTarget *target);
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virtual void WriteTargetsToSolution(
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std::ostream& fout,
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cmLocalGenerator* root,
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OrderedTargetDependSet const& projectTargets);
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virtual void WriteTargetDepends(
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std::ostream& fout,
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OrderedTargetDependSet const& projectTargets);
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virtual void WriteTargetConfigurations(
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std::ostream& fout,
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std::vector<std::string> const& configs,
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OrderedTargetDependSet const& projectTargets);
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virtual void WriteExternalProject(std::ostream& fout,
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const std::string& name,
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const char* path,
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const char* typeGuid,
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const std::set<std::string>&
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dependencies);
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std::string ConvertToSolutionPath(const char* path);
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std::set<std::string>
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IsPartOfDefaultBuild(std::vector<std::string> const& configs,
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OrderedTargetDependSet const& projectTargets,
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cmGeneratorTarget const* target);
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bool IsDependedOn(OrderedTargetDependSet const& projectTargets,
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cmGeneratorTarget const* target);
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std::map<std::string, std::string> GUIDMap;
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virtual void WriteFolders(std::ostream& fout);
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virtual void WriteFoldersContent(std::ostream& fout);
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std::map<std::string,std::set<std::string> > VisualStudioFolders;
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// Set during OutputSLNFile with the name of the current project.
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// There is one SLN file per project.
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std::string CurrentProject;
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std::string GeneratorPlatform;
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std::string DefaultPlatformName;
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bool MasmEnabled;
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private:
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char* IntelProjectVersion;
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std::string DevEnvCommand;
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bool DevEnvCommandInitialized;
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virtual std::string GetVSMakeProgram() { return this->GetDevEnvCommand(); }
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};
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#define CMAKE_CHECK_BUILD_SYSTEM_TARGET "ZERO_CHECK"
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#endif
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