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/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#include "cmProjectCommand.h"
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// cmProjectCommand
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bool cmProjectCommand
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::InitialPass(std::vector<std::string> const& args, cmExecutionStatus &)
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{
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if(args.size() < 1 )
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{
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this->SetError("PROJECT called with incorrect number of arguments");
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return false;
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}
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this->Makefile->SetProjectName(args[0].c_str());
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std::string bindir = args[0];
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bindir += "_BINARY_DIR";
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std::string srcdir = args[0];
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srcdir += "_SOURCE_DIR";
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this->Makefile->AddCacheDefinition
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(bindir.c_str(),
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this->Makefile->GetCurrentOutputDirectory(),
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"Value Computed by CMake", cmCacheManager::STATIC);
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this->Makefile->AddCacheDefinition
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(srcdir.c_str(),
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this->Makefile->GetCurrentDirectory(),
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"Value Computed by CMake", cmCacheManager::STATIC);
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bindir = "PROJECT_BINARY_DIR";
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srcdir = "PROJECT_SOURCE_DIR";
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this->Makefile->AddDefinition(bindir.c_str(),
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this->Makefile->GetCurrentOutputDirectory());
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this->Makefile->AddDefinition(srcdir.c_str(),
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this->Makefile->GetCurrentDirectory());
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this->Makefile->AddDefinition("PROJECT_NAME", args[0].c_str());
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// Set the CMAKE_PROJECT_NAME variable to be the highest-level
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// project name in the tree. If there are two project commands
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// in the same CMakeLists.txt file, and it is the top level
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// CMakeLists.txt file, then go with the last one, so that
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// CMAKE_PROJECT_NAME will match PROJECT_NAME, and cmake --build
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// will work.
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if(!this->Makefile->GetDefinition("CMAKE_PROJECT_NAME")
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|| (this->Makefile->GetLocalGenerator()->GetParent() == 0) )
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{
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this->Makefile->AddDefinition("CMAKE_PROJECT_NAME", args[0].c_str());
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this->Makefile->AddCacheDefinition
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("CMAKE_PROJECT_NAME",
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args[0].c_str(),
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"Value Computed by CMake", cmCacheManager::STATIC);
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}
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std::vector<std::string> languages;
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if(args.size() > 1)
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{
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for(size_t i =1; i < args.size(); ++i)
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{
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languages.push_back(args[i]);
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}
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}
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else
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{
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// if no language is specified do c and c++
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languages.push_back("C");
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languages.push_back("CXX");
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}
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this->Makefile->EnableLanguage(languages, false);
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return true;
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}
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