set(WIN32 1) if(CMAKE_SYSTEM_NAME STREQUAL "WindowsCE") set(WINCE 1) elseif(CMAKE_SYSTEM_NAME STREQUAL "WindowsPhone") set(WINDOWS_PHONE 1) elseif(CMAKE_SYSTEM_NAME STREQUAL "WindowsStore") set(WINDOWS_STORE 1) endif() set(CMAKE_STATIC_LIBRARY_PREFIX "") set(CMAKE_STATIC_LIBRARY_SUFFIX ".lib") set(CMAKE_SHARED_LIBRARY_PREFIX "") # lib set(CMAKE_SHARED_LIBRARY_SUFFIX ".dll") # .so set(CMAKE_IMPORT_LIBRARY_PREFIX "") set(CMAKE_IMPORT_LIBRARY_SUFFIX ".lib") set(CMAKE_EXECUTABLE_SUFFIX ".exe") # .exe set(CMAKE_LINK_LIBRARY_SUFFIX ".lib") set(CMAKE_DL_LIBS "") set(CMAKE_EXTRA_LINK_EXTENSIONS ".targets") set(CMAKE_FIND_LIBRARY_PREFIXES "" "lib") set(CMAKE_FIND_LIBRARY_SUFFIXES ".lib" ".a") # for borland make long command lines are redirected to a file # with the following syntax, see Windows-bcc32.cmake for use if(CMAKE_GENERATOR MATCHES "Borland") set(CMAKE_START_TEMP_FILE "@&&|\n") set(CMAKE_END_TEMP_FILE "\n|") endif() # for nmake make long command lines are redirected to a file # with the following syntax, see Windows-bcc32.cmake for use if(CMAKE_GENERATOR MATCHES "NMake") set(CMAKE_START_TEMP_FILE "@<<\n") set(CMAKE_END_TEMP_FILE "\n<<") endif() include(Platform/WindowsPaths) # uncomment these out to debug nmake and borland makefiles #set(CMAKE_START_TEMP_FILE "") #set(CMAKE_END_TEMP_FILE "") #set(CMAKE_VERBOSE_MAKEFILE 1)