/*========================================================================= Program: CMake - Cross-Platform Makefile Generator Module: $RCSfile: cmAddExecutableCommand.h,v $ Language: C++ Date: $Date: 2008-02-11 18:35:39 $ Version: $Revision: 1.21 $ Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved. See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notices for more information. =========================================================================*/ #ifndef cmExecutablesCommand_h #define cmExecutablesCommand_h #include "cmCommand.h" /** \class cmExecutablesCommand * \brief Defines a list of executables to build. * * cmExecutablesCommand defines a list of executable (i.e., test) * programs to create. */ class cmAddExecutableCommand : public cmCommand { public: /** * This is a virtual constructor for the command. */ virtual cmCommand* Clone() { return new cmAddExecutableCommand; } /** * This is called when the command is first encountered in * the CMakeLists.txt file. */ virtual bool InitialPass(std::vector const& args, cmExecutionStatus &status); /** * The name of the command as specified in CMakeList.txt. */ virtual const char* GetName() { return "add_executable";} /** * Succinct documentation. */ virtual const char* GetTerseDocumentation() { return "Add an executable to the project using the specified source files."; } /** * More documentation. */ virtual const char* GetFullDocumentation() { return " add_executable( [WIN32] [MACOSX_BUNDLE] [EXCLUDE_FROM_ALL]\n" " source1 source2 ... sourceN)\n" "Adds an executable target called to be built from the " "source files listed in the command invocation. " "The corresponds to the logical target name and must be " "globally unique within a project. " "The actual file name of the executable built is constructed based on " "conventions of the native platform " "(such as .exe or just ). " "\n" "By default the executable file will be created in the build tree " "directory corresponding to the source tree directory in which " "the command was invoked. " "See documentation of the RUNTIME_OUTPUT_DIRECTORY " "target property to change this location. " "See documentation of the OUTPUT_NAME target property to change " "the part of the final file name. " "\n" "If WIN32 is given the property WIN32_EXECUTABLE will be set on the " "target created. " "See documentation of that target property for details." "\n" "If MACOSX_BUNDLE is given the corresponding property will be " "set on the created target. " "See documentation of the MACOSX_BUNDLE target property for details." "\n" "If EXCLUDE_FROM_ALL is given the corresponding property will be " "set on the created target. " "See documentation of the EXCLUDE_FROM_ALL target property for " "details." "\n" "The add_executable command can also create IMPORTED executable " "targets using this signature:\n" " add_executable( IMPORTED)\n" "An IMPORTED executable target references an executable file located " "outside the project. " "No rules are generated to build it. " "The target name has scope in the directory in which it is created " "and below. " "It may be referenced like any target built within the project. " "IMPORTED executables are useful for convenient reference from " "commands like add_custom_command. " "Details about the imported executable are specified by setting " "properties whose names begin in \"IMPORTED_\". " "The most important such property is IMPORTED_LOCATION " "(and its per-configuration version IMPORTED_LOCATION_) " "which specifies the location of the main executable file on disk. " "See documentation of the IMPORTED_* properties for more information." ; } cmTypeMacro(cmAddExecutableCommand, cmCommand); }; #endif