#include #include #include #include #include #include "cmUVHandlePtr.h" static void signal_reset_fn(uv_async_t* handle) { auto ptr = static_cast(handle->data); ptr->reset(); } // A common pattern is to use an async signal to shutdown the server. static bool testAsyncShutdown() { uv_loop_t Loop; auto err = uv_loop_init(&Loop); if (err != 0) { std::cerr << "Could not init loop" << std::endl; return false; } { cm::uv_async_ptr signal; signal.init(Loop, &signal_reset_fn, &signal); std::thread([&] { std::this_thread::sleep_for(std::chrono::seconds(2)); signal.send(); }).detach(); if (uv_run(&Loop, UV_RUN_DEFAULT) != 0) { std::cerr << "Unclean exit state in testAsyncDtor" << std::endl; return false; } if (signal) { std::cerr << "Loop exited with signal not being cleaned up" << std::endl; return false; } } uv_loop_close(&Loop); return true; } static void signal_fn(uv_async_t*) { } // Async dtor is sort of a pain; since it locks a mutex we must be sure its // dtor always calls reset otherwise the mutex is deleted then locked. static bool testAsyncDtor() { uv_loop_t Loop; auto err = uv_loop_init(&Loop); if (err != 0) { std::cerr << "Could not init loop" << std::endl; return false; } { cm::uv_async_ptr signal; signal.init(Loop, signal_fn); } if (uv_run(&Loop, UV_RUN_DEFAULT) != 0) { std::cerr << "Unclean exit state in testAsyncDtor" << std::endl; return false; } uv_loop_close(&Loop); return true; } // Async needs a relatively stateful deleter; make sure that is properly // accounted for and doesn't try to hold on to invalid state when it is // moved static bool testAsyncMove() { uv_loop_t Loop; auto err = uv_loop_init(&Loop); if (err != 0) { std::cerr << "Could not init loop" << std::endl; return false; } { cm::uv_async_ptr signal; { cm::uv_async_ptr signalTmp; signalTmp.init(Loop, signal_fn); signal = std::move(signalTmp); } } if (uv_run(&Loop, UV_RUN_DEFAULT) != 0) { std::cerr << "Unclean exit state in testAsyncDtor" << std::endl; return false; } uv_loop_close(&Loop); return true; } // When a type is castable to another uv type (pipe -> stream) here, // and the deleter is convertible as well, we should allow moves from // one type to the other. static bool testCrossAssignment() { uv_loop_t Loop; auto err = uv_loop_init(&Loop); if (err != 0) { std::cerr << "Could not init loop" << std::endl; return false; } { cm::uv_pipe_ptr pipe; pipe.init(Loop, 0); cm::uv_stream_ptr stream = std::move(pipe); if (pipe) { std::cerr << "Move should be sure to invalidate the previous ptr" << std::endl; return false; } cm::uv_handle_ptr handle = std::move(stream); if (stream) { std::cerr << "Move should be sure to invalidate the previous ptr" << std::endl; return false; } } if (uv_run(&Loop, UV_RUN_DEFAULT) != 0) { std::cerr << "Unclean exit state in testCrossAssignment" << std::endl; return false; } uv_loop_close(&Loop); return true; } // This test can't fail at run time; but this makes sure we have all our move // ctors created correctly. static bool testAllMoves() { using namespace cm; struct allTypes { uv_stream_ptr _7; uv_timer_ptr _8; uv_tty_ptr _9; uv_process_ptr _11; uv_pipe_ptr _12; uv_async_ptr _13; uv_signal_ptr _14; uv_handle_ptr _15; uv_idle_ptr _16; }; allTypes a; allTypes b(std::move(a)); allTypes c = std::move(b); return true; } static bool testLoopReset() { bool closed = false; cm::uv_loop_ptr loop; loop.init(); uv_timer_t timer; uv_timer_init(loop, &timer); timer.data = &closed; uv_close(reinterpret_cast(&timer), [](uv_handle_t* handle) { auto closedPtr = static_cast(handle->data); *closedPtr = true; }); loop.reset(); if (!closed) { std::cerr << "uv_loop_ptr did not finish" << std::endl; return false; } return true; } static bool testLoopDestructor() { bool closed = false; uv_timer_t timer; { cm::uv_loop_ptr loop; loop.init(); uv_timer_init(loop, &timer); timer.data = &closed; uv_close(reinterpret_cast(&timer), [](uv_handle_t* handle) { auto closedPtr = static_cast(handle->data); *closedPtr = true; }); } if (!closed) { std::cerr << "uv_loop_ptr did not finish" << std::endl; return false; } return true; } int testUVRAII(int, char** const) { if (!testAsyncShutdown()) { return -1; } bool passed = true; passed = testAsyncDtor() && passed; passed = testAsyncMove() && passed; passed = testCrossAssignment() && passed; passed = testAllMoves() && passed; passed = testLoopReset() && passed; passed = testLoopDestructor() && passed; return passed ? 0 : -1; }