/*============================================================================ CMake - Cross Platform Makefile Generator Copyright 2000-2009 Kitware, Inc., Insight Software Consortium Distributed under the OSI-approved BSD License (the "License"); see accompanying file Copyright.txt for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the License for more information. ============================================================================*/ #ifndef cmGlobalXCodeGenerator_h #define cmGlobalXCodeGenerator_h #include "cmGlobalGenerator.h" #include "cmXCodeObject.h" #include "cmCustomCommand.h" class cmGlobalGeneratorFactory; class cmTarget; class cmSourceFile; class cmSourceGroup; /** \class cmGlobalXCodeGenerator * \brief Write a Unix makefiles. * * cmGlobalXCodeGenerator manages UNIX build process for a tree */ class cmGlobalXCodeGenerator : public cmGlobalGenerator { public: cmGlobalXCodeGenerator(std::string const& version); static cmGlobalGeneratorFactory* NewFactory(); ///! Get the name for the generator. virtual const char* GetName() const { return cmGlobalXCodeGenerator::GetActualName();} static const char* GetActualName() {return "Xcode";} /** Get the documentation entry for this generator. */ static void GetDocumentation(cmDocumentationEntry& entry); ///! Create a local generator appropriate to this Global Generator virtual cmLocalGenerator *CreateLocalGenerator(); /** * Try to determine system infomation such as shared library * extension, pthreads, byte order etc. */ virtual void EnableLanguage(std::vectorconst& languages, cmMakefile *, bool optional); /** * Try running cmake and building a file. This is used for dynalically * loaded commands, not as part of the usual build process. */ virtual void GenerateBuildCommand( std::vector& makeCommand, const char* makeProgram, const char* projectName, const char* projectDir, const char* targetName, const char* config, bool fast, std::vector const& makeOptions = std::vector() ); /** * Generate the all required files for building this project/tree. This * basically creates a series of LocalGenerators for each directory and * requests that they Generate. */ virtual void Generate(); /** Append the subdirectory for the given configuration. */ virtual void AppendDirectoryForConfig(const char* prefix, const char* config, const char* suffix, std::string& dir); ///! What is the configurations directory variable called? virtual const char* GetCMakeCFGIntDir() const; ///! expand CFGIntDir virtual std::string ExpandCFGIntDir(const std::string& str, const std::string& config) const; void SetCurrentLocalGenerator(cmLocalGenerator*); /** Return true if the generated build tree may contain multiple builds. i.e. "Can I build Debug and Release in the same tree?" */ virtual bool IsMultiConfig(); virtual bool SetGeneratorToolset(std::string const& ts); void AppendFlag(std::string& flags, std::string const& flag); private: cmXCodeObject* CreateOrGetPBXGroup(cmTarget& cmtarget, cmSourceGroup* sg); cmXCodeObject* CreatePBXGroup(cmXCodeObject *parent, cmStdString name); void CreateGroups(cmLocalGenerator* root, std::vector& generators); std::string XCodeEscapePath(const char* p); std::string RelativeToSource(const char* p); std::string RelativeToBinary(const char* p); std::string ConvertToRelativeForXCode(const char* p); std::string ConvertToRelativeForMake(const char* p); void CreateCustomCommands(cmXCodeObject* buildPhases, cmXCodeObject* sourceBuildPhase, cmXCodeObject* headerBuildPhase, cmXCodeObject* resourceBuildPhase, std::vector contentBuildPhases, cmXCodeObject* frameworkBuildPhase, cmTarget& cmtarget); std::string ComputeInfoPListLocation(cmTarget& target); void AddCommandsToBuildPhase(cmXCodeObject* buildphase, cmTarget& target, std::vector const & commands, const char* commandFileName); void CreateCustomRulesMakefile(const char* makefileBasename, cmTarget& target, std::vector const & commands, const char* configName, const std::map& multipleOutputPairs ); cmXCodeObject* FindXCodeTarget(cmTarget const*); std::string GetOrCreateId(const char* name, const char* id); // create cmXCodeObject from these functions so that memory can be managed // correctly. All objects created are stored in this->XCodeObjects. cmXCodeObject* CreateObject(cmXCodeObject::PBXType ptype); cmXCodeObject* CreateObject(cmXCodeObject::Type type); cmXCodeObject* CreateString(const char* s); cmXCodeObject* CreateObjectReference(cmXCodeObject*); cmXCodeObject* CreateXCodeTarget(cmTarget& target, cmXCodeObject* buildPhases); void ForceLinkerLanguages(); void ForceLinkerLanguage(cmTarget& cmtarget); const char* GetTargetLinkFlagsVar(cmTarget const& cmtarget) const; const char* GetTargetFileType(cmTarget& cmtarget); const char* GetTargetProductType(cmTarget& cmtarget); std::string AddConfigurations(cmXCodeObject* target, cmTarget& cmtarget); void AppendOrAddBuildSetting(cmXCodeObject* settings, const char* attr, const char* value); void AppendBuildSettingAttribute(cmXCodeObject* target, const char* attr, const char* value, const char* configName); cmXCodeObject* CreateUtilityTarget(cmTarget& target); void AddDependAndLinkInformation(cmXCodeObject* target); void CreateBuildSettings(cmTarget& target, cmXCodeObject* buildSettings, const char* buildType); std::string ExtractFlag(const char* flag, std::string& flags); // delete all objects in the this->XCodeObjects vector. void ClearXCodeObjects(); void CreateXCodeObjects(cmLocalGenerator* root, std::vector& generators); void OutputXCodeProject(cmLocalGenerator* root, std::vector& generators); void WriteXCodePBXProj(std::ostream& fout, cmLocalGenerator* root, std::vector& generators); cmXCodeObject* CreateXCodeFileReferenceFromPath(const std::string &fullpath, cmTarget& cmtarget, const std::string &lang); cmXCodeObject* CreateXCodeSourceFileFromPath(const std::string &fullpath, cmTarget& cmtarget, const std::string &lang); cmXCodeObject* CreateXCodeFileReference(cmSourceFile* sf, cmTarget& cmtarget); cmXCodeObject* CreateXCodeSourceFile(cmLocalGenerator* gen, cmSourceFile* sf, cmTarget& cmtarget); void CreateXCodeTargets(cmLocalGenerator* gen, std::vector&); bool IsHeaderFile(cmSourceFile*); void AddDependTarget(cmXCodeObject* target, cmXCodeObject* dependTarget); void CreateXCodeDependHackTarget(std::vector& targets); bool SpecialTargetEmitted(std::string const& tname); void SetGenerationRoot(cmLocalGenerator* root); void AddExtraTargets(cmLocalGenerator* root, std::vector& gens); cmXCodeObject* CreateBuildPhase(const char* name, const char* name2, cmTarget& cmtarget, const std::vector&); void CreateReRunCMakeFile(cmLocalGenerator* root, std::vector const& gens); std::string LookupFlags(const char* varNamePrefix, const char* varNameLang, const char* varNameSuffix, const char* default_flags); class Factory; class BuildObjectListOrString; friend class BuildObjectListOrString; void AppendDefines(BuildObjectListOrString& defs, const char* defines_list, bool dflag = false); void AppendDefines(BuildObjectListOrString& defs, std::vector const& defines, bool dflag = false); protected: virtual const char* GetInstallTargetName() const { return "install"; } virtual const char* GetPackageTargetName() const { return "package"; } unsigned int XcodeVersion; std::string VersionString; std::set XCodeObjectIDs; std::vector XCodeObjects; cmXCodeObject* RootObject; private: void PrintCompilerAdvice(std::ostream&, std::string, const char*) const {} void ComputeTargetObjects(cmGeneratorTarget* gt) const; std::string GetObjectsNormalDirectory( const std::string &projName, const std::string &configName, const cmTarget *t) const; void addObject(cmXCodeObject *obj); std::string PostBuildMakeTarget(std::string const& tName, std::string const& configName); cmXCodeObject* MainGroupChildren; cmXCodeObject* SourcesGroupChildren; cmXCodeObject* ResourcesGroupChildren; cmMakefile* CurrentMakefile; cmLocalGenerator* CurrentLocalGenerator; std::vector CurrentConfigurationTypes; std::string CurrentReRunCMakeMakefile; std::string CurrentXCodeHackMakefile; std::string CurrentProject; std::set TargetDoneSet; std::vector CurrentOutputDirectoryComponents; std::vector ProjectSourceDirectoryComponents; std::vector ProjectOutputDirectoryComponents; std::map GroupMap; std::map GroupNameMap; std::map TargetGroup; std::map FileRefs; std::vector Architectures; std::string PlatformToolset; }; #endif