enable_language(C) # using Xcode 7.1 SDK versions for deployment targets if(CMAKE_SYSTEM_NAME STREQUAL "iOS") set(CMAKE_OSX_DEPLOYMENT_TARGET "9.1") set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "NO") set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "NO") set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE "NO") elseif(CMAKE_SYSTEM_NAME STREQUAL "watchOS") set(CMAKE_OSX_DEPLOYMENT_TARGET "2.0") set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "NO") set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "NO") set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "") set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE "YES") elseif(CMAKE_SYSTEM_NAME STREQUAL "tvOS") set(CMAKE_OSX_DEPLOYMENT_TARGET "9.0") set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "NO") set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "NO") set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "") set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE "YES") else() set(CMAKE_OSX_DEPLOYMENT_TARGET "10.11") endif() add_library(myFramework STATIC DeploymentTarget.c) set_target_properties(myFramework PROPERTIES FRAMEWORK TRUE)