/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying file Copyright.txt or https://cmake.org/licensing for details. */ #ifndef cmGlobalGenerator_h #define cmGlobalGenerator_h #include "cmConfigure.h" // IWYU pragma: keep #include #include #include #include #include #include #include #include "cmAlgorithms.h" #include "cmCustomCommandLines.h" #include "cmDuration.h" #include "cmExportSetMap.h" #include "cmStateSnapshot.h" #include "cmSystemTools.h" #include "cmTarget.h" #include "cmTargetDepend.h" #include "cm_codecvt.hxx" #if defined(CMAKE_BUILD_WITH_CMAKE) # include "cmFileLockPool.h" # include "cm_jsoncpp_value.h" #endif #define CMAKE_DIRECTORY_ID_SEP "::@" class cmDirectoryId; class cmExportBuildFileGenerator; class cmExternalMakefileProjectGenerator; class cmGeneratorTarget; class cmLinkLineComputer; class cmLocalGenerator; class cmMakefile; class cmOutputConverter; class cmSourceFile; class cmStateDirectory; class cmake; namespace detail { inline void AppendStrs(std::vector&) { } template inline void AppendStrs(std::vector& command, T&& s, Ts&&... ts) { command.emplace_back(std::forward(s)); AppendStrs(command, std::forward(ts)...); } struct GeneratedMakeCommand { // Add each argument as a separate element to the vector template void Add(T&&... args) { // iterate the args and append each one AppendStrs(PrimaryCommand, std::forward(args)...); } // Add each value in the iterators as a separate element to the vector void Add(std::vector::const_iterator start, std::vector::const_iterator end) { cmAppend(PrimaryCommand, start, end); } std::string Printable() const { return cmJoin(PrimaryCommand, " "); } std::vector PrimaryCommand; bool RequiresOutputForward = false; }; } /** \class cmGlobalGenerator * \brief Responsible for overseeing the generation process for the entire tree * * Subclasses of this class generate makefiles for various * platforms. */ class cmGlobalGenerator { public: //! Free any memory allocated with the GlobalGenerator cmGlobalGenerator(cmake* cm); virtual ~cmGlobalGenerator(); virtual cmLocalGenerator* CreateLocalGenerator(cmMakefile* mf); //! Get the name for this generator virtual std::string GetName() const { return "Generic"; } /** Check whether the given name matches the current generator. */ virtual bool MatchesGeneratorName(const std::string& name) const { return this->GetName() == name; } /** Get encoding used by generator for makefile files */ virtual codecvt::Encoding GetMakefileEncoding() const { return codecvt::None; } #if defined(CMAKE_BUILD_WITH_CMAKE) /** Get a JSON object describing the generator. */ virtual Json::Value GetJson() const; #endif /** Tell the generator about the target system. */ virtual bool SetSystemName(std::string const&, cmMakefile*) { return true; } /** Set the generator-specific instance. Returns true if supported. */ virtual bool SetGeneratorInstance(std::string const& i, cmMakefile* mf); /** Set the generator-specific platform name. Returns true if platform is supported and false otherwise. */ virtual bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf); /** Set the generator-specific toolset name. Returns true if toolset is supported and false otherwise. */ virtual bool SetGeneratorToolset(std::string const& ts, cmMakefile* mf); /** * Create LocalGenerators and process the CMakeLists files. This does not * actually produce any makefiles, DSPs, etc. */ virtual void Configure(); bool Compute(); virtual void AddExtraIDETargets() {} enum TargetTypes { AllTargets, ImportedOnly }; void CreateImportedGenerationObjects( cmMakefile* mf, std::vector const& targets, std::vector& exports); void CreateGenerationObjects(TargetTypes targetTypes = AllTargets); /** * Generate the all required files for building this project/tree. This * basically creates a series of LocalGenerators for each directory and * requests that they Generate. */ virtual void Generate(); virtual cmLinkLineComputer* CreateLinkLineComputer( cmOutputConverter* outputConverter, cmStateDirectory const& stateDir) const; cmLinkLineComputer* CreateMSVC60LinkLineComputer( cmOutputConverter* outputConverter, cmStateDirectory const& stateDir) const; /** * Set/Get and Clear the enabled languages. */ void SetLanguageEnabled(const std::string&, cmMakefile* mf); bool GetLanguageEnabled(const std::string&) const; void ClearEnabledLanguages(); void GetEnabledLanguages(std::vector& lang) const; /** * Try to determine system information such as shared library * extension, pthreads, byte order etc. */ virtual void EnableLanguage(std::vector const& languages, cmMakefile*, bool optional); /** * Resolve the CMAKE__COMPILER setting for the given language. * Intended to be called from EnableLanguage. */ void ResolveLanguageCompiler(const std::string& lang, cmMakefile* mf, bool optional) const; /** * Try to determine system information, get it from another generator */ void EnableLanguagesFromGenerator(cmGlobalGenerator* gen, cmMakefile* mf); /** * Try running cmake and building a file. This is used for dynamically * loaded commands, not as part of the usual build process. */ int TryCompile(int jobs, const std::string& srcdir, const std::string& bindir, const std::string& projectName, const std::string& targetName, bool fast, std::string& output, cmMakefile* mf); /** * Build a file given the following information. This is a more direct call * that is used by both CTest and TryCompile. If target name is NULL or * empty then all is assumed. clean indicates if a "make clean" should be * done first. */ int Build( int jobs, const std::string& srcdir, const std::string& bindir, const std::string& projectName, std::vector const& targetNames, std::string& output, const std::string& makeProgram, const std::string& config, bool clean, bool fast, bool verbose, cmDuration timeout, cmSystemTools::OutputOption outputflag = cmSystemTools::OUTPUT_NONE, std::vector const& nativeOptions = std::vector()); /** * Open a generated IDE project given the following information. */ virtual bool Open(const std::string& bindir, const std::string& projectName, bool dryRun); struct GeneratedMakeCommand final : public detail::GeneratedMakeCommand { }; virtual std::vector GenerateBuildCommand( const std::string& makeProgram, const std::string& projectName, const std::string& projectDir, std::vector const& targetNames, const std::string& config, bool fast, int jobs, bool verbose, std::vector const& makeOptions = std::vector()); virtual void PrintBuildCommandAdvice(std::ostream& os, int jobs) const; /** Generate a "cmake --build" call for a given target and config. */ std::string GenerateCMakeBuildCommand(const std::string& target, const std::string& config, const std::string& native, bool ignoreErrors); //! Get the CMake instance cmake* GetCMakeInstance() const { return this->CMakeInstance; } void SetConfiguredFilesPath(cmGlobalGenerator* gen); const std::vector& GetMakefiles() const { return this->Makefiles; } const std::vector& GetLocalGenerators() const { return this->LocalGenerators; } cmMakefile* GetCurrentMakefile() const { return this->CurrentConfigureMakefile; } void SetCurrentMakefile(cmMakefile* mf) { this->CurrentConfigureMakefile = mf; } void AddMakefile(cmMakefile* mf); //! Set an generator for an "external makefile based project" void SetExternalMakefileProjectGenerator( cmExternalMakefileProjectGenerator* extraGenerator); std::string GetExtraGeneratorName() const; void AddInstallComponent(const std::string& component); const std::set* GetInstallComponents() const { return &this->InstallComponents; } cmExportSetMap& GetExportSets() { return this->ExportSets; } const char* GetGlobalSetting(std::string const& name) const; bool GlobalSettingIsOn(std::string const& name) const; std::string GetSafeGlobalSetting(std::string const& name) const; /** Add a file to the manifest of generated targets for a configuration. */ void AddToManifest(std::string const& f); void EnableInstallTarget(); cmDuration TryCompileTimeout; bool GetForceUnixPaths() const { return this->ForceUnixPaths; } bool GetToolSupportsColor() const { return this->ToolSupportsColor; } //! return the language for the given extension std::string GetLanguageFromExtension(const char* ext) const; //! is an extension to be ignored bool IgnoreFile(const char* ext) const; //! What is the preference for linkers and this language (None or Preferred) int GetLinkerPreference(const std::string& lang) const; //! What is the object file extension for a given source file? std::string GetLanguageOutputExtension(cmSourceFile const&) const; //! What is the configurations directory variable called? virtual const char* GetCMakeCFGIntDir() const { return "."; } //! expand CFGIntDir for a configuration virtual std::string ExpandCFGIntDir(const std::string& str, const std::string& config) const; /** Get whether the generator should use a script for link commands. */ bool GetUseLinkScript() const { return this->UseLinkScript; } /** Get whether the generator should produce special marks on rules producing symbolic (non-file) outputs. */ bool GetNeedSymbolicMark() const { return this->NeedSymbolicMark; } /* * Determine what program to use for building the project. */ virtual bool FindMakeProgram(cmMakefile*); //! Find a target by name by searching the local generators. cmTarget* FindTarget(const std::string& name, bool excludeAliases = false) const; cmGeneratorTarget* FindGeneratorTarget(const std::string& name) const; void AddAlias(const std::string& name, const std::string& tgtName); bool IsAlias(const std::string& name) const; /** Determine if a name resolves to a framework on disk or a built target that is a framework. */ bool NameResolvesToFramework(const std::string& libname) const; cmMakefile* FindMakefile(const std::string& start_dir) const; cmLocalGenerator* FindLocalGenerator(cmDirectoryId const& id) const; /** Append the subdirectory for the given configuration. If anything is appended the given prefix and suffix will be appended around it, which is useful for leading or trailing slashes. */ virtual void AppendDirectoryForConfig(const std::string& prefix, const std::string& config, const std::string& suffix, std::string& dir); /** Get the content of a directory. Directory listings are cached and re-loaded from disk only when modified. During the generation step the content will include the target files to be built even if they do not yet exist. */ std::set const& GetDirectoryContent(std::string const& dir, bool needDisk = true); void IndexTarget(cmTarget* t); void IndexGeneratorTarget(cmGeneratorTarget* gt); // Index the target using a name that is unique to that target // even if other targets have the same name. std::string IndexGeneratorTargetUniquely(cmGeneratorTarget const* gt); static bool IsReservedTarget(std::string const& name); virtual const char* GetAllTargetName() const { return "ALL_BUILD"; } virtual const char* GetInstallTargetName() const { return "INSTALL"; } virtual const char* GetInstallLocalTargetName() const { return nullptr; } virtual const char* GetInstallStripTargetName() const { return nullptr; } virtual const char* GetPreinstallTargetName() const { return nullptr; } virtual const char* GetTestTargetName() const { return "RUN_TESTS"; } virtual const char* GetPackageTargetName() const { return "PACKAGE"; } virtual const char* GetPackageSourceTargetName() const { return nullptr; } virtual const char* GetEditCacheTargetName() const { return nullptr; } virtual const char* GetRebuildCacheTargetName() const { return nullptr; } virtual const char* GetCleanTargetName() const { return nullptr; } // Lookup edit_cache target command preferred by this generator. virtual std::string GetEditCacheCommand() const { return ""; } // Class to track a set of dependencies. typedef cmTargetDependSet TargetDependSet; // what targets does the specified target depend on directly // via a target_link_libraries or add_dependencies TargetDependSet const& GetTargetDirectDepends( const cmGeneratorTarget* target); const std::map>& GetProjectMap() const { return this->ProjectMap; } // track files replaced during a Generate void FileReplacedDuringGenerate(const std::string& filename); void GetFilesReplacedDuringGenerate(std::vector& filenames); void AddRuleHash(const std::vector& outputs, std::string const& content); /** Return whether the given binary directory is unused. */ bool BinaryDirectoryIsNew(const std::string& dir) { return this->BinaryDirectories.insert(dir).second; } /** Return true if the generated build tree may contain multiple builds. i.e. "Can I build Debug and Release in the same tree?" */ virtual bool IsMultiConfig() const { return false; } virtual bool IsXcode() const { return false; } /** Return true if we know the exact location of object files. If false, store the reason in the given string. This is meaningful only after EnableLanguage has been called. */ virtual bool HasKnownObjectFileLocation(std::string*) const { return true; } virtual bool UseFolderProperty() const; virtual bool IsIPOSupported() const { return false; } /** Return whether the generator can import external visual studio project using INCLUDE_EXTERNAL_MSPROJECT */ virtual bool IsIncludeExternalMSProjectSupported() const { return false; } /** Return whether the generator should use EFFECTIVE_PLATFORM_NAME. This is relevant for mixed macOS and iOS builds. */ virtual bool UseEffectivePlatformName(cmMakefile*) const { return false; } /** Return whether the "Resources" folder prefix should be stripped from MacFolder. */ virtual bool ShouldStripResourcePath(cmMakefile*) const; std::string GetSharedLibFlagsForLanguage(std::string const& lang) const; /** Generate an .rule file path for a given command output. */ virtual std::string GenerateRuleFile(std::string const& output) const; static std::string EscapeJSON(const std::string& s); void ProcessEvaluationFiles(); std::map& GetBuildExportSets() { return this->BuildExportSets; } void AddBuildExportSet(cmExportBuildFileGenerator*); void AddBuildExportExportSet(cmExportBuildFileGenerator*); bool IsExportedTargetsFile(const std::string& filename) const; bool GenerateImportFile(const std::string& file); cmExportBuildFileGenerator* GetExportedTargetsFile( const std::string& filename) const; void AddCMP0042WarnTarget(const std::string& target); void AddCMP0068WarnTarget(const std::string& target); virtual void ComputeTargetObjectDirectory(cmGeneratorTarget* gt) const; bool GenerateCPackPropertiesFile(); void CreateEvaluationSourceFiles(std::string const& config) const; void SetFilenameTargetDepends( cmSourceFile* sf, std::set const& tgts); const std::set& GetFilenameTargetDepends( cmSourceFile* sf) const; #if defined(CMAKE_BUILD_WITH_CMAKE) cmFileLockPool& GetFileLockPool() { return FileLockPool; } #endif bool GetConfigureDoneCMP0026() const { return this->ConfigureDoneCMP0026AndCMP0024; } std::string MakeSilentFlag; int RecursionDepth; protected: typedef std::vector GeneratorVector; // for a project collect all its targets by following depend // information, and also collect all the targets void GetTargetSets(TargetDependSet& projectTargets, TargetDependSet& originalTargets, cmLocalGenerator* root, GeneratorVector const&); bool IsRootOnlyTarget(cmGeneratorTarget* target) const; void AddTargetDepends(const cmGeneratorTarget* target, TargetDependSet& projectTargets); void SetLanguageEnabledFlag(const std::string& l, cmMakefile* mf); void SetLanguageEnabledMaps(const std::string& l, cmMakefile* mf); void FillExtensionToLanguageMap(const std::string& l, cmMakefile* mf); virtual bool CheckLanguages(std::vector const& languages, cmMakefile* mf) const; virtual void PrintCompilerAdvice(std::ostream& os, std::string const& lang, const char* envVar) const; virtual bool ComputeTargetDepends(); virtual bool CheckALLOW_DUPLICATE_CUSTOM_TARGETS() const; /// @brief Qt AUTOMOC/UIC/RCC target generation /// @return true on success bool QtAutoGen(); std::string SelectMakeProgram(const std::string& makeProgram, const std::string& makeDefault = "") const; // Fill the ProjectMap, this must be called after LocalGenerators // has been populated. void FillProjectMap(); void CheckTargetProperties(); bool IsExcluded(cmStateSnapshot const& root, cmStateSnapshot const& snp) const; bool IsExcluded(cmLocalGenerator* root, cmLocalGenerator* gen) const; bool IsExcluded(cmLocalGenerator* root, cmGeneratorTarget* target) const; virtual void InitializeProgressMarks() {} struct GlobalTargetInfo { std::string Name; std::string Message; cmCustomCommandLines CommandLines; std::vector Depends; std::string WorkingDir; bool UsesTerminal = false; }; void CreateDefaultGlobalTargets(std::vector& targets); void AddGlobalTarget_Package(std::vector& targets); void AddGlobalTarget_PackageSource(std::vector& targets); void AddGlobalTarget_Test(std::vector& targets); void AddGlobalTarget_EditCache(std::vector& targets); void AddGlobalTarget_RebuildCache(std::vector& targets); void AddGlobalTarget_Install(std::vector& targets); cmTarget CreateGlobalTarget(GlobalTargetInfo const& gti, cmMakefile* mf); std::string FindMakeProgramFile; std::string ConfiguredFilesPath; cmake* CMakeInstance; std::vector Makefiles; std::vector LocalGenerators; cmMakefile* CurrentConfigureMakefile; // map from project name to vector of local generators in that project std::map> ProjectMap; // Set of named installation components requested by the project. std::set InstallComponents; // Sets of named target exports cmExportSetMap ExportSets; std::map BuildExportSets; std::map BuildExportExportSets; std::map AliasTargets; cmTarget* FindTargetImpl(std::string const& name) const; cmGeneratorTarget* FindGeneratorTargetImpl(std::string const& name) const; cmGeneratorTarget* FindImportedGeneratorTargetImpl( std::string const& name) const; const char* GetPredefinedTargetsFolder(); private: typedef std::unordered_map TargetMap; typedef std::unordered_map GeneratorTargetMap; typedef std::unordered_map MakefileMap; typedef std::unordered_map LocalGeneratorMap; // Map efficiently from target name to cmTarget instance. // Do not use this structure for looping over all targets. // It contains both normal and globally visible imported targets. TargetMap TargetSearchIndex; GeneratorTargetMap GeneratorTargetSearchIndex; // Map efficiently from source directory path to cmMakefile instance. // Do not use this structure for looping over all directories. // It may not contain all of them (see note in IndexMakefile method). MakefileMap MakefileSearchIndex; // Map efficiently from source directory path to cmLocalGenerator instance. // Do not use this structure for looping over all directories. // Its order is not deterministic. LocalGeneratorMap LocalGeneratorSearchIndex; cmMakefile* TryCompileOuterMakefile; // If you add a new map here, make sure it is copied // in EnableLanguagesFromGenerator std::map IgnoreExtensions; std::set LanguagesReady; // Ready for try_compile std::set LanguagesInProgress; std::map OutputExtensions; std::map LanguageToOutputExtension; std::map ExtensionToLanguage; std::map LanguageToLinkerPreference; std::map LanguageToOriginalSharedLibFlags; // Record hashes for rules and outputs. struct RuleHash { char Data[32]; }; std::map RuleHashes; void CheckRuleHashes(); void CheckRuleHashes(std::string const& pfile, std::string const& home); void WriteRuleHashes(std::string const& pfile); void WriteSummary(); void WriteSummary(cmGeneratorTarget* target); void FinalizeTargetCompileInfo(); virtual void ForceLinkerLanguages(); bool CheckTargetsForMissingSources() const; bool CheckTargetsForType() const; void CreateLocalGenerators(); void CheckCompilerIdCompatibility(cmMakefile* mf, std::string const& lang) const; void ComputeBuildFileGenerators(); cmExternalMakefileProjectGenerator* ExtraGenerator; // track files replaced during a Generate std::vector FilesReplacedDuringGenerate; // Store computed inter-target dependencies. typedef std::map TargetDependMap; TargetDependMap TargetDependencies; friend class cmake; void CreateGeneratorTargets( TargetTypes targetTypes, cmMakefile* mf, cmLocalGenerator* lg, std::map const& importedMap); void CreateGeneratorTargets(TargetTypes targetTypes); void ClearGeneratorMembers(); bool CheckCMP0037(std::string const& targetName, std::string const& reason) const; void IndexMakefile(cmMakefile* mf); void IndexLocalGenerator(cmLocalGenerator* lg); virtual const char* GetBuildIgnoreErrorsFlag() const { return nullptr; } // Cache directory content and target files to be built. struct DirectoryContent { long LastDiskTime = -1; std::set All; std::set Generated; }; std::map DirectoryContentMap; // Set of binary directories on disk. std::set BinaryDirectories; // track targets to issue CMP0042 warning for. std::set CMP0042WarnTargets; // track targets to issue CMP0068 warning for. std::set CMP0068WarnTargets; mutable std::map> FilenameTargetDepends; #if defined(CMAKE_BUILD_WITH_CMAKE) // Pool of file locks cmFileLockPool FileLockPool; #endif protected: float FirstTimeProgress; bool NeedSymbolicMark; bool UseLinkScript; bool ForceUnixPaths; bool ToolSupportsColor; bool InstallTargetEnabled; bool ConfigureDoneCMP0026AndCMP0024; }; #endif