/*========================================================================= Program: CMake - Cross-Platform Makefile Generator Module: $RCSfile: cmFLTKWrapUICommand.h,v $ Language: C++ Date: $Date: 2008-01-23 15:27:59 $ Version: $Revision: 1.16 $ Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved. See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notices for more information. =========================================================================*/ #ifndef cmFLTKWrapUICommand_h #define cmFLTKWrapUICommand_h #include "cmCommand.h" /** \class cmFLTKWrapUICommand * \brief Create .h and .cxx files rules for FLTK user interfaces files * * cmFLTKWrapUICommand is used to create wrappers for FLTK classes into * normal C++ */ class cmFLTKWrapUICommand : public cmCommand { public: cmTypeMacro(cmFLTKWrapUICommand, cmCommand); /** * This is a virtual constructor for the command. */ virtual cmCommand* Clone() { return new cmFLTKWrapUICommand; } /** * This is called when the command is first encountered in * the CMakeLists.txt file. */ virtual bool InitialPass(std::vector const& args, cmExecutionStatus &status); /** * This is called at the end after all the information * specified by the command is accumulated. Most commands do * not implement this method. At this point, reading and * writing to the cache can be done. */ virtual void FinalPass(); /** * The name of the command as specified in CMakeList.txt. */ virtual const char* GetName() { return "fltk_wrap_ui";} /** * Succinct documentation. */ virtual const char* GetTerseDocumentation() { return "Create FLTK user interfaces Wrappers."; } /** * More documentation. */ virtual const char* GetFullDocumentation() { return " fltk_wrap_ui(resultingLibraryName source1\n" " source2 ... sourceN )\n" "Produce .h and .cxx files for all the .fl and .fld files listed. " "The resulting .h and .cxx files will be added to a variable named " "resultingLibraryName_FLTK_UI_SRCS which should be added to your " "library."; } private: /** * List of produced files. */ std::vector GeneratedSourcesClasses; /** * List of Fluid files that provide the source * generating .cxx and .h files */ std::string Target; }; #endif