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180 lines
4.1 KiB
180 lines
4.1 KiB
#include <cassert>
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#include <cstddef>
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#include <deque>
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#include <iostream>
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#include <vector>
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#include <cm/optional>
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#include <cm3p/uv.h>
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#ifndef _WIN32
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# include <unistd.h>
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#endif
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#include "cmGetPipes.h"
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#include "cmStringAlgorithms.h"
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#include "cmSystemTools.h"
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#include "cmUVHandlePtr.h"
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#include "cmUVJobServerClient.h"
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namespace {
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const std::size_t kTOTAL_JOBS = 10;
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const std::size_t kTOTAL_TOKENS = 3;
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struct Job
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{
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cm::uv_timer_ptr Timer;
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};
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struct JobRunner
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{
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cm::uv_loop_ptr Loop;
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cm::optional<cmUVJobServerClient> JSC;
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std::vector<Job> Jobs;
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std::size_t NextJobIndex = 0;
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std::size_t ActiveJobs = 0;
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std::deque<std::size_t> Queue;
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bool Okay = true;
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JobRunner()
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: Jobs(kTOTAL_JOBS)
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{
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this->Loop.init(nullptr);
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this->JSC = cmUVJobServerClient::Connect(
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*this->Loop, [this]() { this->StartQueuedJob(); }, nullptr);
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if (!this->JSC) {
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std::cerr << "Failed to connect to job server.\n";
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this->Okay = false;
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}
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}
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~JobRunner() {}
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bool Run()
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{
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if (this->Okay) {
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this->QueueNextJobs();
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uv_run(this->Loop, UV_RUN_DEFAULT);
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std::cerr << "HeldTokens: " << this->JSC->GetHeldTokens() << '\n';
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std::cerr << "NeedTokens: " << this->JSC->GetNeedTokens() << '\n';
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}
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#ifdef _WIN32
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// FIXME: Windows job server client not yet implemented.
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return true;
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#else
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return this->Okay;
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#endif
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}
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void QueueNextJobs()
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{
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std::cerr << "QueueNextJobs()\n";
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std::size_t queued = 0;
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while (queued < 2 && this->NextJobIndex < this->Jobs.size()) {
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this->QueueJob(this->NextJobIndex);
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++this->NextJobIndex;
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++queued;
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}
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std::cerr << "QueueNextJobs done\n";
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}
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void StartQueuedJob()
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{
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std::cerr << "StartQueuedJob()\n";
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assert(!this->Queue.empty());
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std::size_t index = this->Queue.front();
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this->Queue.pop_front();
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this->StartJob(index);
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std::cerr << "StartQueuedJob done\n";
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}
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void StartJob(std::size_t index)
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{
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cm::uv_timer_ptr& job = this->Jobs[index].Timer;
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job.init(*this->Loop, this);
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uv_timer_start(
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job,
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[](uv_timer_t* handle) {
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uv_timer_stop(handle);
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auto self = static_cast<JobRunner*>(handle->data);
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self->FinishJob();
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},
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/*timeout_ms=*/10 * (1 + (index % 3)), /*repeat_ms=*/0);
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++this->ActiveJobs;
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std::cerr << " StartJob(" << index
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<< "): Active jobs: " << this->ActiveJobs << '\n';
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if (this->ActiveJobs > kTOTAL_TOKENS) {
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std::cerr << "Started more than " << kTOTAL_TOKENS << " jobs at once!\n";
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this->Okay = false;
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return;
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}
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}
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void QueueJob(std::size_t index)
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{
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this->JSC->RequestToken();
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this->Queue.push_back(index);
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std::cerr << " QueueJob(" << index
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<< "): Queue length: " << this->Queue.size() << '\n';
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}
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void FinishJob()
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{
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--this->ActiveJobs;
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std::cerr << "FinishJob: Active jobs: " << this->ActiveJobs << '\n';
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this->JSC->ReleaseToken();
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this->QueueNextJobs();
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}
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};
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bool testJobServer()
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{
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#ifdef _WIN32
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// FIXME: Windows job server client not yet implemented.
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#else
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// Create a job server pipe.
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int jobServerPipe[2];
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if (cmGetPipes(jobServerPipe) < 0) {
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std::cerr << "Failed to create job server pipe\n";
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return false;
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}
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// Write N-1 tokens to the pipe.
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std::vector<char> jobServerInit(kTOTAL_TOKENS - 1, '.');
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if (write(jobServerPipe[1], jobServerInit.data(), jobServerInit.size()) !=
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kTOTAL_TOKENS - 1) {
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std::cerr << "Failed to initialize job server pipe\n";
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return false;
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}
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// Establish the job server client context.
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// Add a bogus server spec to verify we use the last spec.
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cmSystemTools::PutEnv(cmStrCat("MAKEFLAGS=--flags-before"
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" --jobserver-auth=bogus"
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" --flags-between"
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" --jobserver-fds=",
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jobServerPipe[0], ',', jobServerPipe[1],
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" --flags-after"));
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#endif
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JobRunner jobRunner;
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return jobRunner.Run();
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}
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}
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int testUVJobServerClient(int, char** const)
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{
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bool passed = true;
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passed = testJobServer() && passed;
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return passed ? 0 : -1;
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}
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