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cmake/Modules/FindosgParticle.cmake

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# This is part of the Findosg* suite used to find OpenSceneGraph components.
# Each component is separate and you must opt in to each module. You must
# also opt into OpenGL and OpenThreads (and Producer if needed) as these
# modules won't do it for you. This is to allow you control over your own
# system piece by piece in case you need to opt out of certain components
# or change the Find behavior for a particular module (perhaps because the
# default FindOpenGL.cmake module doesn't work with your system as an
# example).
# If you want to use a more convenient module that includes everything,
# use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
#
# Locate osgParticle
# This module defines
#
# OSGPARTICLE_FOUND - Was osgParticle found?
# OSGPARTICLE_INCLUDE_DIR - Where to find the headers
# OSGPARTICLE_LIBRARIES - The libraries to link for osgParticle (use this)
#
# OSGPARTICLE_LIBRARY - The osgParticle library
# OSGPARTICLE_LIBRARY_DEBUG - The osgParticle debug library
#
# $OSGDIR is an environment variable that would
# correspond to the ./configure --prefix=$OSGDIR
# used in building osg.
#
# Created by Eric Wing.
# Header files are presumed to be included like
# #include <osg/PositionAttitudeTransform>
# #include <osgParticle/FireEffect>
include(Findosg_functions)
OSG_FIND_PATH (OSGPARTICLE osgParticle/FireEffect)
OSG_FIND_LIBRARY(OSGPARTICLE osgParticle)
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(osgParticle DEFAULT_MSG
OSGPARTICLE_LIBRARY OSGPARTICLE_INCLUDE_DIR)