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781 lines
26 KiB
781 lines
26 KiB
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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# file Copyright.txt or https://cmake.org/licensing for details.
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#[=======================================================================[.rst:
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FindOpenGL
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----------
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FindModule for OpenGL and OpenGL Utility Library (GLU).
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.. versionchanged:: 3.2
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X11 is no longer added as a dependency on Unix/Linux systems.
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.. versionadded:: 3.10
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GLVND support on Linux. See the :ref:`Linux Specific` section below.
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Optional COMPONENTS
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^^^^^^^^^^^^^^^^^^^
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.. versionadded:: 3.10
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This module respects several optional COMPONENTS:
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``EGL``
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The EGL interface between OpenGL, OpenGL ES and the underlying windowing system.
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``GLX``
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An extension to X that interfaces OpenGL, OpenGL ES with X window system.
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``OpenGL``
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The cross platform API for 3D graphics.
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``GLES2``
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.. versionadded:: 3.27
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A subset of OpenGL API for embedded systems with limited capabilities.
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``GLES3``
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.. versionadded:: 3.27
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A subset of OpenGL API for embedded systems with more capabilities.
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IMPORTED Targets
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^^^^^^^^^^^^^^^^
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.. versionadded:: 3.8
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This module defines the :prop_tgt:`IMPORTED` targets:
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``OpenGL::GL``
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Defined to the platform-specific OpenGL libraries if the system has OpenGL.
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``OpenGL::GLU``
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Defined if the system has OpenGL Utility Library (GLU).
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.. versionadded:: 3.10
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Additionally, the following GLVND-specific library targets are defined:
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``OpenGL::OpenGL``
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Defined to libOpenGL if the system is GLVND-based.
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``OpenGL::GLX``
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Defined if the system has OpenGL Extension to the X Window System (GLX).
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``OpenGL::EGL``
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Defined if the system has EGL.
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``OpenGL::GLES2``
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.. versionadded:: 3.27
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Defined if the system has GLES2.
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``OpenGL::GLES3``
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.. versionadded:: 3.27
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Defined if the system has GLES3.
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Result Variables
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^^^^^^^^^^^^^^^^
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This module sets the following variables:
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``OPENGL_FOUND``
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True, if the system has OpenGL and all components are found.
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``OPENGL_XMESA_FOUND``
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True, if the system has XMESA.
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``OPENGL_GLU_FOUND``
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True, if the system has GLU.
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``OpenGL_OpenGL_FOUND``
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True, if the system has an OpenGL library.
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``OpenGL_GLX_FOUND``
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True, if the system has GLX.
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``OpenGL_EGL_FOUND``
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True, if the system has EGL.
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``OpenGL::GLES2``
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Defined if the system has GLES2.
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``OpenGL::GLES3``
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Defined if the system has GLES3.
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``OPENGL_INCLUDE_DIR``
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Path to the OpenGL include directory.
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The ``OPENGL_INCLUDE_DIRS`` variable is preferred.
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``OPENGL_EGL_INCLUDE_DIRS``
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Path to the EGL include directory.
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``OPENGL_LIBRARIES``
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Paths to the OpenGL library, windowing system libraries, and GLU libraries.
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On Linux, this assumes GLX and is never correct for EGL-based targets.
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Clients are encouraged to use the ``OpenGL::*`` import targets instead.
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``OPENGL_INCLUDE_DIRS``
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.. versionadded:: 3.29
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Paths to the OpenGL include directories.
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.. versionadded:: 3.10
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Variables for GLVND-specific libraries ``OpenGL``, ``EGL`` and ``GLX``.
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Cache variables
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^^^^^^^^^^^^^^^
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The following cache variables may also be set:
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``OPENGL_egl_LIBRARY``
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Path to the EGL library.
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``OPENGL_glu_LIBRARY``
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Path to the GLU library.
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``OPENGL_glx_LIBRARY``
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Path to the GLVND 'GLX' library.
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``OPENGL_opengl_LIBRARY``
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Path to the GLVND 'OpenGL' library
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``OPENGL_gl_LIBRARY``
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Path to the OpenGL library. New code should prefer the ``OpenGL::*`` import
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targets.
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``OPENGL_gles2_LIBRARY``
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.. versionadded:: 3.27
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Path to the OpenGL GLES2 library.
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``OPENGL_gles3_LIBRARY``
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.. versionadded:: 3.27
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Path to the OpenGL GLES3 library.
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``OPENGL_GLU_INCLUDE_DIR``
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.. versionadded:: 3.29
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Path to the OpenGL GLU include directory.
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.. versionadded:: 3.10
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Variables for GLVND-specific libraries ``OpenGL``, ``EGL`` and ``GLX``.
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.. _`Linux Specific`:
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Linux-specific
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^^^^^^^^^^^^^^
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Some Linux systems utilize GLVND as a new ABI for OpenGL. GLVND separates
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context libraries from OpenGL itself; OpenGL lives in "libOpenGL", and
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contexts are defined in "libGLX" or "libEGL". GLVND is currently the only way
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to get OpenGL 3+ functionality via EGL in a manner portable across vendors.
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Projects may use GLVND explicitly with target ``OpenGL::OpenGL`` and either
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``OpenGL::GLX`` or ``OpenGL::EGL``.
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Projects may use the ``OpenGL::GL`` target (or ``OPENGL_LIBRARIES`` variable)
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to use legacy GL interfaces. These will use the legacy GL library located
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by ``OPENGL_gl_LIBRARY``, if available. If ``OPENGL_gl_LIBRARY`` is empty or
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not found and GLVND is available, the ``OpenGL::GL`` target will use GLVND
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``OpenGL::OpenGL`` and ``OpenGL::GLX`` (and the ``OPENGL_LIBRARIES``
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variable will use the corresponding libraries). Thus, for non-EGL-based
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Linux targets, the ``OpenGL::GL`` target is most portable.
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A ``OpenGL_GL_PREFERENCE`` variable may be set to specify the preferred way
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to provide legacy GL interfaces in case multiple choices are available.
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The value may be one of:
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``GLVND``
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If the GLVND OpenGL and GLX libraries are available, prefer them.
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This forces ``OPENGL_gl_LIBRARY`` to be empty.
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.. versionchanged:: 3.11
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This is the default, unless policy :policy:`CMP0072` is set to ``OLD``
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and no components are requested (since components
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correspond to GLVND libraries).
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``LEGACY``
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Prefer to use the legacy libGL library, if available.
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For EGL targets the client must rely on GLVND support on the user's system.
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Linking should use the ``OpenGL::OpenGL OpenGL::EGL`` targets. Using GLES*
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libraries is theoretically possible in place of ``OpenGL::OpenGL``, but this
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module does not currently support that; contributions welcome.
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``OPENGL_egl_LIBRARY`` and ``OPENGL_EGL_INCLUDE_DIRS`` are defined in the case of
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GLVND. For non-GLVND Linux and other systems these are left undefined.
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macOS-Specific
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^^^^^^^^^^^^^^
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On macOS this module defaults to using the macOS-native framework
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version of OpenGL. To use the X11 version of OpenGL on macOS, one
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can disable searching of frameworks. For example:
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.. code-block:: cmake
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find_package(X11)
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if(APPLE AND X11_FOUND)
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set(CMAKE_FIND_FRAMEWORK NEVER)
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find_package(OpenGL)
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unset(CMAKE_FIND_FRAMEWORK)
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else()
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find_package(OpenGL)
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endif()
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An end user building this project may need to point CMake at their
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X11 installation, e.g., with ``-DOpenGL_ROOT=/opt/X11``.
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#]=======================================================================]
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set(_OpenGL_REQUIRED_VARS OPENGL_gl_LIBRARY)
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# Provide OPENGL_USE_<C> variables for each component.
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foreach(component ${OpenGL_FIND_COMPONENTS})
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string(TOUPPER ${component} _COMPONENT)
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set(OPENGL_USE_${_COMPONENT} 1)
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endforeach()
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set(_OpenGL_CACHE_VARS)
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if (WIN32)
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if(BORLAND)
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set (OPENGL_gl_LIBRARY import32 CACHE STRING "OpenGL library for win32")
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set (OPENGL_glu_LIBRARY import32 CACHE STRING "GLU library for win32")
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else()
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set (OPENGL_gl_LIBRARY opengl32 CACHE STRING "OpenGL library for win32")
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set (OPENGL_glu_LIBRARY glu32 CACHE STRING "GLU library for win32")
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endif()
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list(APPEND _OpenGL_CACHE_VARS
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OPENGL_gl_LIBRARY
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OPENGL_glu_LIBRARY
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)
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elseif (APPLE)
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# The OpenGL.framework provides both gl and glu in OpenGL
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# XQuartz provides libgl and libglu
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find_library(OPENGL_gl_LIBRARY NAMES OpenGL GL DOC
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"OpenGL GL library")
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find_library(OPENGL_glu_LIBRARY NAMES OpenGL GLU DOC
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"OpenGL GLU library")
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find_path(OPENGL_INCLUDE_DIR NAMES OpenGL/gl.h GL/gl.h DOC
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"Include for OpenGL")
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find_path(OPENGL_GLU_INCLUDE_DIR NAMES OpenGL/glu.h GL/glu.h DOC
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"Include for the OpenGL GLU library")
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list(APPEND _OpenGL_REQUIRED_VARS OPENGL_INCLUDE_DIR)
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list(APPEND _OpenGL_CACHE_VARS
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OPENGL_INCLUDE_DIR
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OPENGL_GLU_INCLUDE_DIR
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OPENGL_gl_LIBRARY
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OPENGL_glu_LIBRARY
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)
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else()
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if (CMAKE_ANDROID_NDK)
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set(_OPENGL_INCLUDE_PATH ${CMAKE_ANDROID_NDK}/sysroot/usr/include)
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set(_OPENGL_LIB_PATH ${CMAKE_ANDROID_NDK}/platforms/android-${CMAKE_SYSTEM_VERSION}/arch-${CMAKE_ANDROID_ARCH}/usr/lib)
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elseif (CMAKE_SYSTEM_NAME MATCHES "HP-UX")
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# Handle HP-UX cases where we only want to find OpenGL in either hpux64
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# or hpux32 depending on if we're doing a 64 bit build.
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if(CMAKE_SIZEOF_VOID_P EQUAL 4)
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set(_OPENGL_LIB_PATH
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/opt/graphics/OpenGL/lib/hpux32/)
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else()
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set(_OPENGL_LIB_PATH
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/opt/graphics/OpenGL/lib/hpux64/
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/opt/graphics/OpenGL/lib/pa20_64)
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endif()
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elseif(CMAKE_SYSTEM_NAME STREQUAL Haiku)
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set(_OPENGL_LIB_PATH
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/boot/develop/lib/x86)
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set(_OPENGL_INCLUDE_PATH
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/boot/develop/headers/os/opengl)
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elseif (CMAKE_SYSTEM_NAME STREQUAL "Linux")
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# CMake doesn't support arbitrary globs in search paths.
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file(GLOB _OPENGL_LIB_PATH
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# The NVidia driver installation tool on Linux installs libraries to a
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# `nvidia-<version>` subdirectory.
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"/usr/lib/nvidia-*"
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"/usr/lib32/nvidia-*")
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endif()
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# The first line below is to make sure that the proper headers
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# are used on a Linux machine with the NVidia drivers installed.
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# They replace Mesa with NVidia's own library but normally do not
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# install headers and that causes the linking to
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# fail since the compiler finds the Mesa headers but NVidia's library.
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# Make sure the NVIDIA directory comes BEFORE the others.
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# - Atanas Georgiev <atanas@cs.columbia.edu>
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find_path(OPENGL_INCLUDE_DIR GL/gl.h
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/usr/share/doc/NVIDIA_GLX-1.0/include
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/usr/openwin/share/include
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/opt/graphics/OpenGL/include
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${_OPENGL_INCLUDE_PATH}
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)
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find_path(OPENGL_GLX_INCLUDE_DIR GL/glx.h ${_OPENGL_INCLUDE_PATH})
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find_path(OPENGL_EGL_INCLUDE_DIR EGL/egl.h ${_OPENGL_INCLUDE_PATH})
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find_path(OPENGL_GLES2_INCLUDE_DIR GLES2/gl2.h ${_OPENGL_INCLUDE_PATH})
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find_path(OPENGL_GLES3_INCLUDE_DIR GLES3/gl3.h ${_OPENGL_INCLUDE_PATH})
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find_path(OPENGL_xmesa_INCLUDE_DIR GL/xmesa.h
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/usr/share/doc/NVIDIA_GLX-1.0/include
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/usr/openwin/share/include
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/opt/graphics/OpenGL/include
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)
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find_path(OPENGL_GLU_INCLUDE_DIR GL/glu.h ${_OPENGL_INCLUDE_PATH})
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list(APPEND _OpenGL_CACHE_VARS
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OPENGL_INCLUDE_DIR
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OPENGL_GLX_INCLUDE_DIR
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OPENGL_EGL_INCLUDE_DIR
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OPENGL_GLES2_INCLUDE_DIR
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OPENGL_GLES3_INCLUDE_DIR
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OPENGL_xmesa_INCLUDE_DIR
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OPENGL_GLU_INCLUDE_DIR
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)
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# Search for the GLVND libraries. We do this regardless of COMPONENTS; we'll
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# take into account the COMPONENTS logic later.
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find_library(OPENGL_opengl_LIBRARY
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NAMES OpenGL
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PATHS ${_OPENGL_LIB_PATH}
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)
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find_library(OPENGL_glx_LIBRARY
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NAMES GLX
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PATHS ${_OPENGL_LIB_PATH}
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PATH_SUFFIXES libglvnd
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)
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find_library(OPENGL_egl_LIBRARY
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NAMES EGL
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PATHS ${_OPENGL_LIB_PATH}
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PATH_SUFFIXES libglvnd
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)
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find_library(OPENGL_gles2_LIBRARY
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NAMES GLESv2
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PATHS ${_OPENGL_LIB_PATH}
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)
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find_library(OPENGL_gles3_LIBRARY
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NAMES GLESv3
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GLESv2 # mesa provides only libGLESv2
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PATHS ${_OPENGL_LIB_PATH}
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)
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find_library(OPENGL_glu_LIBRARY
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NAMES GLU MesaGLU
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PATHS ${OPENGL_gl_LIBRARY}
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/opt/graphics/OpenGL/lib
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/usr/openwin/lib
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/usr/shlib
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)
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list(APPEND _OpenGL_CACHE_VARS
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OPENGL_opengl_LIBRARY
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OPENGL_glx_LIBRARY
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OPENGL_egl_LIBRARY
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OPENGL_gles2_LIBRARY
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OPENGL_gles3_LIBRARY
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OPENGL_glu_LIBRARY
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)
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set(_OpenGL_GL_POLICY_WARN 0)
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if(NOT DEFINED OpenGL_GL_PREFERENCE)
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set(OpenGL_GL_PREFERENCE "")
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endif()
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if(NOT OpenGL_GL_PREFERENCE STREQUAL "")
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# A preference has been explicitly specified.
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if(NOT OpenGL_GL_PREFERENCE MATCHES "^(GLVND|LEGACY)$")
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message(FATAL_ERROR
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"OpenGL_GL_PREFERENCE value '${OpenGL_GL_PREFERENCE}' not recognized. "
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"Allowed values are 'GLVND' and 'LEGACY'."
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)
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endif()
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elseif(OpenGL_FIND_COMPONENTS)
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# No preference was explicitly specified, but the caller did request
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# at least one GLVND component. Prefer GLVND for legacy GL.
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set(OpenGL_GL_PREFERENCE "GLVND")
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else()
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# No preference was explicitly specified and no GLVND components were
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# requested. Use a policy to choose the default.
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cmake_policy(GET CMP0072 _OpenGL_GL_POLICY)
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if("x${_OpenGL_GL_POLICY}x" STREQUAL "xNEWx")
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set(OpenGL_GL_PREFERENCE "GLVND")
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else()
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set(OpenGL_GL_PREFERENCE "LEGACY")
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if("x${_OpenGL_GL_POLICY}x" STREQUAL "xx")
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set(_OpenGL_GL_POLICY_WARN 1)
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endif()
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endif()
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unset(_OpenGL_GL_POLICY)
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endif()
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if("x${OpenGL_GL_PREFERENCE}x" STREQUAL "xGLVNDx" AND OPENGL_opengl_LIBRARY AND OPENGL_glx_LIBRARY)
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# We can provide legacy GL using GLVND libraries.
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# Do not use any legacy GL library.
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set(OPENGL_gl_LIBRARY "")
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else()
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# We cannot provide legacy GL using GLVND libraries.
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# Search for the legacy GL library.
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find_library(OPENGL_gl_LIBRARY
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NAMES GL MesaGL
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PATHS /opt/graphics/OpenGL/lib
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/usr/openwin/lib
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/usr/shlib
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${_OPENGL_LIB_PATH}
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PATH_SUFFIXES libglvnd
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)
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list(APPEND _OpenGL_CACHE_VARS OPENGL_gl_LIBRARY)
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endif()
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if(_OpenGL_GL_POLICY_WARN AND OPENGL_gl_LIBRARY AND OPENGL_opengl_LIBRARY AND OPENGL_glx_LIBRARY)
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cmake_policy(GET_WARNING CMP0072 _cmp0072_warning)
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message(AUTHOR_WARNING
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"${_cmp0072_warning}\n"
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"FindOpenGL found both a legacy GL library:\n"
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" OPENGL_gl_LIBRARY: ${OPENGL_gl_LIBRARY}\n"
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"and GLVND libraries for OpenGL and GLX:\n"
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" OPENGL_opengl_LIBRARY: ${OPENGL_opengl_LIBRARY}\n"
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" OPENGL_glx_LIBRARY: ${OPENGL_glx_LIBRARY}\n"
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"OpenGL_GL_PREFERENCE has not been set to \"GLVND\" or \"LEGACY\", so for "
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"compatibility with CMake 3.10 and below the legacy GL library will be used."
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)
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endif()
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unset(_OpenGL_GL_POLICY_WARN)
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# FPHSA cannot handle "this OR that is required", so we conditionally set what
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# it must look for. First clear any previous config we might have done:
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set(_OpenGL_REQUIRED_VARS)
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# now we append the libraries as appropriate. The complicated logic
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# basically comes down to "use libOpenGL when we can, and add in specific
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# context mechanisms when requested, or we need them to preserve the previous
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# default where glx is always available."
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if((NOT OPENGL_USE_EGL AND
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NOT OPENGL_opengl_LIBRARY AND
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OPENGL_glx_LIBRARY AND
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NOT OPENGL_gl_LIBRARY) OR
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(NOT OPENGL_USE_EGL AND
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NOT OPENGL_USE_GLES3 AND
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NOT OPENGL_USE_GLES2 AND
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NOT OPENGL_glx_LIBRARY AND
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NOT OPENGL_gl_LIBRARY) OR
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(NOT OPENGL_USE_EGL AND
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OPENGL_opengl_LIBRARY AND
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OPENGL_glx_LIBRARY) OR
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(NOT OPENGL_USE_GLES3 AND
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NOT OPENGL_USE_GLES2 AND
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OPENGL_USE_EGL))
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list(APPEND _OpenGL_REQUIRED_VARS OPENGL_opengl_LIBRARY)
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endif()
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# GLVND GLX library. Preferred when available.
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if((NOT OPENGL_USE_OPENGL AND
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NOT OPENGL_USE_GLX AND
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NOT OPENGL_USE_EGL AND
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NOT OPENGL_USE_GLES3 AND
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NOT OPENGL_USE_GLES2 AND
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NOT OPENGL_glx_LIBRARY AND
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NOT OPENGL_gl_LIBRARY) OR
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( OPENGL_USE_GLX AND
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NOT OPENGL_USE_EGL AND
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NOT OPENGL_USE_GLES3 AND
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NOT OPENGL_USE_GLES2 AND
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NOT OPENGL_glx_LIBRARY AND
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NOT OPENGL_gl_LIBRARY) OR
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(NOT OPENGL_USE_EGL AND
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NOT OPENGL_USE_GLES3 AND
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NOT OPENGL_USE_GLES2 AND
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OPENGL_opengl_LIBRARY AND
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|
OPENGL_glx_LIBRARY) OR
|
|
(OPENGL_USE_GLX AND OPENGL_USE_EGL))
|
|
list(APPEND _OpenGL_REQUIRED_VARS OPENGL_glx_LIBRARY)
|
|
endif()
|
|
|
|
# GLVND EGL library.
|
|
if(OPENGL_USE_EGL)
|
|
list(APPEND _OpenGL_REQUIRED_VARS OPENGL_egl_LIBRARY)
|
|
endif()
|
|
|
|
# GLVND GLES2 library.
|
|
if(OPENGL_USE_GLES2)
|
|
list(APPEND _OpenGL_REQUIRED_VARS OPENGL_gles2_LIBRARY)
|
|
endif()
|
|
|
|
# GLVND GLES3 library.
|
|
if(OPENGL_USE_GLES3)
|
|
list(APPEND _OpenGL_REQUIRED_VARS OPENGL_gles3_LIBRARY)
|
|
endif()
|
|
|
|
# Old-style "libGL" library: used as a fallback when GLVND isn't available.
|
|
if((NOT OPENGL_USE_EGL AND
|
|
NOT OPENGL_opengl_LIBRARY AND
|
|
OPENGL_glx_LIBRARY AND
|
|
OPENGL_gl_LIBRARY) OR
|
|
(NOT OPENGL_USE_EGL AND
|
|
NOT OPENGL_glx_LIBRARY AND
|
|
OPENGL_gl_LIBRARY))
|
|
list(PREPEND _OpenGL_REQUIRED_VARS OPENGL_gl_LIBRARY)
|
|
endif()
|
|
|
|
# We always need the 'gl.h' include dir.
|
|
if(OPENGL_USE_EGL)
|
|
list(APPEND _OpenGL_REQUIRED_VARS OPENGL_EGL_INCLUDE_DIR)
|
|
else()
|
|
list(APPEND _OpenGL_REQUIRED_VARS OPENGL_INCLUDE_DIR)
|
|
endif()
|
|
|
|
unset(_OPENGL_INCLUDE_PATH)
|
|
unset(_OPENGL_LIB_PATH)
|
|
|
|
find_library(OPENGL_glu_LIBRARY
|
|
NAMES GLU MesaGLU
|
|
PATHS ${OPENGL_gl_LIBRARY}
|
|
/opt/graphics/OpenGL/lib
|
|
/usr/openwin/lib
|
|
/usr/shlib
|
|
)
|
|
endif ()
|
|
|
|
if(OPENGL_xmesa_INCLUDE_DIR)
|
|
set( OPENGL_XMESA_FOUND "YES" )
|
|
else()
|
|
set( OPENGL_XMESA_FOUND "NO" )
|
|
endif()
|
|
|
|
if(OPENGL_glu_LIBRARY AND (WIN32 OR OPENGL_GLU_INCLUDE_DIR))
|
|
set( OPENGL_GLU_FOUND "YES" )
|
|
else()
|
|
set( OPENGL_GLU_FOUND "NO" )
|
|
endif()
|
|
|
|
# OpenGL_OpenGL_FOUND is a bit unique in that it is okay if /either/ libOpenGL
|
|
# or libGL is found.
|
|
# Using libGL with libEGL is never okay, though; we handle that case later.
|
|
if(NOT OPENGL_opengl_LIBRARY AND NOT OPENGL_gl_LIBRARY)
|
|
set(OpenGL_OpenGL_FOUND FALSE)
|
|
else()
|
|
set(OpenGL_OpenGL_FOUND TRUE)
|
|
endif()
|
|
|
|
if(OPENGL_glx_LIBRARY AND OPENGL_GLX_INCLUDE_DIR)
|
|
set(OpenGL_GLX_FOUND TRUE)
|
|
else()
|
|
set(OpenGL_GLX_FOUND FALSE)
|
|
endif()
|
|
|
|
if(OPENGL_egl_LIBRARY AND OPENGL_EGL_INCLUDE_DIR)
|
|
set(OpenGL_EGL_FOUND TRUE)
|
|
else()
|
|
set(OpenGL_EGL_FOUND FALSE)
|
|
endif()
|
|
|
|
if(OPENGL_gles2_LIBRARY AND OPENGL_GLES2_INCLUDE_DIR)
|
|
set(OpenGL_GLES2_FOUND TRUE)
|
|
else()
|
|
set(OpenGL_GLES2_FOUND FALSE)
|
|
endif()
|
|
|
|
if(OPENGL_gles3_LIBRARY AND OPENGL_GLES3_INCLUDE_DIR)
|
|
set(OpenGL_GLES3_FOUND TRUE)
|
|
else()
|
|
set(OpenGL_GLES3_FOUND FALSE)
|
|
endif()
|
|
|
|
# User-visible names should be plural.
|
|
if(OPENGL_EGL_INCLUDE_DIR)
|
|
set(OPENGL_EGL_INCLUDE_DIRS ${OPENGL_EGL_INCLUDE_DIR})
|
|
endif()
|
|
|
|
include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
|
|
if (CMAKE_FIND_PACKAGE_NAME STREQUAL "GLU")
|
|
# FindGLU include()'s this module. It's an old pattern, but rather than
|
|
# trying to suppress this from outside the module (which is then sensitive to
|
|
# the contents, detect the case in this module and suppress it explicitly.
|
|
set(FPHSA_NAME_MISMATCHED 1)
|
|
endif ()
|
|
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenGL REQUIRED_VARS ${_OpenGL_REQUIRED_VARS}
|
|
HANDLE_COMPONENTS)
|
|
unset(FPHSA_NAME_MISMATCHED)
|
|
unset(_OpenGL_REQUIRED_VARS)
|
|
|
|
# OpenGL:: targets
|
|
if(OPENGL_FOUND)
|
|
set(OPENGL_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR})
|
|
|
|
# ::OpenGL is a GLVND library, and thus Linux-only: we don't bother checking
|
|
# for a framework version of this library.
|
|
if(OPENGL_opengl_LIBRARY AND NOT TARGET OpenGL::OpenGL)
|
|
if(IS_ABSOLUTE "${OPENGL_opengl_LIBRARY}")
|
|
add_library(OpenGL::OpenGL UNKNOWN IMPORTED)
|
|
set_target_properties(OpenGL::OpenGL PROPERTIES IMPORTED_LOCATION
|
|
"${OPENGL_opengl_LIBRARY}")
|
|
else()
|
|
add_library(OpenGL::OpenGL INTERFACE IMPORTED)
|
|
set_target_properties(OpenGL::OpenGL PROPERTIES IMPORTED_LIBNAME
|
|
"${OPENGL_opengl_LIBRARY}")
|
|
endif()
|
|
set_target_properties(OpenGL::OpenGL PROPERTIES INTERFACE_INCLUDE_DIRECTORIES
|
|
"${OPENGL_INCLUDE_DIR}")
|
|
set(_OpenGL_EGL_IMPL OpenGL::OpenGL)
|
|
endif()
|
|
|
|
# ::GLX is a GLVND library, and thus Linux-only: we don't bother checking
|
|
# for a framework version of this library.
|
|
if(OpenGL_GLX_FOUND AND NOT TARGET OpenGL::GLX AND TARGET OpenGL::OpenGL)
|
|
if(IS_ABSOLUTE "${OPENGL_glx_LIBRARY}")
|
|
add_library(OpenGL::GLX UNKNOWN IMPORTED)
|
|
set_target_properties(OpenGL::GLX PROPERTIES IMPORTED_LOCATION
|
|
"${OPENGL_glx_LIBRARY}")
|
|
else()
|
|
add_library(OpenGL::GLX INTERFACE IMPORTED)
|
|
set_target_properties(OpenGL::GLX PROPERTIES IMPORTED_LIBNAME
|
|
"${OPENGL_glx_LIBRARY}")
|
|
endif()
|
|
set_target_properties(OpenGL::GLX PROPERTIES INTERFACE_LINK_LIBRARIES
|
|
OpenGL::OpenGL)
|
|
set_target_properties(OpenGL::GLX PROPERTIES INTERFACE_INCLUDE_DIRECTORIES
|
|
"${OPENGL_GLX_INCLUDE_DIR}")
|
|
list(APPEND OPENGL_INCLUDE_DIRS ${OPENGL_GLX_INCLUDE_DIR})
|
|
endif()
|
|
|
|
# ::GLES2 is a GLVND library, and thus Linux-only: we don't bother checking
|
|
# for a framework version of this library.
|
|
if(OpenGL_GLES2_FOUND AND NOT TARGET OpenGL::GLES2)
|
|
|
|
# Initialize target
|
|
if(NOT OPENGL_gles2_LIBRARY)
|
|
add_library(OpenGL::GLES2 INTERFACE IMPORTED)
|
|
else()
|
|
if(IS_ABSOLUTE "${OPENGL_gles2_LIBRARY}")
|
|
add_library(OpenGL::GLES2 UNKNOWN IMPORTED)
|
|
set_target_properties(OpenGL::GLES2 PROPERTIES
|
|
IMPORTED_LOCATION "${OPENGL_gles2_LIBRARY}"
|
|
)
|
|
else()
|
|
add_library(OpenGL::GLES2 INTERFACE IMPORTED)
|
|
set_target_properties(OpenGL::GLES2 PROPERTIES
|
|
IMPORTED_LIBNAME "${OPENGL_gles2_LIBRARY}"
|
|
)
|
|
endif()
|
|
endif()
|
|
|
|
# Attach target properties
|
|
set_target_properties(OpenGL::GLES2
|
|
PROPERTIES
|
|
INTERFACE_INCLUDE_DIRECTORIES
|
|
"${OPENGL_GLES2_INCLUDE_DIR}"
|
|
)
|
|
list(APPEND OPENGL_INCLUDE_DIRS ${OPENGL_GLES2_INCLUDE_DIR})
|
|
|
|
if (OPENGL_USE_GLES2)
|
|
set(_OpenGL_EGL_IMPL OpenGL::GLES2)
|
|
endif ()
|
|
|
|
endif()
|
|
|
|
# ::GLES3 is a GLVND library, and thus Linux-only: we don't bother checking
|
|
# for a framework version of this library.
|
|
if(OpenGL_GLES3_FOUND AND NOT TARGET OpenGL::GLES3)
|
|
|
|
# Initialize target
|
|
if(NOT OPENGL_gles3_LIBRARY)
|
|
add_library(OpenGL::GLES3 INTERFACE IMPORTED)
|
|
else()
|
|
if(IS_ABSOLUTE "${OPENGL_gles3_LIBRARY}")
|
|
add_library(OpenGL::GLES3 UNKNOWN IMPORTED)
|
|
set_target_properties(OpenGL::GLES3 PROPERTIES
|
|
IMPORTED_LOCATION "${OPENGL_gles3_LIBRARY}"
|
|
)
|
|
else()
|
|
add_library(OpenGL::GLES3 INTERFACE IMPORTED)
|
|
set_target_properties(OpenGL::GLES3 PROPERTIES
|
|
IMPORTED_LIBNAME "${OPENGL_gles3_LIBRARY}"
|
|
)
|
|
endif()
|
|
endif()
|
|
|
|
# Attach target properties
|
|
set_target_properties(OpenGL::GLES3 PROPERTIES
|
|
INTERFACE_INCLUDE_DIRECTORIES
|
|
"${OPENGL_GLES3_INCLUDE_DIR}"
|
|
)
|
|
list(APPEND OPENGL_INCLUDE_DIRS ${OPENGL_GLES3_INCLUDE_DIR})
|
|
|
|
if (OPENGL_USE_GLES3)
|
|
set(_OpenGL_EGL_IMPL OpenGL::GLES3)
|
|
endif ()
|
|
|
|
endif()
|
|
|
|
if(OPENGL_gl_LIBRARY AND NOT TARGET OpenGL::GL)
|
|
# A legacy GL library is available, so use it for the legacy GL target.
|
|
if(IS_ABSOLUTE "${OPENGL_gl_LIBRARY}")
|
|
add_library(OpenGL::GL UNKNOWN IMPORTED)
|
|
set_target_properties(OpenGL::GL PROPERTIES
|
|
IMPORTED_LOCATION "${OPENGL_gl_LIBRARY}")
|
|
else()
|
|
add_library(OpenGL::GL INTERFACE IMPORTED)
|
|
set_target_properties(OpenGL::GL PROPERTIES
|
|
IMPORTED_LIBNAME "${OPENGL_gl_LIBRARY}")
|
|
endif()
|
|
set_target_properties(OpenGL::GL PROPERTIES
|
|
INTERFACE_INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}")
|
|
elseif(NOT TARGET OpenGL::GL AND TARGET OpenGL::OpenGL AND TARGET OpenGL::GLX)
|
|
# A legacy GL library is not available, but we can provide the legacy GL
|
|
# target using GLVND OpenGL+GLX.
|
|
add_library(OpenGL::GL INTERFACE IMPORTED)
|
|
set_target_properties(OpenGL::GL PROPERTIES INTERFACE_LINK_LIBRARIES
|
|
OpenGL::OpenGL)
|
|
set_property(TARGET OpenGL::GL APPEND PROPERTY INTERFACE_LINK_LIBRARIES
|
|
OpenGL::GLX)
|
|
set_target_properties(OpenGL::GL PROPERTIES INTERFACE_INCLUDE_DIRECTORIES
|
|
"${OPENGL_INCLUDE_DIR}")
|
|
endif()
|
|
|
|
# ::EGL is a GLVND library, and thus Linux-only: we don't bother checking
|
|
# for a framework version of this library.
|
|
# Note we test whether _OpenGL_EGL_IMPL is set. Based on the OpenGL implementation,
|
|
# _OpenGL_EGL_IMPL will be one of OpenGL::OpenGL, OpenGL::GLES2, OpenGL::GLES3
|
|
if(_OpenGL_EGL_IMPL AND OpenGL_EGL_FOUND AND NOT TARGET OpenGL::EGL)
|
|
if(IS_ABSOLUTE "${OPENGL_egl_LIBRARY}")
|
|
add_library(OpenGL::EGL UNKNOWN IMPORTED)
|
|
set_target_properties(OpenGL::EGL PROPERTIES IMPORTED_LOCATION
|
|
"${OPENGL_egl_LIBRARY}")
|
|
else()
|
|
add_library(OpenGL::EGL INTERFACE IMPORTED)
|
|
set_target_properties(OpenGL::EGL PROPERTIES IMPORTED_LIBNAME
|
|
"${OPENGL_egl_LIBRARY}")
|
|
endif()
|
|
set_target_properties(OpenGL::EGL PROPERTIES INTERFACE_LINK_LIBRARIES
|
|
"${_OpenGL_EGL_IMPL}")
|
|
# Note that EGL's include directory is different from OpenGL/GLX's!
|
|
set_target_properties(OpenGL::EGL PROPERTIES INTERFACE_INCLUDE_DIRECTORIES
|
|
"${OPENGL_EGL_INCLUDE_DIR}")
|
|
list(APPEND OPENGL_INCLUDE_DIRS ${OPENGL_EGL_INCLUDE_DIR})
|
|
endif()
|
|
|
|
if(OPENGL_GLU_FOUND AND NOT TARGET OpenGL::GLU)
|
|
if(IS_ABSOLUTE "${OPENGL_glu_LIBRARY}")
|
|
add_library(OpenGL::GLU UNKNOWN IMPORTED)
|
|
set_target_properties(OpenGL::GLU PROPERTIES
|
|
IMPORTED_LOCATION "${OPENGL_glu_LIBRARY}")
|
|
else()
|
|
add_library(OpenGL::GLU INTERFACE IMPORTED)
|
|
set_target_properties(OpenGL::GLU PROPERTIES
|
|
IMPORTED_LIBNAME "${OPENGL_glu_LIBRARY}")
|
|
endif()
|
|
set_target_properties(OpenGL::GLU PROPERTIES
|
|
INTERFACE_LINK_LIBRARIES OpenGL::GL)
|
|
# Note that GLU's include directory may be different from OpenGL's!
|
|
set_target_properties(OpenGL::GLU PROPERTIES INTERFACE_INCLUDE_DIRECTORIES
|
|
"${OPENGL_GLU_INCLUDE_DIR}")
|
|
list(APPEND OPENGL_INCLUDE_DIRS ${OPENGL_GLU_INCLUDE_DIR})
|
|
endif()
|
|
|
|
# OPENGL_LIBRARIES mirrors OpenGL::GL's logic ...
|
|
if(OPENGL_gl_LIBRARY)
|
|
set(OPENGL_LIBRARIES ${OPENGL_gl_LIBRARY})
|
|
elseif(TARGET OpenGL::OpenGL AND TARGET OpenGL::GLX)
|
|
set(OPENGL_LIBRARIES ${OPENGL_opengl_LIBRARY} ${OPENGL_glx_LIBRARY})
|
|
else()
|
|
set(OPENGL_LIBRARIES "")
|
|
endif()
|
|
# ... and also includes GLU, if available.
|
|
if(TARGET OpenGL::GLU)
|
|
list(APPEND OPENGL_LIBRARIES ${OPENGL_glu_LIBRARY})
|
|
endif()
|
|
endif()
|
|
|
|
list(REMOVE_DUPLICATES OPENGL_INCLUDE_DIRS)
|
|
|
|
# This deprecated setting is for backward compatibility with CMake1.4
|
|
set(OPENGL_LIBRARY ${OPENGL_LIBRARIES})
|
|
# This deprecated setting is for backward compatibility with CMake1.4
|
|
set(OPENGL_INCLUDE_PATH ${OPENGL_INCLUDE_DIR})
|
|
|
|
mark_as_advanced(${_OpenGL_CACHE_VARS})
|
|
unset(_OpenGL_CACHE_VARS)
|