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204 lines
7.1 KiB
204 lines
7.1 KiB
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file Copyright.txt or https://cmake.org/licensing for details. */
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#include "cmCTestBinPacker.h"
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#include <algorithm>
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#include <utility>
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bool cmCTestBinPackerAllocation::operator==(
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const cmCTestBinPackerAllocation& other) const
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{
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return this->ProcessIndex == other.ProcessIndex &&
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this->SlotsNeeded == other.SlotsNeeded && this->Id == other.Id;
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}
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bool cmCTestBinPackerAllocation::operator!=(
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const cmCTestBinPackerAllocation& other) const
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{
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return !(*this == other);
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}
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namespace {
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/*
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* The following algorithm is used to do two things:
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*
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* 1) Determine if a test's resource requirements can fit within the resources
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* present on the system, and
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* 2) Do the actual allocation
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*
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* This algorithm performs a recursive search, looking for a bin pack that will
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* fit the specified requirements. It has a template to specify different
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* optimization strategies. If it ever runs out of room, it backtracks as far
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* down the stack as it needs to and tries a different combination until no
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* more combinations can be tried.
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*/
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template <typename AllocationStrategy>
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static bool AllocateCTestResources(
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const std::map<std::string, cmCTestResourceAllocator::Resource>& resources,
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const std::vector<std::string>& resourcesSorted, std::size_t currentIndex,
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std::vector<cmCTestBinPackerAllocation*>& allocations)
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{
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// Iterate through all large enough resources until we find a solution
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std::size_t resourceIndex = 0;
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while (resourceIndex < resourcesSorted.size()) {
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auto const& resource = resources.at(resourcesSorted[resourceIndex]);
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if (resource.Free() >=
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static_cast<unsigned int>(allocations[currentIndex]->SlotsNeeded)) {
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// Preemptively allocate the resource
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allocations[currentIndex]->Id = resourcesSorted[resourceIndex];
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if (currentIndex + 1 >= allocations.size()) {
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// We have a solution
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return true;
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}
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// Move the resource up the list until it is sorted again
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auto resources2 = resources;
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auto resourcesSorted2 = resourcesSorted;
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resources2[resourcesSorted2[resourceIndex]].Locked +=
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allocations[currentIndex]->SlotsNeeded;
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AllocationStrategy::IncrementalSort(resources2, resourcesSorted2,
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resourceIndex);
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// Recurse one level deeper
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if (AllocateCTestResources<AllocationStrategy>(
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resources2, resourcesSorted2, currentIndex + 1, allocations)) {
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return true;
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}
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}
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// No solution found here, deallocate the resource and try the next one
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allocations[currentIndex]->Id.clear();
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auto freeSlots = resources.at(resourcesSorted.at(resourceIndex)).Free();
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do {
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++resourceIndex;
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} while (resourceIndex < resourcesSorted.size() &&
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resources.at(resourcesSorted.at(resourceIndex)).Free() ==
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freeSlots);
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}
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// No solution was found
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return false;
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}
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template <typename AllocationStrategy>
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static bool AllocateCTestResources(
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const std::map<std::string, cmCTestResourceAllocator::Resource>& resources,
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std::vector<cmCTestBinPackerAllocation>& allocations)
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{
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// Sort the resource requirements in descending order by slots needed
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std::vector<cmCTestBinPackerAllocation*> allocationsPtr;
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allocationsPtr.reserve(allocations.size());
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for (auto& allocation : allocations) {
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allocationsPtr.push_back(&allocation);
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}
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std::stable_sort(
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allocationsPtr.rbegin(), allocationsPtr.rend(),
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[](cmCTestBinPackerAllocation* a1, cmCTestBinPackerAllocation* a2) {
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return a1->SlotsNeeded < a2->SlotsNeeded;
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});
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// Sort the resources according to sort strategy
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std::vector<std::string> resourcesSorted;
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resourcesSorted.reserve(resources.size());
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for (auto const& res : resources) {
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resourcesSorted.push_back(res.first);
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}
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AllocationStrategy::InitialSort(resources, resourcesSorted);
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// Do the actual allocation
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return AllocateCTestResources<AllocationStrategy>(
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resources, resourcesSorted, std::size_t(0), allocationsPtr);
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}
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class RoundRobinAllocationStrategy
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{
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public:
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static void InitialSort(
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const std::map<std::string, cmCTestResourceAllocator::Resource>& resources,
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std::vector<std::string>& resourcesSorted);
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static void IncrementalSort(
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const std::map<std::string, cmCTestResourceAllocator::Resource>& resources,
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std::vector<std::string>& resourcesSorted, std::size_t lastAllocatedIndex);
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};
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void RoundRobinAllocationStrategy::InitialSort(
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const std::map<std::string, cmCTestResourceAllocator::Resource>& resources,
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std::vector<std::string>& resourcesSorted)
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{
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std::stable_sort(
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resourcesSorted.rbegin(), resourcesSorted.rend(),
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[&resources](const std::string& id1, const std::string& id2) {
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return resources.at(id1).Free() < resources.at(id2).Free();
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});
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}
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void RoundRobinAllocationStrategy::IncrementalSort(
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const std::map<std::string, cmCTestResourceAllocator::Resource>& resources,
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std::vector<std::string>& resourcesSorted, std::size_t lastAllocatedIndex)
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{
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auto tmp = resourcesSorted[lastAllocatedIndex];
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std::size_t i = lastAllocatedIndex;
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while (i < resourcesSorted.size() - 1 &&
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resources.at(resourcesSorted[i + 1]).Free() >
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resources.at(tmp).Free()) {
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resourcesSorted[i] = resourcesSorted[i + 1];
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++i;
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}
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resourcesSorted[i] = tmp;
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}
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class BlockAllocationStrategy
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{
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public:
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static void InitialSort(
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const std::map<std::string, cmCTestResourceAllocator::Resource>& resources,
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std::vector<std::string>& resourcesSorted);
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static void IncrementalSort(
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const std::map<std::string, cmCTestResourceAllocator::Resource>& resources,
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std::vector<std::string>& resourcesSorted, std::size_t lastAllocatedIndex);
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};
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void BlockAllocationStrategy::InitialSort(
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const std::map<std::string, cmCTestResourceAllocator::Resource>& resources,
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std::vector<std::string>& resourcesSorted)
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{
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std::stable_sort(
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resourcesSorted.rbegin(), resourcesSorted.rend(),
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[&resources](const std::string& id1, const std::string& id2) {
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return resources.at(id1).Free() < resources.at(id2).Free();
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});
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}
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void BlockAllocationStrategy::IncrementalSort(
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const std::map<std::string, cmCTestResourceAllocator::Resource>&,
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std::vector<std::string>& resourcesSorted, std::size_t lastAllocatedIndex)
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{
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auto tmp = resourcesSorted[lastAllocatedIndex];
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std::size_t i = lastAllocatedIndex;
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while (i > 0) {
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resourcesSorted[i] = resourcesSorted[i - 1];
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--i;
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}
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resourcesSorted[i] = tmp;
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}
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}
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bool cmAllocateCTestResourcesRoundRobin(
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const std::map<std::string, cmCTestResourceAllocator::Resource>& resources,
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std::vector<cmCTestBinPackerAllocation>& allocations)
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{
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return AllocateCTestResources<RoundRobinAllocationStrategy>(resources,
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allocations);
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}
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bool cmAllocateCTestResourcesBlock(
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const std::map<std::string, cmCTestResourceAllocator::Resource>& resources,
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std::vector<cmCTestBinPackerAllocation>& allocations)
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{
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return AllocateCTestResources<BlockAllocationStrategy>(resources,
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allocations);
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}
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