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cmake/Source/cmBuildNameCommand.h

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2.2 KiB

/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#ifndef cmBuildNameCommand_h
#define cmBuildNameCommand_h
#include "cmCommand.h"
/** \class cmBuildNameCommand
* \brief build_name command
*
* cmBuildNameCommand implements the build_name CMake command
*/
class cmBuildNameCommand : public cmCommand
{
public:
/**
* This is a virtual constructor for the command.
*/
virtual cmCommand* Clone()
{
return new cmBuildNameCommand;
}
/**
* This is called when the command is first encountered in
* the CMakeLists.txt file.
*/
virtual bool InitialPass(std::vector<std::string> const& args,
cmExecutionStatus &status);
/**
* This determines if the command is invoked when in script mode.
*/
virtual bool IsScriptable() const { return true; }
/**
* The name of the command as specified in CMakeList.txt.
*/
virtual const char* GetName() const {return "build_name";}
/**
* Succinct documentation.
*/
virtual const char* GetTerseDocumentation() const
{
return
"Deprecated. Use ${CMAKE_SYSTEM} and ${CMAKE_CXX_COMPILER} instead.";
}
/**
* More documentation.
*/
virtual const char* GetFullDocumentation() const
{
return
" build_name(variable)\n"
"Sets the specified variable to a string representing the platform "
"and compiler settings. These values are now available through the "
"CMAKE_SYSTEM and CMAKE_CXX_COMPILER variables.";
}
/** This command is kept for compatibility with older CMake versions. */
virtual bool IsDiscouraged() const
{
return true;
}
cmTypeMacro(cmBuildNameCommand, cmCommand);
};
#endif