You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
45 lines
1.1 KiB
45 lines
1.1 KiB
#pragma once
|
|
|
|
#include "Direct3DBase.h"
|
|
|
|
struct ModelViewProjectionConstantBuffer
|
|
{
|
|
DirectX::XMFLOAT4X4 model;
|
|
DirectX::XMFLOAT4X4 view;
|
|
DirectX::XMFLOAT4X4 projection;
|
|
};
|
|
|
|
struct VertexPositionColor
|
|
{
|
|
DirectX::XMFLOAT3 pos;
|
|
DirectX::XMFLOAT3 color;
|
|
};
|
|
|
|
// This class renders a simple spinning cube.
|
|
ref class CubeRenderer sealed : public Direct3DBase
|
|
{
|
|
public:
|
|
CubeRenderer();
|
|
|
|
// Direct3DBase methods.
|
|
virtual void CreateDeviceResources() override;
|
|
virtual void CreateWindowSizeDependentResources() override;
|
|
virtual void Render() override;
|
|
|
|
// Method for updating time-dependent objects.
|
|
void Update(float timeTotal, float timeDelta);
|
|
|
|
private:
|
|
bool m_loadingComplete;
|
|
|
|
Microsoft::WRL::ComPtr<ID3D11InputLayout> m_inputLayout;
|
|
Microsoft::WRL::ComPtr<ID3D11Buffer> m_vertexBuffer;
|
|
Microsoft::WRL::ComPtr<ID3D11Buffer> m_indexBuffer;
|
|
Microsoft::WRL::ComPtr<ID3D11VertexShader> m_vertexShader;
|
|
Microsoft::WRL::ComPtr<ID3D11PixelShader> m_pixelShader;
|
|
Microsoft::WRL::ComPtr<ID3D11Buffer> m_constantBuffer;
|
|
|
|
uint32 m_indexCount;
|
|
ModelViewProjectionConstantBuffer m_constantBufferData;
|
|
};
|