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/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#ifndef cmIDEOptions_h
#define cmIDEOptions_h
#include "cmStandardIncludes.h"
#include "cmIDEFlagTable.h"
/** \class cmIDEOptions
* \brief Superclass for IDE option processing
*/
class cmIDEOptions
{
public:
cmIDEOptions();
virtual ~cmIDEOptions();
// Store definitions and flags.
void AddDefine(const std::string& define);
void AddDefines(const char* defines);
void AddDefines(const std::vector<std::string> &defines);
void AddFlag(const char* flag, const char* value);
void AddFlag(const char* flag, std::vector<std::string> const& value);
void AppendFlag(std::string const& flag, std::string const& value);
void AppendFlag(std::string const& flag,
std::vector<std::string> const& value);
void RemoveFlag(const char* flag);
bool HasFlag(std::string const& flag) const;
const char* GetFlag(const char* flag);
protected:
// create a map of xml tags to the values they should have in the output
// for example, "BufferSecurityCheck" = "TRUE"
// first fill this table with the values for the configuration
// Debug, Release, etc,
// Then parse the command line flags specified in CMAKE_CXX_FLAGS
// and CMAKE_C_FLAGS
// and overwrite or add new values to this map
class FlagValue: public std::vector<std::string>
{
typedef std::vector<std::string> derived;
public:
FlagValue& operator=(std::string const& r)
{
this->resize(1);
this->operator[](0) = r;
return *this;
}
FlagValue& operator=(std::vector<std::string> const& r)
{
this->derived::operator=(r);
return *this;
}
};
std::map<std::string, FlagValue > FlagMap;
// Preprocessor definitions.
std::vector<std::string> Defines;
// Unrecognized flags that get no special handling.
std::string FlagString;
bool DoingDefine;
bool AllowDefine;
bool AllowSlash;
cmIDEFlagTable const* DoingFollowing;
enum { FlagTableCount = 16 };
cmIDEFlagTable const* FlagTable[FlagTableCount];
void HandleFlag(const char* flag);
bool CheckFlagTable(cmIDEFlagTable const* table, const char* flag,
bool& flag_handled);
void FlagMapUpdate(cmIDEFlagTable const* entry, const char* new_value);
virtual void StoreUnknownFlag(const char* flag) = 0;
};
#endif