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cmake/Modules/FetchContent.cmake

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52 KiB

# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
#[=======================================================================[.rst:
FetchContent
------------------
.. versionadded:: 3.11
.. only:: html
.. contents::
Overview
^^^^^^^^
This module enables populating content at configure time via any method
supported by the :module:`ExternalProject` module. Whereas
:command:`ExternalProject_Add` downloads at build time, the
``FetchContent`` module makes content available immediately, allowing the
configure step to use the content in commands like :command:`add_subdirectory`,
:command:`include` or :command:`file` operations.
Content population details should be defined separately from the command that
performs the actual population. This separation ensures that all the
dependency details are defined before anything might try to use them to
populate content. This is particularly important in more complex project
hierarchies where dependencies may be shared between multiple projects.
The following shows a typical example of declaring content details for some
dependencies and then ensuring they are populated with a separate call:
.. code-block:: cmake
FetchContent_Declare(
googletest
GIT_REPOSITORY https://github.com/google/googletest.git
GIT_TAG 703bd9caab50b139428cea1aaff9974ebee5742e # release-1.10.0
)
FetchContent_Declare(
myCompanyIcons
URL https://intranet.mycompany.com/assets/iconset_1.12.tar.gz
URL_HASH MD5=5588a7b18261c20068beabfb4f530b87
)
FetchContent_MakeAvailable(googletest myCompanyIcons)
The :command:`FetchContent_MakeAvailable` command ensures the named
dependencies have been populated, either by an earlier call or by populating
them itself. When performing the population, it will also add them to the
main build, if possible, so that the main build can use the populated
projects' targets, etc. See the command's documentation for how these steps
are performed.
When using a hierarchical project arrangement, projects at higher levels in
the hierarchy are able to override the declared details of content specified
anywhere lower in the project hierarchy. The first details to be declared
for a given dependency take precedence, regardless of where in the project
hierarchy that occurs. Similarly, the first call that tries to populate a
dependency "wins", with subsequent populations reusing the result of the
first instead of repeating the population again.
See the :ref:`Examples <fetch-content-examples>` which demonstrate
this scenario.
In some cases, the main project may need to have more precise control over
the population, or it may be required to explicitly define the population
steps in a way that cannot be captured by the declared details alone.
For such situations, the lower level :command:`FetchContent_GetProperties` and
:command:`FetchContent_Populate` commands can be used. These lack the richer
features provided by :command:`FetchContent_MakeAvailable` though, so their
direct use should be considered a last resort. The typical pattern of such
custom steps looks like this:
.. code-block:: cmake
# NOTE: Where possible, prefer to use FetchContent_MakeAvailable()
# instead of custom logic like this
# Check if population has already been performed
FetchContent_GetProperties(depname)
if(NOT depname_POPULATED)
# Fetch the content using previously declared details
FetchContent_Populate(depname)
# Set custom variables, policies, etc.
# ...
# Bring the populated content into the build
add_subdirectory(${depname_SOURCE_DIR} ${depname_BINARY_DIR})
endif()
The ``FetchContent`` module also supports defining and populating
content in a single call, with no check for whether the content has been
populated elsewhere already. This should not be done in projects, but may
be appropriate for populating content in CMake's script mode.
See :command:`FetchContent_Populate` for details.
Commands
^^^^^^^^
.. command:: FetchContent_Declare
.. code-block:: cmake
FetchContent_Declare(<name> <contentOptions>...)
The ``FetchContent_Declare()`` function records the options that describe
how to populate the specified content. If such details have already
been recorded earlier in this project (regardless of where in the project
hierarchy), this and all later calls for the same content ``<name>`` are
ignored. This "first to record, wins" approach is what allows hierarchical
projects to have parent projects override content details of child projects.
The content ``<name>`` can be any string without spaces, but good practice
would be to use only letters, numbers and underscores. The name will be
treated case-insensitively and it should be obvious for the content it
represents, often being the name of the child project or the value given
to its top level :command:`project` command (if it is a CMake project).
For well-known public projects, the name should generally be the official
name of the project. Choosing an unusual name makes it unlikely that other
projects needing that same content will use the same name, leading to
the content being populated multiple times.
The ``<contentOptions>`` can be any of the download, update or patch options
that the :command:`ExternalProject_Add` command understands. The configure,
build, install and test steps are explicitly disabled and therefore options
related to them will be ignored. The ``SOURCE_SUBDIR`` option is an
exception, see :command:`FetchContent_MakeAvailable` for details on how that
affects behavior.
In most cases, ``<contentOptions>`` will just be a couple of options defining
the download method and method-specific details like a commit tag or archive
hash. For example:
.. code-block:: cmake
FetchContent_Declare(
googletest
GIT_REPOSITORY https://github.com/google/googletest.git
GIT_TAG 703bd9caab50b139428cea1aaff9974ebee5742e # release-1.10.0
)
FetchContent_Declare(
myCompanyIcons
URL https://intranet.mycompany.com/assets/iconset_1.12.tar.gz
URL_HASH MD5=5588a7b18261c20068beabfb4f530b87
)
FetchContent_Declare(
myCompanyCertificates
SVN_REPOSITORY svn+ssh://svn.mycompany.com/srv/svn/trunk/certs
SVN_REVISION -r12345
)
Where contents are being fetched from a remote location and you do not
control that server, it is advisable to use a hash for ``GIT_TAG`` rather
than a branch or tag name. A commit hash is more secure and helps to
confirm that the downloaded contents are what you expected.
.. versionchanged:: 3.14
Commands for the download, update or patch steps can access the terminal.
This may be needed for things like password prompts or real-time display
of command progress.
.. versionadded:: 3.22
The :variable:`CMAKE_TLS_VERIFY`, :variable:`CMAKE_TLS_CAINFO`,
:variable:`CMAKE_NETRC` and :variable:`CMAKE_NETRC_FILE` variables now
provide the defaults for their corresponding content options, just like
they do for :command:`ExternalProject_Add`. Previously, these variables
were ignored by the ``FetchContent`` module.
.. command:: FetchContent_MakeAvailable
.. versionadded:: 3.14
.. code-block:: cmake
FetchContent_MakeAvailable(<name1> [<name2>...])
This command ensures that each of the named dependencies are populated and
potentially added to the build by the time it returns. It iterates over
the list, and for each dependency, the following logic is applied:
* If the dependency has already been populated earlier in this run, set
the ``<lowercaseName>_POPULATED``, ``<lowercaseName>_SOURCE_DIR`` and
``<lowercaseName>_BINARY_DIR`` variables in the same way as a call to
:command:`FetchContent_GetProperties`, then skip the remaining steps
below and move on to the next dependency in the list.
* Call :command:`FetchContent_Populate` to populate the dependency using
the details recorded by an earlier call to :command:`FetchContent_Declare`.
Halt with a fatal error if no such details have been recorded.
:variable:`FETCHCONTENT_SOURCE_DIR_<uppercaseName>` can be used to override
the declared details and use content provided at the specified location
instead.
* If the top directory of the populated content contains a ``CMakeLists.txt``
file, call :command:`add_subdirectory` to add it to the main build.
It is not an error for there to be no ``CMakeLists.txt`` file, which
allows the command to be used for dependencies that make downloaded
content available at a known location, but which do not need or support
being added directly to the build.
.. versionadded:: 3.18
The ``SOURCE_SUBDIR`` option can be given in the declared details to
look somewhere below the top directory instead (i.e. the same way that
``SOURCE_SUBDIR`` is used by the :command:`ExternalProject_Add`
command). The path provided with ``SOURCE_SUBDIR`` must be relative
and will be treated as relative to the top directory. It can also
point to a directory that does not contain a ``CMakeLists.txt`` file
or even to a directory that doesn't exist. This can be used to avoid
adding a project that contains a ``CMakeLists.txt`` file in its top
directory.
Projects should aim to declare the details of all dependencies they might
use before they call ``FetchContent_MakeAvailable()`` for any of them.
This ensures that if any of the dependencies are also sub-dependencies of
one or more of the others, the main project still controls the details
that will be used (because it will declare them first before the
dependencies get a chance to). In the following code samples, assume that
the ``uses_other`` dependency also uses ``FetchContent`` to add the ``other``
dependency internally:
.. code-block:: cmake
# WRONG: Should declare all details first
FetchContent_Declare(uses_other ...)
FetchContent_MakeAvailable(uses_other)
FetchContent_Declare(other ...) # Will be ignored, uses_other beat us to it
FetchContent_MakeAvailable(other) # Would use details declared by uses_other
.. code-block:: cmake
# CORRECT: All details declared first, so they will take priority
FetchContent_Declare(uses_other ...)
FetchContent_Declare(other ...)
FetchContent_MakeAvailable(uses_other other)
.. command:: FetchContent_Populate
.. note::
Where possible, prefer to use :command:`FetchContent_MakeAvailable`
instead of implementing population manually with this command.
.. code-block:: cmake
FetchContent_Populate(<name>)
In most cases, the only argument given to ``FetchContent_Populate()`` is the
``<name>``. When used this way, the command assumes the content details have
been recorded by an earlier call to :command:`FetchContent_Declare`. The
details are stored in a global property, so they are unaffected by things
like variable or directory scope. Therefore, it doesn't matter where in the
project the details were previously declared, as long as they have been
declared before the call to ``FetchContent_Populate()``. Those saved details
are then used to construct a call to :command:`ExternalProject_Add` in a
private sub-build to perform the content population immediately. The
implementation of ``ExternalProject_Add()`` ensures that if the content has
already been populated in a previous CMake run, that content will be reused
rather than repopulating them again. For the common case where population
involves downloading content, the cost of the download is only paid once.
An internal global property records when a particular content population
request has been processed. If ``FetchContent_Populate()`` is called more
than once for the same content name within a configure run, the second call
will halt with an error. Projects can and should check whether content
population has already been processed with the
:command:`FetchContent_GetProperties` command before calling
``FetchContent_Populate()``.
``FetchContent_Populate()`` will set three variables in the scope of the
caller:
``<lowercaseName>_POPULATED``
This will always be set to ``TRUE`` by the call.
``<lowercaseName>_SOURCE_DIR``
The location where the populated content can be found upon return.
``<lowercaseName>_BINARY_DIR``
A directory intended for use as a corresponding build directory.
The main use case for the ``<lowercaseName>_SOURCE_DIR`` and
``<lowercaseName>_BINARY_DIR`` variables is to call
:command:`add_subdirectory` immediately after population:
.. code-block:: cmake
FetchContent_Populate(FooBar)
add_subdirectory(${foobar_SOURCE_DIR} ${foobar_BINARY_DIR})
The values of the three variables can also be retrieved from anywhere in the
project hierarchy using the :command:`FetchContent_GetProperties` command.
The ``FetchContent_Populate()`` command also supports a syntax allowing the
content details to be specified directly rather than using any saved
details. This is more low-level and use of this form is generally to be
avoided in favor of using saved content details as outlined above.
Nevertheless, in certain situations it can be useful to invoke the content
population as an isolated operation (typically as part of implementing some
other higher level feature or when using CMake in script mode):
.. code-block:: cmake
FetchContent_Populate(
<name>
[QUIET]
[SUBBUILD_DIR <subBuildDir>]
[SOURCE_DIR <srcDir>]
[BINARY_DIR <binDir>]
...
)
This form has a number of key differences to that where only ``<name>`` is
provided:
- All required population details are assumed to have been provided directly
in the call to ``FetchContent_Populate()``. Any saved details for
``<name>`` are ignored.
- No check is made for whether content for ``<name>`` has already been
populated.
- No global property is set to record that the population has occurred.
- No global properties record the source or binary directories used for the
populated content.
- The ``FETCHCONTENT_FULLY_DISCONNECTED`` and
``FETCHCONTENT_UPDATES_DISCONNECTED`` cache variables are ignored.
The ``<lowercaseName>_SOURCE_DIR`` and ``<lowercaseName>_BINARY_DIR``
variables are still returned to the caller, but since these locations are
not stored as global properties when this form is used, they are only
available to the calling scope and below rather than the entire project
hierarchy. No ``<lowercaseName>_POPULATED`` variable is set in the caller's
scope with this form.
The supported options for ``FetchContent_Populate()`` are the same as those
for :command:`FetchContent_Declare()`. Those few options shown just
above are either specific to ``FetchContent_Populate()`` or their behavior is
slightly modified from how :command:`ExternalProject_Add` treats them:
``QUIET``
The ``QUIET`` option can be given to hide the output associated with
populating the specified content. If the population fails, the output will
be shown regardless of whether this option was given or not so that the
cause of the failure can be diagnosed. The global ``FETCHCONTENT_QUIET``
cache variable has no effect on ``FetchContent_Populate()`` calls where the
content details are provided directly.
``SUBBUILD_DIR``
The ``SUBBUILD_DIR`` argument can be provided to change the location of the
sub-build created to perform the population. The default value is
``${CMAKE_CURRENT_BINARY_DIR}/<lowercaseName>-subbuild`` and it would be
unusual to need to override this default. If a relative path is specified,
it will be interpreted as relative to :variable:`CMAKE_CURRENT_BINARY_DIR`.
This option should not be confused with the ``SOURCE_SUBDIR`` option which
only affects the :command:`FetchContent_MakeAvailable` command.
``SOURCE_DIR``, ``BINARY_DIR``
The ``SOURCE_DIR`` and ``BINARY_DIR`` arguments are supported by
:command:`ExternalProject_Add`, but different default values are used by
``FetchContent_Populate()``. ``SOURCE_DIR`` defaults to
``${CMAKE_CURRENT_BINARY_DIR}/<lowercaseName>-src`` and ``BINARY_DIR``
defaults to ``${CMAKE_CURRENT_BINARY_DIR}/<lowercaseName>-build``.
If a relative path is specified, it will be interpreted as relative to
:variable:`CMAKE_CURRENT_BINARY_DIR`.
In addition to the above explicit options, any other unrecognized options are
passed through unmodified to :command:`ExternalProject_Add` to perform the
download, patch and update steps. The following options are explicitly
prohibited (they are disabled by the ``FetchContent_Populate()`` command):
- ``CONFIGURE_COMMAND``
- ``BUILD_COMMAND``
- ``INSTALL_COMMAND``
- ``TEST_COMMAND``
If using ``FetchContent_Populate()`` within CMake's script mode, be aware
that the implementation sets up a sub-build which therefore requires a CMake
generator and build tool to be available. If these cannot be found by
default, then the :variable:`CMAKE_GENERATOR` and/or
:variable:`CMAKE_MAKE_PROGRAM` variables will need to be set appropriately
on the command line invoking the script.
.. versionadded:: 3.18
Added support for the ``DOWNLOAD_NO_EXTRACT`` option.
.. command:: FetchContent_GetProperties
When using saved content details, a call to
:command:`FetchContent_MakeAvailable` or :command:`FetchContent_Populate`
records information in global properties which can be queried at any time.
This information includes the source and binary directories associated with
the content and also whether or not the content population has been processed
during the current configure run.
.. code-block:: cmake
FetchContent_GetProperties(
<name>
[SOURCE_DIR <srcDirVar>]
[BINARY_DIR <binDirVar>]
[POPULATED <doneVar>]
)
The ``SOURCE_DIR``, ``BINARY_DIR`` and ``POPULATED`` options can be used to
specify which properties should be retrieved. Each option accepts a value
which is the name of the variable in which to store that property. Most of
the time though, only ``<name>`` is given, in which case the call will then
set the same variables as a call to
:command:`FetchContent_MakeAvailable(name) <FetchContent_MakeAvailable>` or
:command:`FetchContent_Populate(name) <FetchContent_Populate>`.
This command is rarely needed when using
:command:`FetchContent_MakeAvailable`. It is more commonly used as part of
implementing the following pattern with :command:`FetchContent_Populate`,
which ensures that the relevant variables will always be defined regardless
of whether or not the population has been performed elsewhere in the project
already:
.. code-block:: cmake
# Check if population has already been performed
FetchContent_GetProperties(depname)
if(NOT depname_POPULATED)
# Fetch the content using previously declared details
FetchContent_Populate(depname)
# Set custom variables, policies, etc.
# ...
# Bring the populated content into the build
add_subdirectory(${depname_SOURCE_DIR} ${depname_BINARY_DIR})
endif()
Variables
^^^^^^^^^
A number of cache variables can influence the behavior where details from a
:command:`FetchContent_Declare` call are used to populate content.
The variables are all intended for the developer to customize behavior and
should not normally be set by the project.
.. variable:: FETCHCONTENT_BASE_DIR
In most cases, the saved details do not specify any options relating to the
directories to use for the internal sub-build, final source and build areas.
It is generally best to leave these decisions up to the ``FetchContent``
module to handle on the project's behalf. The ``FETCHCONTENT_BASE_DIR``
cache variable controls the point under which all content population
directories are collected, but in most cases, developers would not need to
change this. The default location is ``${CMAKE_BINARY_DIR}/_deps``, but if
developers change this value, they should aim to keep the path short and
just below the top level of the build tree to avoid running into path
length problems on Windows.
.. variable:: FETCHCONTENT_QUIET
The logging output during population can be quite verbose, making the
configure stage quite noisy. This cache option (``ON`` by default) hides
all population output unless an error is encountered. If experiencing
problems with hung downloads, temporarily switching this option off may
help diagnose which content population is causing the issue.
.. variable:: FETCHCONTENT_FULLY_DISCONNECTED
When this option is enabled, no attempt is made to download or update
any content. It is assumed that all content has already been populated in
a previous run or the source directories have been pointed at existing
contents the developer has provided manually (using options described
further below). When the developer knows that no changes have been made to
any content details, turning this option ``ON`` can significantly speed up
the configure stage. It is ``OFF`` by default.
.. variable:: FETCHCONTENT_UPDATES_DISCONNECTED
This is a less severe download/update control compared to
:variable:`FETCHCONTENT_FULLY_DISCONNECTED`. Instead of bypassing all
download and update logic, ``FETCHCONTENT_UPDATES_DISCONNECTED`` only
disables the update stage. Therefore, if content has not been downloaded
previously, it will still be downloaded when this option is enabled.
This can speed up the configure stage, but not as much as
:variable:`FETCHCONTENT_FULLY_DISCONNECTED`. It is ``OFF`` by default.
In addition to the above cache variables, the following cache variables are
also defined for each content name:
.. variable:: FETCHCONTENT_SOURCE_DIR_<uppercaseName>
If this is set, no download or update steps are performed for the specified
content and the ``<lowercaseName>_SOURCE_DIR`` variable returned to the
caller is pointed at this location. This gives developers a way to have a
separate checkout of the content that they can modify freely without
interference from the build. The build simply uses that existing source,
but it still defines ``<lowercaseName>_BINARY_DIR`` to point inside its own
build area. Developers are strongly encouraged to use this mechanism rather
than editing the sources populated in the default location, as changes to
sources in the default location can be lost when content population details
are changed by the project.
.. variable:: FETCHCONTENT_UPDATES_DISCONNECTED_<uppercaseName>
This is the per-content equivalent of
:variable:`FETCHCONTENT_UPDATES_DISCONNECTED`. If the global option or
this option is ``ON``, then updates will be disabled for the named content.
Disabling updates for individual content can be useful for content whose
details rarely change, while still leaving other frequently changing content
with updates enabled.
.. _`fetch-content-examples`:
Examples
^^^^^^^^
This first fairly straightforward example ensures that some popular testing
frameworks are available to the main build:
.. code-block:: cmake
include(FetchContent)
FetchContent_Declare(
googletest
GIT_REPOSITORY https://github.com/google/googletest.git
GIT_TAG 703bd9caab50b139428cea1aaff9974ebee5742e # release-1.10.0
)
FetchContent_Declare(
Catch2
GIT_REPOSITORY https://github.com/catchorg/Catch2.git
GIT_TAG de6fe184a9ac1a06895cdd1c9b437f0a0bdf14ad # v2.13.4
)
# After the following call, the CMake targets defined by googletest and
# Catch2 will be available to the rest of the build
FetchContent_MakeAvailable(googletest Catch2)
If the sub-project's ``CMakeLists.txt`` file is not at the top level of its
source tree, the ``SOURCE_SUBDIR`` option can be used to tell ``FetchContent``
where to find it. The following example shows how to use that option and
it also sets a variable which is meaningful to the subproject before pulling
it into the main build:
.. code-block:: cmake
include(FetchContent)
FetchContent_Declare(
protobuf
GIT_REPOSITORY https://github.com/protocolbuffers/protobuf.git
GIT_TAG ae50d9b9902526efd6c7a1907d09739f959c6297 # v3.15.0
SOURCE_SUBDIR cmake
)
set(protobuf_BUILD_TESTS OFF)
FetchContent_MakeAvailable(protobuf)
In more complex project hierarchies, the dependency relationships can be more
complicated. Consider a hierarchy where ``projA`` is the top level project and
it depends directly on projects ``projB`` and ``projC``. Both ``projB`` and
``projC`` can be built standalone and they also both depend on another project
``projD``. ``projB`` additionally depends on ``projE``. This example assumes
that all five projects are available on a company git server. The
``CMakeLists.txt`` of each project might have sections like the following:
*projA*:
.. code-block:: cmake
include(FetchContent)
FetchContent_Declare(
projB
GIT_REPOSITORY git@mycompany.com:git/projB.git
GIT_TAG 4a89dc7e24ff212a7b5167bef7ab079d
)
FetchContent_Declare(
projC
GIT_REPOSITORY git@mycompany.com:git/projC.git
GIT_TAG 4ad4016bd1d8d5412d135cf8ceea1bb9
)
FetchContent_Declare(
projD
GIT_REPOSITORY git@mycompany.com:git/projD.git
GIT_TAG origin/integrationBranch
)
FetchContent_Declare(
projE
GIT_REPOSITORY git@mycompany.com:git/projE.git
GIT_TAG v2.3-rc1
)
# Order is important, see notes in the discussion further below
FetchContent_MakeAvailable(projD projB projC)
*projB*:
.. code-block:: cmake
include(FetchContent)
FetchContent_Declare(
projD
GIT_REPOSITORY git@mycompany.com:git/projD.git
GIT_TAG 20b415f9034bbd2a2e8216e9a5c9e632
)
FetchContent_Declare(
projE
GIT_REPOSITORY git@mycompany.com:git/projE.git
GIT_TAG 68e20f674a48be38d60e129f600faf7d
)
FetchContent_MakeAvailable(projD projE)
*projC*:
.. code-block:: cmake
include(FetchContent)
FetchContent_Declare(
projD
GIT_REPOSITORY git@mycompany.com:git/projD.git
GIT_TAG 7d9a17ad2c962aa13e2fbb8043fb6b8a
)
# This particular version of projD requires workarounds
FetchContent_GetProperties(projD)
if(NOT projd_POPULATED)
FetchContent_Populate(projD)
# Copy an additional/replacement file into the populated source
file(COPY someFile.c DESTINATION ${projd_SOURCE_DIR}/src)
add_subdirectory(${projd_SOURCE_DIR} ${projd_BINARY_DIR})
endif()
A few key points should be noted in the above:
- ``projB`` and ``projC`` define different content details for ``projD``,
but ``projA`` also defines a set of content details for ``projD``.
Because ``projA`` will define them first, the details from ``projB`` and
``projC`` will not be used. The override details defined by ``projA``
are not required to match either of those from ``projB`` or ``projC``, but
it is up to the higher level project to ensure that the details it does
define still make sense for the child projects.
- In the ``projA`` call to :command:`FetchContent_MakeAvailable`, ``projD``
is listed ahead of ``projB`` and ``projC`` to ensure that ``projA`` is in
control of how ``projD`` is populated.
- While ``projA`` defines content details for ``projE``, it does not need
to explicitly call ``FetchContent_MakeAvailable(projE)`` or
``FetchContent_Populate(projD)`` itself. Instead, it leaves that to the
child ``projB``. For higher level projects, it is often enough to just
define the override content details and leave the actual population to the
child projects. This saves repeating the same thing at each level of the
project hierarchy unnecessarily.
Projects don't always need to add the populated content to the build.
Sometimes the project just wants to make the downloaded content available at
a predictable location. The next example ensures that a set of standard
company toolchain files (and potentially even the toolchain binaries
themselves) is available early enough to be used for that same build.
.. code-block:: cmake
cmake_minimum_required(VERSION 3.14)
include(FetchContent)
FetchContent_Declare(
mycom_toolchains
URL https://intranet.mycompany.com//toolchains_1.3.2.tar.gz
)
FetchContent_MakeAvailable(mycom_toolchains)
project(CrossCompileExample)
The project could be configured to use one of the downloaded toolchains like
so:
.. code-block:: shell
cmake -DCMAKE_TOOLCHAIN_FILE=_deps/mycom_toolchains-src/toolchain_arm.cmake /path/to/src
When CMake processes the ``CMakeLists.txt`` file, it will download and unpack
the tarball into ``_deps/mycompany_toolchains-src`` relative to the build
directory. The :variable:`CMAKE_TOOLCHAIN_FILE` variable is not used until
the :command:`project` command is reached, at which point CMake looks for the
named toolchain file relative to the build directory. Because the tarball has
already been downloaded and unpacked by then, the toolchain file will be in
place, even the very first time that ``cmake`` is run in the build directory.
Lastly, the following example demonstrates how one might download and unpack a
firmware tarball using CMake's :manual:`script mode <cmake(1)>`. The call to
:command:`FetchContent_Populate` specifies all the content details and the
unpacked firmware will be placed in a ``firmware`` directory below the
current working directory.
*getFirmware.cmake*:
.. code-block:: cmake
# NOTE: Intended to be run in script mode with cmake -P
include(FetchContent)
FetchContent_Populate(
firmware
URL https://mycompany.com/assets/firmware-1.23-arm.tar.gz
URL_HASH MD5=68247684da89b608d466253762b0ff11
SOURCE_DIR firmware
)
#]=======================================================================]
#=======================================================================
# Recording and retrieving content details for later population
#=======================================================================
# Internal use, projects must not call this directly. It is
# intended for use by FetchContent_Declare() only.
#
# Sets a content-specific global property (not meant for use
# outside of functions defined here in this file) which can later
# be retrieved using __FetchContent_getSavedDetails() with just the
# same content name. If there is already a value stored in the
# property, it is left unchanged and this call has no effect.
# This allows parent projects to define the content details,
# overriding anything a child project may try to set (properties
# are not cached between runs, so the first thing to set it in a
# build will be in control).
function(__FetchContent_declareDetails contentName)
string(TOLOWER ${contentName} contentNameLower)
set(propertyName "_FetchContent_${contentNameLower}_savedDetails")
get_property(alreadyDefined GLOBAL PROPERTY ${propertyName} DEFINED)
if(NOT alreadyDefined)
define_property(GLOBAL PROPERTY ${propertyName}
BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()"
FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}"
)
set(__cmdArgs)
foreach(__item IN LISTS ARGN)
string(APPEND __cmdArgs " [==[${__item}]==]")
endforeach()
cmake_language(EVAL CODE
"set_property(GLOBAL PROPERTY ${propertyName} ${__cmdArgs})")
endif()
endfunction()
# Internal use, projects must not call this directly. It is
# intended for use by the FetchContent_Declare() function.
#
# Retrieves details saved for the specified content in an
# earlier call to __FetchContent_declareDetails().
function(__FetchContent_getSavedDetails contentName outVar)
string(TOLOWER ${contentName} contentNameLower)
set(propertyName "_FetchContent_${contentNameLower}_savedDetails")
get_property(alreadyDefined GLOBAL PROPERTY ${propertyName} DEFINED)
if(NOT alreadyDefined)
message(FATAL_ERROR "No content details recorded for ${contentName}")
endif()
get_property(propertyValue GLOBAL PROPERTY ${propertyName})
set(${outVar} "${propertyValue}" PARENT_SCOPE)
endfunction()
# Saves population details of the content, sets defaults for the
# SOURCE_DIR and BUILD_DIR.
function(FetchContent_Declare contentName)
set(options "")
set(oneValueArgs SVN_REPOSITORY)
set(multiValueArgs "")
cmake_parse_arguments(PARSE_ARGV 1 ARG
"${options}" "${oneValueArgs}" "${multiValueArgs}")
unset(srcDirSuffix)
unset(svnRepoArgs)
if(ARG_SVN_REPOSITORY)
# Add a hash of the svn repository URL to the source dir. This works
# around the problem where if the URL changes, the download would
# fail because it tries to checkout/update rather than switch the
# old URL to the new one. We limit the hash to the first 7 characters
# so that the source path doesn't get overly long (which can be a
# problem on windows due to path length limits).
string(SHA1 urlSHA ${ARG_SVN_REPOSITORY})
string(SUBSTRING ${urlSHA} 0 7 urlSHA)
set(srcDirSuffix "-${urlSHA}")
set(svnRepoArgs SVN_REPOSITORY ${ARG_SVN_REPOSITORY})
endif()
string(TOLOWER ${contentName} contentNameLower)
set(__argsQuoted)
foreach(__item IN LISTS ARG_UNPARSED_ARGUMENTS)
string(APPEND __argsQuoted " [==[${__item}]==]")
endforeach()
cmake_language(EVAL CODE "
__FetchContent_declareDetails(
${contentNameLower}
SOURCE_DIR \"${FETCHCONTENT_BASE_DIR}/${contentNameLower}-src${srcDirSuffix}\"
BINARY_DIR \"${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build\"
\${svnRepoArgs}
# List these last so they can override things we set above
${__argsQuoted}
)"
)
endfunction()
#=======================================================================
# Set/get whether the specified content has been populated yet.
# The setter also records the source and binary dirs used.
#=======================================================================
# Internal use, projects must not call this directly. It is
# intended for use by the FetchContent_Populate() function to
# record when FetchContent_Populate() is called for a particular
# content name.
function(__FetchContent_setPopulated contentName sourceDir binaryDir)
string(TOLOWER ${contentName} contentNameLower)
set(prefix "_FetchContent_${contentNameLower}")
set(propertyName "${prefix}_sourceDir")
define_property(GLOBAL PROPERTY ${propertyName}
BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()"
FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}"
)
set_property(GLOBAL PROPERTY ${propertyName} ${sourceDir})
set(propertyName "${prefix}_binaryDir")
define_property(GLOBAL PROPERTY ${propertyName}
BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()"
FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}"
)
set_property(GLOBAL PROPERTY ${propertyName} ${binaryDir})
set(propertyName "${prefix}_populated")
define_property(GLOBAL PROPERTY ${propertyName}
BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()"
FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}"
)
set_property(GLOBAL PROPERTY ${propertyName} True)
endfunction()
# Set variables in the calling scope for any of the retrievable
# properties. If no specific properties are requested, variables
# will be set for all retrievable properties.
#
# This function is intended to also be used by projects as the canonical
# way to detect whether they should call FetchContent_Populate()
# and pull the populated source into the build with add_subdirectory(),
# if they are using the populated content in that way.
function(FetchContent_GetProperties contentName)
string(TOLOWER ${contentName} contentNameLower)
set(options "")
set(oneValueArgs SOURCE_DIR BINARY_DIR POPULATED)
set(multiValueArgs "")
cmake_parse_arguments(ARG "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
if(NOT ARG_SOURCE_DIR AND
NOT ARG_BINARY_DIR AND
NOT ARG_POPULATED)
# No specific properties requested, provide them all
set(ARG_SOURCE_DIR ${contentNameLower}_SOURCE_DIR)
set(ARG_BINARY_DIR ${contentNameLower}_BINARY_DIR)
set(ARG_POPULATED ${contentNameLower}_POPULATED)
endif()
set(prefix "_FetchContent_${contentNameLower}")
if(ARG_SOURCE_DIR)
set(propertyName "${prefix}_sourceDir")
get_property(value GLOBAL PROPERTY ${propertyName})
if(value)
set(${ARG_SOURCE_DIR} ${value} PARENT_SCOPE)
endif()
endif()
if(ARG_BINARY_DIR)
set(propertyName "${prefix}_binaryDir")
get_property(value GLOBAL PROPERTY ${propertyName})
if(value)
set(${ARG_BINARY_DIR} ${value} PARENT_SCOPE)
endif()
endif()
if(ARG_POPULATED)
set(propertyName "${prefix}_populated")
get_property(value GLOBAL PROPERTY ${propertyName} DEFINED)
set(${ARG_POPULATED} ${value} PARENT_SCOPE)
endif()
endfunction()
#=======================================================================
# Performing the population
#=======================================================================
# The value of contentName will always have been lowercased by the caller.
# All other arguments are assumed to be options that are understood by
# ExternalProject_Add(), except for QUIET and SUBBUILD_DIR.
function(__FetchContent_directPopulate contentName)
set(options
QUIET
)
set(oneValueArgs
SUBBUILD_DIR
SOURCE_DIR
BINARY_DIR
# We need special processing if DOWNLOAD_NO_EXTRACT is true
DOWNLOAD_NO_EXTRACT
# Prevent the following from being passed through
CONFIGURE_COMMAND
BUILD_COMMAND
INSTALL_COMMAND
TEST_COMMAND
# We force these to be ON since we are always executing serially
# and we want all steps to have access to the terminal in case they
# need input from the command line (e.g. ask for a private key password)
# or they want to provide timely progress. We silently absorb and
# discard these if they are set by the caller.
USES_TERMINAL_DOWNLOAD
USES_TERMINAL_UPDATE
USES_TERMINAL_PATCH
)
set(multiValueArgs "")
cmake_parse_arguments(PARSE_ARGV 1 ARG
"${options}" "${oneValueArgs}" "${multiValueArgs}")
if(NOT ARG_SUBBUILD_DIR)
message(FATAL_ERROR "Internal error: SUBBUILD_DIR not set")
elseif(NOT IS_ABSOLUTE "${ARG_SUBBUILD_DIR}")
set(ARG_SUBBUILD_DIR "${CMAKE_CURRENT_BINARY_DIR}/${ARG_SUBBUILD_DIR}")
endif()
if(NOT ARG_SOURCE_DIR)
message(FATAL_ERROR "Internal error: SOURCE_DIR not set")
elseif(NOT IS_ABSOLUTE "${ARG_SOURCE_DIR}")
set(ARG_SOURCE_DIR "${CMAKE_CURRENT_BINARY_DIR}/${ARG_SOURCE_DIR}")
endif()
if(NOT ARG_BINARY_DIR)
message(FATAL_ERROR "Internal error: BINARY_DIR not set")
elseif(NOT IS_ABSOLUTE "${ARG_BINARY_DIR}")
set(ARG_BINARY_DIR "${CMAKE_CURRENT_BINARY_DIR}/${ARG_BINARY_DIR}")
endif()
# Ensure the caller can know where to find the source and build directories
# with some convenient variables. Doing this here ensures the caller sees
# the correct result in the case where the default values are overridden by
# the content details set by the project.
set(${contentName}_SOURCE_DIR "${ARG_SOURCE_DIR}" PARENT_SCOPE)
set(${contentName}_BINARY_DIR "${ARG_BINARY_DIR}" PARENT_SCOPE)
# The unparsed arguments may contain spaces, so build up ARG_EXTRA
# in such a way that it correctly substitutes into the generated
# CMakeLists.txt file with each argument quoted.
unset(ARG_EXTRA)
foreach(arg IN LISTS ARG_UNPARSED_ARGUMENTS)
set(ARG_EXTRA "${ARG_EXTRA} \"${arg}\"")
endforeach()
if(ARG_DOWNLOAD_NO_EXTRACT)
set(ARG_EXTRA "${ARG_EXTRA} DOWNLOAD_NO_EXTRACT YES")
set(__FETCHCONTENT_COPY_FILE
"
ExternalProject_Get_Property(${contentName}-populate DOWNLOADED_FILE)
get_filename_component(dlFileName \"\${DOWNLOADED_FILE}\" NAME)
ExternalProject_Add_Step(${contentName}-populate copyfile
COMMAND \"${CMAKE_COMMAND}\" -E copy_if_different
\"<DOWNLOADED_FILE>\" \"${ARG_SOURCE_DIR}\"
DEPENDEES patch
DEPENDERS configure
BYPRODUCTS \"${ARG_SOURCE_DIR}/\${dlFileName}\"
COMMENT \"Copying file to SOURCE_DIR\"
)
")
else()
unset(__FETCHCONTENT_COPY_FILE)
endif()
# Hide output if requested, but save it to a variable in case there's an
# error so we can show the output upon failure. When not quiet, don't
# capture the output to a variable because the user may want to see the
# output as it happens (e.g. progress during long downloads). Combine both
# stdout and stderr in the one capture variable so the output stays in order.
if (ARG_QUIET)
set(outputOptions
OUTPUT_VARIABLE capturedOutput
ERROR_VARIABLE capturedOutput
)
else()
set(capturedOutput)
set(outputOptions)
message(STATUS "Populating ${contentName}")
endif()
if(CMAKE_GENERATOR)
set(subCMakeOpts "-G${CMAKE_GENERATOR}")
if(CMAKE_GENERATOR_PLATFORM)
list(APPEND subCMakeOpts "-A${CMAKE_GENERATOR_PLATFORM}")
endif()
if(CMAKE_GENERATOR_TOOLSET)
list(APPEND subCMakeOpts "-T${CMAKE_GENERATOR_TOOLSET}")
endif()
if(CMAKE_MAKE_PROGRAM)
list(APPEND subCMakeOpts "-DCMAKE_MAKE_PROGRAM:FILEPATH=${CMAKE_MAKE_PROGRAM}")
endif()
else()
# Likely we've been invoked via CMake's script mode where no
# generator is set (and hence CMAKE_MAKE_PROGRAM could not be
# trusted even if provided). We will have to rely on being
# able to find the default generator and build tool.
unset(subCMakeOpts)
endif()
set(__FETCHCONTENT_CACHED_INFO "")
set(__passthrough_vars
CMAKE_EP_GIT_REMOTE_UPDATE_STRATEGY
CMAKE_TLS_VERIFY
CMAKE_TLS_CAINFO
CMAKE_NETRC
CMAKE_NETRC_FILE
)
foreach(var IN LISTS __passthrough_vars)
if(DEFINED ${var})
# Embed directly in the generated CMakeLists.txt file to avoid making
# the cmake command line excessively long. It also makes debugging and
# testing easier.
string(APPEND __FETCHCONTENT_CACHED_INFO "set(${var} [==[${${var}}]==])\n")
endif()
endforeach()
# Avoid using if(... IN_LIST ...) so we don't have to alter policy settings
list(FIND ARG_UNPARSED_ARGUMENTS GIT_REPOSITORY indexResult)
if(indexResult GREATER_EQUAL 0)
find_package(Git QUIET)
string(APPEND __FETCHCONTENT_CACHED_INFO "
# Pass through things we've already detected in the main project to avoid
# paying the cost of redetecting them again in ExternalProject_Add()
set(GIT_EXECUTABLE [==[${GIT_EXECUTABLE}]==])
set(GIT_VERSION_STRING [==[${GIT_VERSION_STRING}]==])
set_property(GLOBAL PROPERTY _CMAKE_FindGit_GIT_EXECUTABLE_VERSION
[==[${GIT_EXECUTABLE};${GIT_VERSION_STRING}]==]
)
")
endif()
# Create and build a separate CMake project to carry out the population.
# If we've already previously done these steps, they will not cause
# anything to be updated, so extra rebuilds of the project won't occur.
# Make sure to pass through CMAKE_MAKE_PROGRAM in case the main project
# has this set to something not findable on the PATH.
configure_file("${CMAKE_CURRENT_FUNCTION_LIST_DIR}/FetchContent/CMakeLists.cmake.in"
"${ARG_SUBBUILD_DIR}/CMakeLists.txt")
execute_process(
COMMAND ${CMAKE_COMMAND} ${subCMakeOpts} .
RESULT_VARIABLE result
${outputOptions}
WORKING_DIRECTORY "${ARG_SUBBUILD_DIR}"
)
if(result)
if(capturedOutput)
message("${capturedOutput}")
endif()
message(FATAL_ERROR "CMake step for ${contentName} failed: ${result}")
endif()
execute_process(
COMMAND ${CMAKE_COMMAND} --build .
RESULT_VARIABLE result
${outputOptions}
WORKING_DIRECTORY "${ARG_SUBBUILD_DIR}"
)
if(result)
if(capturedOutput)
message("${capturedOutput}")
endif()
message(FATAL_ERROR "Build step for ${contentName} failed: ${result}")
endif()
endfunction()
option(FETCHCONTENT_FULLY_DISCONNECTED "Disables all attempts to download or update content and assumes source dirs already exist")
option(FETCHCONTENT_UPDATES_DISCONNECTED "Enables UPDATE_DISCONNECTED behavior for all content population")
option(FETCHCONTENT_QUIET "Enables QUIET option for all content population" ON)
set(FETCHCONTENT_BASE_DIR "${CMAKE_BINARY_DIR}/_deps" CACHE PATH "Directory under which to collect all populated content")
# Populate the specified content using details stored from
# an earlier call to FetchContent_Declare().
function(FetchContent_Populate contentName)
if(NOT contentName)
message(FATAL_ERROR "Empty contentName not allowed for FetchContent_Populate()")
endif()
string(TOLOWER ${contentName} contentNameLower)
if(ARGN)
# This is the direct population form with details fully specified
# as part of the call, so we already have everything we need
__FetchContent_directPopulate(
${contentNameLower}
SUBBUILD_DIR "${CMAKE_CURRENT_BINARY_DIR}/${contentNameLower}-subbuild"
SOURCE_DIR "${CMAKE_CURRENT_BINARY_DIR}/${contentNameLower}-src"
BINARY_DIR "${CMAKE_CURRENT_BINARY_DIR}/${contentNameLower}-build"
${ARGN} # Could override any of the above ..._DIR variables
)
# Pass source and binary dir variables back to the caller
set(${contentNameLower}_SOURCE_DIR "${${contentNameLower}_SOURCE_DIR}" PARENT_SCOPE)
set(${contentNameLower}_BINARY_DIR "${${contentNameLower}_BINARY_DIR}" PARENT_SCOPE)
# Don't set global properties, or record that we did this population, since
# this was a direct call outside of the normal declared details form.
# We only want to save values in the global properties for content that
# honors the hierarchical details mechanism so that projects are not
# robbed of the ability to override details set in nested projects.
return()
endif()
# No details provided, so assume they were saved from an earlier call
# to FetchContent_Declare(). Do a check that we haven't already
# populated this content before in case the caller forgot to check.
FetchContent_GetProperties(${contentName})
if(${contentNameLower}_POPULATED)
message(FATAL_ERROR "Content ${contentName} already populated in ${${contentNameLower}_SOURCE_DIR}")
endif()
__FetchContent_getSavedDetails(${contentName} contentDetails)
if("${contentDetails}" STREQUAL "")
message(FATAL_ERROR "No details have been set for content: ${contentName}")
endif()
string(TOUPPER ${contentName} contentNameUpper)
set(FETCHCONTENT_SOURCE_DIR_${contentNameUpper}
"${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}"
CACHE PATH "When not empty, overrides where to find pre-populated content for ${contentName}")
if(FETCHCONTENT_SOURCE_DIR_${contentNameUpper})
# The source directory has been explicitly provided in the cache,
# so no population is required. The build directory may still be specified
# by the declared details though.
if(NOT IS_ABSOLUTE "${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}")
# Don't check this directory because we don't know what location it is
# expected to be relative to. We can't make this a hard error for backward
# compatibility reasons.
message(WARNING "Relative source directory specified. This is not safe, "
"as it depends on the calling directory scope.\n"
" FETCHCONTENT_SOURCE_DIR_${contentNameUpper} --> ${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}")
elseif(NOT EXISTS "${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}")
message(FATAL_ERROR "Manually specified source directory is missing:\n"
" FETCHCONTENT_SOURCE_DIR_${contentNameUpper} --> ${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}")
endif()
set(${contentNameLower}_SOURCE_DIR "${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}")
cmake_parse_arguments(savedDetails "" "BINARY_DIR" "" ${contentDetails})
if(savedDetails_BINARY_DIR)
set(${contentNameLower}_BINARY_DIR ${savedDetails_BINARY_DIR})
else()
set(${contentNameLower}_BINARY_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build")
endif()
elseif(FETCHCONTENT_FULLY_DISCONNECTED)
# Bypass population and assume source is already there from a previous run.
# Declared details may override the default source or build directories.
cmake_parse_arguments(savedDetails "" "SOURCE_DIR;BINARY_DIR" "" ${contentDetails})
if(savedDetails_SOURCE_DIR)
set(${contentNameLower}_SOURCE_DIR ${savedDetails_SOURCE_DIR})
else()
set(${contentNameLower}_SOURCE_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-src")
endif()
if(savedDetails_BINARY_DIR)
set(${contentNameLower}_BINARY_DIR ${savedDetails_BINARY_DIR})
else()
set(${contentNameLower}_BINARY_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build")
endif()
else()
# Support both a global "disconnect all updates" and a per-content
# update test (either one being set disables updates for this content).
option(FETCHCONTENT_UPDATES_DISCONNECTED_${contentNameUpper}
"Enables UPDATE_DISCONNECTED behavior just for population of ${contentName}")
if(FETCHCONTENT_UPDATES_DISCONNECTED OR
FETCHCONTENT_UPDATES_DISCONNECTED_${contentNameUpper})
set(disconnectUpdates True)
else()
set(disconnectUpdates False)
endif()
if(FETCHCONTENT_QUIET)
set(quietFlag QUIET)
else()
unset(quietFlag)
endif()
set(__detailsQuoted)
foreach(__item IN LISTS contentDetails)
string(APPEND __detailsQuoted " [==[${__item}]==]")
endforeach()
cmake_language(EVAL CODE "
__FetchContent_directPopulate(
${contentNameLower}
${quietFlag}
UPDATE_DISCONNECTED ${disconnectUpdates}
SUBBUILD_DIR \"${FETCHCONTENT_BASE_DIR}/${contentNameLower}-subbuild\"
SOURCE_DIR \"${FETCHCONTENT_BASE_DIR}/${contentNameLower}-src\"
BINARY_DIR \"${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build\"
# Put the saved details last so they can override any of the
# the options we set above (this can include SOURCE_DIR or
# BUILD_DIR)
${__detailsQuoted}
)"
)
endif()
__FetchContent_setPopulated(
${contentName}
${${contentNameLower}_SOURCE_DIR}
${${contentNameLower}_BINARY_DIR}
)
# Pass variables back to the caller. The variables passed back here
# must match what FetchContent_GetProperties() sets when it is called
# with just the content name.
set(${contentNameLower}_SOURCE_DIR "${${contentNameLower}_SOURCE_DIR}" PARENT_SCOPE)
set(${contentNameLower}_BINARY_DIR "${${contentNameLower}_BINARY_DIR}" PARENT_SCOPE)
set(${contentNameLower}_POPULATED True PARENT_SCOPE)
endfunction()
# Arguments are assumed to be the names of dependencies that have been
# declared previously and should be populated. It is not an error if
# any of them have already been populated (they will just be skipped in
# that case). The command is implemented as a macro so that the variables
# defined by the FetchContent_GetProperties() and FetchContent_Populate()
# calls will be available to the caller.
macro(FetchContent_MakeAvailable)
foreach(__cmake_contentName IN ITEMS ${ARGV})
string(TOLOWER ${__cmake_contentName} __cmake_contentNameLower)
FetchContent_GetProperties(${__cmake_contentName})
if(NOT ${__cmake_contentNameLower}_POPULATED)
FetchContent_Populate(${__cmake_contentName})
# Only try to call add_subdirectory() if the populated content
# can be treated that way. Protecting the call with the check
# allows this function to be used for projects that just want
# to ensure the content exists, such as to provide content at
# a known location. We check the saved details for an optional
# SOURCE_SUBDIR which can be used in the same way as its meaning
# for ExternalProject. It won't matter if it was passed through
# to the ExternalProject sub-build, since it would have been
# ignored there.
set(__cmake_srcdir "${${__cmake_contentNameLower}_SOURCE_DIR}")
__FetchContent_getSavedDetails(${__cmake_contentName} __cmake_contentDetails)
if("${__cmake_contentDetails}" STREQUAL "")
message(FATAL_ERROR "No details have been set for content: ${__cmake_contentName}")
endif()
cmake_parse_arguments(__cmake_arg "" "SOURCE_SUBDIR" "" ${__cmake_contentDetails})
if(NOT "${__cmake_arg_SOURCE_SUBDIR}" STREQUAL "")
string(APPEND __cmake_srcdir "/${__cmake_arg_SOURCE_SUBDIR}")
endif()
if(EXISTS ${__cmake_srcdir}/CMakeLists.txt)
add_subdirectory(${__cmake_srcdir} ${${__cmake_contentNameLower}_BINARY_DIR})
endif()
unset(__cmake_srcdir)
endif()
endforeach()
# clear local variables to prevent leaking into the caller's scope
unset(__cmake_contentName)
unset(__cmake_contentNameLower)
unset(__cmake_contentDetails)
unset(__cmake_arg_SOURCE_SUBDIR)
endmacro()