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///////////////////////////////////////////////////////////////////////////////
//
/// \file lzma_common.h
/// \brief Private definitions common to LZMA encoder and decoder
///
// Authors: Igor Pavlov
// Lasse Collin
//
// This file has been put into the public domain.
// You can do whatever you want with this file.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef LZMA_LZMA_COMMON_H
#define LZMA_LZMA_COMMON_H
#include "common.h"
#include "range_common.h"
///////////////////
// Miscellaneous //
///////////////////
/// Maximum number of position states. A position state is the lowest pos bits
/// number of bits of the current uncompressed offset. In some places there
/// are different sets of probabilities for different pos states.
#define POS_STATES_MAX (1 << LZMA_PB_MAX)
/// Validates lc, lp, and pb.
static inline bool
is_lclppb_valid(const lzma_options_lzma *options)
{
return options->lc <= LZMA_LCLP_MAX && options->lp <= LZMA_LCLP_MAX
&& options->lc + options->lp <= LZMA_LCLP_MAX
&& options->pb <= LZMA_PB_MAX;
}
///////////
// State //
///////////
/// This enum is used to track which events have occurred most recently and
/// in which order. This information is used to predict the next event.
///
/// Events:
/// - Literal: One 8-bit byte
/// - Match: Repeat a chunk of data at some distance
/// - Long repeat: Multi-byte match at a recently seen distance
/// - Short repeat: One-byte repeat at a recently seen distance
///
/// The event names are in from STATE_oldest_older_previous. REP means
/// either short or long repeated match, and NONLIT means any non-literal.
typedef enum {
STATE_LIT_LIT,
STATE_MATCH_LIT_LIT,
STATE_REP_LIT_LIT,
STATE_SHORTREP_LIT_LIT,
STATE_MATCH_LIT,
STATE_REP_LIT,
STATE_SHORTREP_LIT,
STATE_LIT_MATCH,
STATE_LIT_LONGREP,
STATE_LIT_SHORTREP,
STATE_NONLIT_MATCH,
STATE_NONLIT_REP,
} lzma_lzma_state;
/// Total number of states
#define STATES 12
/// The lowest 7 states indicate that the previous state was a literal.
#define LIT_STATES 7
/// Indicate that the latest state was a literal.
#define update_literal(state) \
state = ((state) <= STATE_SHORTREP_LIT_LIT \
? STATE_LIT_LIT \
: ((state) <= STATE_LIT_SHORTREP \
? (state) - 3 \
: (state) - 6))
/// Indicate that the latest state was a match.
#define update_match(state) \
state = ((state) < LIT_STATES ? STATE_LIT_MATCH : STATE_NONLIT_MATCH)
/// Indicate that the latest state was a long repeated match.
#define update_long_rep(state) \
state = ((state) < LIT_STATES ? STATE_LIT_LONGREP : STATE_NONLIT_REP)
/// Indicate that the latest state was a short match.
#define update_short_rep(state) \
state = ((state) < LIT_STATES ? STATE_LIT_SHORTREP : STATE_NONLIT_REP)
/// Test if the previous state was a literal.
#define is_literal_state(state) \
((state) < LIT_STATES)
/////////////
// Literal //
/////////////
/// Each literal coder is divided in three sections:
/// - 0x001-0x0FF: Without match byte
/// - 0x101-0x1FF: With match byte; match bit is 0
/// - 0x201-0x2FF: With match byte; match bit is 1
///
/// Match byte is used when the previous LZMA symbol was something else than
/// a literal (that is, it was some kind of match).
#define LITERAL_CODER_SIZE 0x300
/// Maximum number of literal coders
#define LITERAL_CODERS_MAX (1 << LZMA_LCLP_MAX)
/// Locate the literal coder for the next literal byte. The choice depends on
/// - the lowest literal_pos_bits bits of the position of the current
/// byte; and
/// - the highest literal_context_bits bits of the previous byte.
#define literal_subcoder(probs, lc, lp_mask, pos, prev_byte) \
((probs)[(((pos) & (lp_mask)) << (lc)) \
+ ((uint32_t)(prev_byte) >> (8U - (lc)))])
static inline void
literal_init(probability (*probs)[LITERAL_CODER_SIZE],
uint32_t lc, uint32_t lp)
{
assert(lc + lp <= LZMA_LCLP_MAX);
const uint32_t coders = 1U << (lc + lp);
for (uint32_t i = 0; i < coders; ++i)
for (uint32_t j = 0; j < LITERAL_CODER_SIZE; ++j)
bit_reset(probs[i][j]);
return;
}
//////////////////
// Match length //
//////////////////
// Minimum length of a match is two bytes.
#define MATCH_LEN_MIN 2
// Match length is encoded with 4, 5, or 10 bits.
//
// Length Bits
// 2-9 4 = Choice=0 + 3 bits
// 10-17 5 = Choice=1 + Choice2=0 + 3 bits
// 18-273 10 = Choice=1 + Choice2=1 + 8 bits
#define LEN_LOW_BITS 3
#define LEN_LOW_SYMBOLS (1 << LEN_LOW_BITS)
#define LEN_MID_BITS 3
#define LEN_MID_SYMBOLS (1 << LEN_MID_BITS)
#define LEN_HIGH_BITS 8
#define LEN_HIGH_SYMBOLS (1 << LEN_HIGH_BITS)
#define LEN_SYMBOLS (LEN_LOW_SYMBOLS + LEN_MID_SYMBOLS + LEN_HIGH_SYMBOLS)
// Maximum length of a match is 273 which is a result of the encoding
// described above.
#define MATCH_LEN_MAX (MATCH_LEN_MIN + LEN_SYMBOLS - 1)
////////////////////
// Match distance //
////////////////////
// Different sets of probabilities are used for match distances that have very
// short match length: Lengths of 2, 3, and 4 bytes have a separate set of
// probabilities for each length. The matches with longer length use a shared
// set of probabilities.
#define DIST_STATES 4
// Macro to get the index of the appropriate probability array.
#define get_dist_state(len) \
((len) < DIST_STATES + MATCH_LEN_MIN \
? (len) - MATCH_LEN_MIN \
: DIST_STATES - 1)
// The highest two bits of a match distance (distance slot) are encoded
// using six bits. See fastpos.h for more explanation.
#define DIST_SLOT_BITS 6
#define DIST_SLOTS (1 << DIST_SLOT_BITS)
// Match distances up to 127 are fully encoded using probabilities. Since
// the highest two bits (distance slot) are always encoded using six bits,
// the distances 0-3 don't need any additional bits to encode, since the
// distance slot itself is the same as the actual distance. DIST_MODEL_START
// indicates the first distance slot where at least one additional bit is
// needed.
#define DIST_MODEL_START 4
// Match distances greater than 127 are encoded in three pieces:
// - distance slot: the highest two bits
// - direct bits: 2-26 bits below the highest two bits
// - alignment bits: four lowest bits
//
// Direct bits don't use any probabilities.
//
// The distance slot value of 14 is for distances 128-191 (see the table in
// fastpos.h to understand why).
#define DIST_MODEL_END 14
// Distance slots that indicate a distance <= 127.
#define FULL_DISTANCES_BITS (DIST_MODEL_END / 2)
#define FULL_DISTANCES (1 << FULL_DISTANCES_BITS)
// For match distances greater than 127, only the highest two bits and the
// lowest four bits (alignment) is encoded using probabilities.
#define ALIGN_BITS 4
#define ALIGN_SIZE (1 << ALIGN_BITS)
#define ALIGN_MASK (ALIGN_SIZE - 1)
// LZMA remembers the four most recent match distances. Reusing these distances
// tends to take less space than re-encoding the actual distance value.
#define REPS 4
#endif