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cmake/Source/cmGlobalXCodeGenerator.h

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/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#ifndef cmGlobalXCodeGenerator_h
#define cmGlobalXCodeGenerator_h
#include "cmGlobalGenerator.h"
#include "cmXCodeObject.h"
#include "cmCustomCommand.h"
class cmTarget;
class cmSourceFile;
class cmSourceGroup;
/** \class cmGlobalXCodeGenerator
* \brief Write a Unix makefiles.
*
* cmGlobalXCodeGenerator manages UNIX build process for a tree
*/
class cmGlobalXCodeGenerator : public cmGlobalGenerator
{
public:
cmGlobalXCodeGenerator(std::string const& version);
static cmGlobalGenerator* New();
///! Get the name for the generator.
virtual const char* GetName() const {
return cmGlobalXCodeGenerator::GetActualName();}
static const char* GetActualName() {return "Xcode";}
/** Get the documentation entry for this generator. */
virtual void GetDocumentation(cmDocumentationEntry& entry) const;
///! Create a local generator appropriate to this Global Generator
virtual cmLocalGenerator *CreateLocalGenerator();
/**
* Try to determine system infomation such as shared library
* extension, pthreads, byte order etc.
*/
virtual void EnableLanguage(std::vector<std::string>const& languages,
cmMakefile *, bool optional);
/**
* Try running cmake and building a file. This is used for dynalically
* loaded commands, not as part of the usual build process.
*/
virtual std::string GenerateBuildCommand(const char* makeProgram,
const char *projectName,
const char* additionalOptions,
const char *targetName,
const char* config,
bool ignoreErrors,
bool fast);
/**
* Generate the all required files for building this project/tree. This
* basically creates a series of LocalGenerators for each directory and
* requests that they Generate.
*/
virtual void Generate();
/** Append the subdirectory for the given configuration. */
virtual void AppendDirectoryForConfig(const char* prefix,
const char* config,
const char* suffix,
std::string& dir);
///! What is the configurations directory variable called?
virtual const char* GetCMakeCFGInitDirectory();
void GetTargetObjectFileDirectories(cmTarget* target,
std::vector<std::string>&
dirs);
void SetCurrentLocalGenerator(cmLocalGenerator*);
/** Return true if the generated build tree may contain multiple builds.
i.e. "Can I build Debug and Release in the same tree?" */
virtual bool IsMultiConfig();
private:
cmXCodeObject* CreateOrGetPBXGroup(cmTarget& cmtarget,
cmSourceGroup* sg);
cmXCodeObject* CreatePBXGroup(cmXCodeObject *parent,
cmStdString name);
void CreateGroups(cmLocalGenerator* root,
std::vector<cmLocalGenerator*>&
generators);
std::string XCodeEscapePath(const char* p);
std::string RelativeToSource(const char* p);
std::string RelativeToBinary(const char* p);
std::string ConvertToRelativeForXCode(const char* p);
std::string ConvertToRelativeForMake(const char* p);
void CreateCustomCommands(cmXCodeObject* buildPhases,
cmXCodeObject* sourceBuildPhase,
cmXCodeObject* headerBuildPhase,
cmXCodeObject* resourceBuildPhase,
std::vector<cmXCodeObject*> contentBuildPhases,
cmXCodeObject* frameworkBuildPhase,
cmTarget& cmtarget);
std::string ComputeInfoPListLocation(cmTarget& target);
void AddCommandsToBuildPhase(cmXCodeObject* buildphase,
cmTarget& target,
std::vector<cmCustomCommand>
const & commands,
const char* commandFileName);
void CreateCustomRulesMakefile(const char* makefileBasename,
cmTarget& target,
std::vector<cmCustomCommand> const & commands,
const char* configName,
const std::map<cmStdString, cmStdString>&
multipleOutputPairs
);
cmXCodeObject* FindXCodeTarget(cmTarget*);
std::string GetOrCreateId(const char* name, const char* id);
// create cmXCodeObject from these functions so that memory can be managed
// correctly. All objects created are stored in this->XCodeObjects.
cmXCodeObject* CreateObject(cmXCodeObject::PBXType ptype);
cmXCodeObject* CreateObject(cmXCodeObject::Type type);
cmXCodeObject* CreateString(const char* s);
cmXCodeObject* CreateObjectReference(cmXCodeObject*);
cmXCodeObject* CreateXCodeTarget(cmTarget& target,
cmXCodeObject* buildPhases);
void ForceLinkerLanguages();
void ForceLinkerLanguage(cmTarget& cmtarget);
const char* GetTargetFileType(cmTarget& cmtarget);
const char* GetTargetProductType(cmTarget& cmtarget);
std::string AddConfigurations(cmXCodeObject* target, cmTarget& cmtarget);
void AppendOrAddBuildSetting(cmXCodeObject* settings, const char* attr,
const char* value);
void AppendBuildSettingAttribute(cmXCodeObject* target, const char* attr,
const char* value, const char* configName);
cmXCodeObject* CreateUtilityTarget(cmTarget& target);
void AddDependAndLinkInformation(cmXCodeObject* target);
void CreateBuildSettings(cmTarget& target,
cmXCodeObject* buildSettings,
const char* buildType);
std::string ExtractFlag(const char* flag, std::string& flags);
// delete all objects in the this->XCodeObjects vector.
void ClearXCodeObjects();
void CreateXCodeObjects(cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
void OutputXCodeProject(cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
void WriteXCodePBXProj(std::ostream& fout, cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
cmXCodeObject* CreateXCodeFileReference(cmSourceFile* sf,
cmTarget& cmtarget);
cmXCodeObject* CreateXCodeSourceFile(cmLocalGenerator* gen,
cmSourceFile* sf,
cmTarget& cmtarget);
void CreateXCodeTargets(cmLocalGenerator* gen,
std::vector<cmXCodeObject*>&);
bool IsHeaderFile(cmSourceFile*);
void AddDependTarget(cmXCodeObject* target,
cmXCodeObject* dependTarget);
void CreateXCodeDependHackTarget(std::vector<cmXCodeObject*>& targets);
bool SpecialTargetEmitted(std::string const& tname);
void SetGenerationRoot(cmLocalGenerator* root);
void AddExtraTargets(cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& gens);
cmXCodeObject* CreateBuildPhase(const char* name,
const char* name2,
cmTarget& cmtarget,
const std::vector<cmCustomCommand>&);
void CreateReRunCMakeFile(cmLocalGenerator* root,
std::vector<cmLocalGenerator*> const& gens);
std::string LookupFlags(const char* varNamePrefix,
const char* varNameLang,
const char* varNameSuffix,
const char* default_flags);
class BuildObjectListOrString;
friend class BuildObjectListOrString;
void AppendDefines(BuildObjectListOrString& defs, const char* defines_list,
bool dflag = false);
void AppendDefines(BuildObjectListOrString& defs,
std::vector<std::string> const& defines,
bool dflag = false);
void AppendFlag(std::string& flags, std::string const& flag);
protected:
virtual const char* GetInstallTargetName() const { return "install"; }
virtual const char* GetPackageTargetName() const { return "package"; }
unsigned int XcodeVersion;
std::string VersionString;
std::set<cmStdString> XCodeObjectIDs;
std::vector<cmXCodeObject*> XCodeObjects;
cmXCodeObject* RootObject;
private:
void addObject(cmXCodeObject *obj);
std::string PostBuildMakeTarget(std::string const& tName,
std::string const& configName);
cmXCodeObject* MainGroupChildren;
cmXCodeObject* SourcesGroupChildren;
cmXCodeObject* ResourcesGroupChildren;
cmMakefile* CurrentMakefile;
cmLocalGenerator* CurrentLocalGenerator;
std::vector<std::string> CurrentConfigurationTypes;
std::string CurrentReRunCMakeMakefile;
std::string CurrentXCodeHackMakefile;
std::string CurrentProject;
std::set<cmStdString> TargetDoneSet;
std::vector<std::string> CurrentOutputDirectoryComponents;
std::vector<std::string> ProjectSourceDirectoryComponents;
std::vector<std::string> ProjectOutputDirectoryComponents;
std::map<cmStdString, cmXCodeObject* > GroupMap;
std::map<cmStdString, cmXCodeObject* > GroupNameMap;
std::map<cmStdString, cmXCodeObject* > TargetGroup;
std::map<cmStdString, cmXCodeObject* > FileRefs;
std::vector<std::string> Architectures;
};
#endif