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CMake Tutorial
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**************
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.. only:: html
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.. contents::
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The CMake tutorial provides a step-by-step guide that covers common build
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system issues that CMake helps address. Seeing how various topics all
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work together in an example project can be very helpful. The tutorial
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documentation and source code for examples can be found in the
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``Help/guide/tutorial`` directory of the CMake source code tree. Each step has
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its own subdirectory containing code that may be used as a starting point. The
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tutorial examples are progressive so that each step provides the complete
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solution for the previous step.
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A Basic Starting Point (Step 1)
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===============================
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The most basic project is an executable built from source code files.
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For simple projects, a three line ``CMakeLists.txt`` file is all that is
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required. This will be the starting point for our tutorial. Create a
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``CMakeLists.txt`` file in the ``Step1`` directory that looks like:
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.. code-block:: cmake
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cmake_minimum_required(VERSION 3.10)
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# set the project name
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project(Tutorial)
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# add the executable
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add_executable(Tutorial tutorial.cxx)
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Note that this example uses lower case commands in the ``CMakeLists.txt`` file.
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Upper, lower, and mixed case commands are supported by CMake. The source
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code for ``tutorial.cxx`` is provided in the ``Step1`` directory and can be
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used to compute the square root of a number.
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Adding a Version Number and Configured Header File
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--------------------------------------------------
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The first feature we will add is to provide our executable and project with a
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version number. While we could do this exclusively in the source code, using
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``CMakeLists.txt`` provides more flexibility.
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First, modify the ``CMakeLists.txt`` file to set the version number.
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.. literalinclude:: Step2/CMakeLists.txt
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:language: cmake
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:end-before: # specify the C++ standard
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Then, configure a header file to pass the version number to the source
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code:
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.. literalinclude:: Step2/CMakeLists.txt
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:language: cmake
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:start-after: # to the source code
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:end-before: # add the executable
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Since the configured file will be written into the binary tree, we
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must add that directory to the list of paths to search for include
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files. Add the following lines to the end of the ``CMakeLists.txt`` file:
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.. literalinclude:: Step2/CMakeLists.txt
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:language: cmake
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:start-after: # so that we will find TutorialConfig.h
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Using your favorite editor, create ``TutorialConfig.h.in`` in the source
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directory with the following contents:
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.. literalinclude:: Step2/TutorialConfig.h.in
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:language: cmake
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When CMake configures this header file the values for
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``@Tutorial_VERSION_MAJOR@`` and ``@Tutorial_VERSION_MINOR@`` will be
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replaced.
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Next modify ``tutorial.cxx`` to include the configured header file,
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``TutorialConfig.h``.
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Finally, let's print out the version number by updating ``tutorial.cxx`` as
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follows:
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.. literalinclude:: Step2/tutorial.cxx
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:language: c++
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:start-after: {
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:end-before: // convert input to double
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Specify the C++ Standard
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-------------------------
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Next let's add some C++11 features to our project by replacing ``atof`` with
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``std::stod`` in ``tutorial.cxx``. At the same time, remove
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``#include <cstdlib>``.
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.. literalinclude:: Step2/tutorial.cxx
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:language: c++
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:start-after: // convert input to double
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:end-before: // calculate square root
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We will need to explicitly state in the CMake code that it should use the
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correct flags. The easiest way to enable support for a specific C++ standard
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in CMake is by using the ``CMAKE_CXX_STANDARD`` variable. For this tutorial,
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set the ``CMAKE_CXX_STANDARD`` variable in the ``CMakeLists.txt`` file to 11
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and ``CMAKE_CXX_STANDARD_REQUIRED`` to True:
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.. literalinclude:: Step2/CMakeLists.txt
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:language: cmake
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:end-before: # configure a header file to pass some of the CMake settings
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Build and Test
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--------------
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Run **cmake** or **cmake-gui** to configure the project and then build it
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with your chosen build tool.
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For example, from the command line we could navigate to the
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``Help/guide/tutorial`` directory of the CMake source code tree and run the
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following commands:
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.. code-block:: console
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mkdir Step1_build
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cd Step1_build
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cmake ../Step1
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cmake --build .
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Navigate to the directory where Tutorial was built (likely the make directory
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or a Debug or Release build configuration subdirectory) and run these commands:
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.. code-block:: console
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Tutorial 4294967296
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Tutorial 10
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Tutorial
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Adding a Library (Step 2)
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=========================
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Now we will add a library to our project. This library will contain our own
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implementation for computing the square root of a number. The executable can
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then use this library instead of the standard square root function provided by
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the compiler.
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For this tutorial we will put the library into a subdirectory
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called ``MathFunctions``. This directory already contains a header file,
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``MathFunctions.h``, and a source file ``mysqrt.cxx``. The source file has one
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function called ``mysqrt`` that provides similar functionality to the
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compiler's ``sqrt`` function.
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Add the following one line ``CMakeLists.txt`` file to the ``MathFunctions``
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directory:
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.. literalinclude:: Step3/MathFunctions/CMakeLists.txt
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:language: cmake
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To make use of the new library we will add an ``add_subdirectory`` call in the
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top-level ``CMakeLists.txt`` file so that the library will get built. We add
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the new library to the executable, and add ``MathFunctions`` as an include
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directory so that the ``mqsqrt.h`` header file can be found. The last few lines
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of the top-level ``CMakeLists.txt`` file should now look like:
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.. code-block:: cmake
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# add the MathFunctions library
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add_subdirectory(MathFunctions)
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# add the executable
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add_executable(Tutorial tutorial.cxx)
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target_link_libraries(Tutorial PUBLIC MathFunctions)
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# add the binary tree to the search path for include files
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# so that we will find TutorialConfig.h
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target_include_directories(Tutorial PUBLIC
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"${PROJECT_BINARY_DIR}"
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"${PROJECT_SOURCE_DIR}/MathFunctions"
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)
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Now let us make the MathFunctions library optional. While for the tutorial
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there really isn’t any need to do so, for larger projects this is a common
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occurrence. The first step is to add an option to the top-level
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``CMakeLists.txt`` file.
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.. literalinclude:: Step3/CMakeLists.txt
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:language: cmake
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:start-after: # should we use our own math functions
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:end-before: # add the MathFunctions library
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This option will be displayed in the CMake GUI and ccmake with a default
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value of ON that can be changed by the user. This setting will be stored in
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the cache so that the user does not need to set the value each time they run
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CMake on a build directory.
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The next change is to make building and linking the MathFunctions library
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conditional. To do this we change the end of the top-level ``CMakeLists.txt``
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file to look like the following:
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.. literalinclude:: Step3/CMakeLists.txt
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:language: cmake
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:start-after: # add the MathFunctions library
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Note the use of the variable ``EXTRA_LIBS`` to collect up any optional
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libraries to later be linked into the executable. The variable
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``EXTRA_INCLUDES`` is used similarly for optional header files. This is a
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classic approach when dealing with many optional components, we will cover
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the modern approach in the next step.
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The corresponding changes to the source code are fairly straightforward. First,
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in ``tutorial.cxx``, include the ``MathFunctions.h`` header if we need it:
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.. literalinclude:: Step3/tutorial.cxx
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:language: c++
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:start-after: // should we include the MathFunctions header
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:end-before: int main
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Then, in the same file, make ``USE_MYMATH`` control which square root
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function is used:
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.. literalinclude:: Step3/tutorial.cxx
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:language: c++
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:start-after: // which square root function should we use?
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:end-before: std::cout << "The square root of
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Since the source code now requires ``USE_MYMATH`` we can add it to
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``TutorialConfig.h.in`` with the following line:
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.. literalinclude:: Step3/TutorialConfig.h.in
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:language: c
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:lines: 4
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**Exercise**: Why is it important that we configure ``TutorialConfig.h.in``
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after the option for ``USE_MYMATH``? What would happen if we inverted the two?
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Run **cmake** or **cmake-gui** to configure the project and then build it
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with your chosen build tool. Then run the built Tutorial executable.
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Use ccmake or the CMake GUI to update the value of ``USE_MYMATH``. Rebuild and
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run the tutorial again. Which function gives better results, sqrt or mysqrt?
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Adding Usage Requirements for Library (Step 3)
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==============================================
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Usage requirements allow for far better control over a library or executable's
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link and include line while also giving more control over the transitive
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property of targets inside CMake. The primary commands that leverage usage
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requirements are:
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- ``target_compile_definitions``
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- ``target_compile_options``
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- ``target_include_directories``
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- ``target_link_libraries``
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Let's refactor our code from `Adding a Library (Step 2)`_ to use the modern
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CMake approach of usage requirements. We first state that anybody linking to
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MathFunctions needs to include the current source directory, while
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MathFunctions itself doesn't. So this can become an ``INTERFACE`` usage
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requirement.
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Remember ``INTERFACE`` means things that consumers require but the producer
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doesn't. Add the following lines to the end of ``MathFunctions/CMakeLists.txt``:
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.. literalinclude:: Step4/MathFunctions/CMakeLists.txt
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:language: cmake
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:start-after: # to find MathFunctions.h
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Now that we've specified usage requirements for MathFunctions we can safely
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remove our uses of the ``EXTRA_INCLUDES`` variable from the top-level
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``CMakeLists.txt``, here:
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.. literalinclude:: Step4/CMakeLists.txt
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:language: cmake
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:start-after: # add the MathFunctions library
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:end-before: # add the executable
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And here:
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.. literalinclude:: Step4/CMakeLists.txt
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:language: cmake
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:start-after: # so that we will find TutorialConfig.h
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Once this is done, run **cmake** or **cmake-gui** to configure the project
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and then build it with your chosen build tool or by using ``cmake --build .``
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from the build directory.
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Installing and Testing (Step 4)
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===============================
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Now we can start adding install rules and testing support to our project.
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Install Rules
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-------------
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The install rules are fairly simple: for MathFunctions we want to install the
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library and header file and for the application we want to install the
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executable and configured header.
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So to the end of ``MathFunctions/CMakeLists.txt`` we add:
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.. literalinclude:: Step5/MathFunctions/CMakeLists.txt
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:language: cmake
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:start-after: # install rules
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And to the end of the top-level ``CMakeLists.txt`` we add:
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.. literalinclude:: Step5/CMakeLists.txt
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:language: cmake
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:start-after: # add the install targets
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:end-before: # enable testing
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That is all that is needed to create a basic local install of the tutorial.
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Run **cmake** or **cmake-gui** to configure the project and then build it
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with your chosen build tool. Run the install step by typing
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``cmake --install .`` (introduced in 3.15, older versions of CMake must use
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``make install``) from the command line, or build the ``INSTALL`` target from
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an IDE. This will install the appropriate header files, libraries, and
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executables.
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The CMake variable ``CMAKE_INSTALL_PREFIX`` is used to determine the root of
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where the files will be installed. If using ``cmake --install`` a custom
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installation directory can be given via ``--prefix`` argument. For
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multi-configuration tools, use the ``--config`` argument to specify the
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configuration.
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Verify that the installed Tutorial runs.
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Testing Support
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---------------
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Next let's test our application. At the end of the top-level ``CMakeLists.txt``
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file we can enable testing and then add a number of basic tests to verify that
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the application is working correctly.
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.. literalinclude:: Step5/CMakeLists.txt
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:language: cmake
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:start-after: # enable testing
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The first test simply verifies that the application runs, does not segfault or
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otherwise crash, and has a zero return value. This is the basic form of a CTest
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test.
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The next test makes use of the ``PASS_REGULAR_EXPRESSION`` test property to
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verify that the output of the test contains certain strings. In this case,
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verifying that the usage message is printed when an incorrect number of
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arguments are provided.
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Lastly, we have a function called ``do_test`` that runs the application and
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verifies that the computed square root is correct for given input. For each
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invocation of ``do_test``, another test is added to the project with a name,
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input, and expected results based on the passed arguments.
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Rebuild the application and then cd to the binary directory and run
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``ctest -N`` and ``ctest -VV``. For multi-config generators (e.g. Visual
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Studio), the configuration type must be specified. To run tests in Debug mode,
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for example, use ``ctest -C Debug -VV`` from the build directory (not the
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Debug subdirectory!). Alternatively, build the ``RUN_TESTS`` target from the
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IDE.
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Adding System Introspection (Step 5)
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====================================
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Let us consider adding some code to our project that depends on features the
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target platform may not have. For this example, we will add some code that
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depends on whether or not the target platform has the ``log`` and ``exp``
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functions. Of course almost every platform has these functions but for this
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tutorial assume that they are not common.
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If the platform has ``log`` and ``exp`` then we will use them to compute the
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square root in the ``mysqrt`` function. We first test for the availability of
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these functions using the ``CheckSymbolExists`` module in the top-level
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``CMakeLists.txt``. We're going to use the new defines in
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``TutorialConfig.h.in``, so be sure to set them before that file is configured.
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.. literalinclude:: Step6/MathFunctions/CMakeLists.txt
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:language: cmake
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:start-after: # does this system provide the log and exp functions?
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:end-before: if(HAVE_LOG AND HAVE_EXP)
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Now let's add these defines to ``TutorialConfig.h.in`` so that we can use them
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from ``mysqrt.cxx``:
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.. code-block:: console
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// does the platform provide exp and log functions?
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#cmakedefine HAVE_LOG
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#cmakedefine HAVE_EXP
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Modify ``mysqrt.cxx`` to include cmath. Next, in that same file in the
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``mysqrt`` function we can provide an alternate implementation based on
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``log`` and ``exp`` if they are available on the system using the following
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code (don't forget the ``#endif`` before returning the result!):
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.. literalinclude:: Step6/MathFunctions/mysqrt.cxx
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:language: c++
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:start-after: // if we have both log and exp then use them
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:end-before: // do ten iterations
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Run **cmake** or **cmake-gui** to configure the project and then build it
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with your chosen build tool and run the Tutorial executable.
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You will notice that we're not using ``log`` and ``exp``, even if we think they
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should be available. We should realize quickly that we have forgotten to include
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``TutorialConfig.h`` in ``mysqrt.cxx``.
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We will also need to update ``MathFunctions/CMakeLists.txt`` so ``mysqrt.cxx``
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knows where this file is located:
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.. code-block:: cmake
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target_include_directories(MathFunctions
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INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}
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PRIVATE ${CMAKE_BINARY_DIR}
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)
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After making this update, go ahead and build the project again and run the built
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Tutorial executable. If ``log`` and ``exp`` are still not being used, open the
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generated ``TutorialConfig.h`` file from the build directory. Maybe they aren't
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available on the current system?
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Which function gives better results now, sqrt or mysqrt?
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Specify Compile Definition
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--------------------------
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Is there a better place for us to save the ``HAVE_LOG`` and ``HAVE_EXP`` values
|
|
|
other than in ``TutorialConfig.h``? Let's try to use
|
|
|
``target_compile_definitions``.
|
|
|
|
|
|
First, remove the defines from ``TutorialConfig.h.in``. We no longer need to
|
|
|
include ``TutorialConfig.h`` from ``mysqrt.cxx`` or the extra include in
|
|
|
``MathFunctions/CMakeLists.txt``.
|
|
|
|
|
|
Next, we can move the check for ``HAVE_LOG`` and ``HAVE_EXP`` to
|
|
|
``MathFunctions/CMakeLists.txt`` and then specify those values as ``PRIVATE``
|
|
|
compile definitions.
|
|
|
|
|
|
.. literalinclude:: Step6/MathFunctions/CMakeLists.txt
|
|
|
:language: cmake
|
|
|
:start-after: # does this system provide the log and exp functions?
|
|
|
:end-before: # install rules
|
|
|
|
|
|
After making these updates, go ahead and build the project again. Run the
|
|
|
built Tutorial executable and verify that the results are same as earlier in
|
|
|
this step.
|
|
|
|
|
|
Adding a Custom Command and Generated File (Step 6)
|
|
|
===================================================
|
|
|
|
|
|
Suppose, for the purpose of this tutorial, we decide that we never want to use
|
|
|
the platform ``log`` and ``exp`` functions and instead would like to
|
|
|
generate a table of precomputed values to use in the ``mysqrt`` function.
|
|
|
In this section, we will create the table as part of the build process,
|
|
|
and then compile that table into our application.
|
|
|
|
|
|
First, let's remove the check for the ``log`` and ``exp`` functions in
|
|
|
``MathFunctions/CMakeLists.txt``. Then remove the check for ``HAVE_LOG`` and
|
|
|
``HAVE_EXP`` from ``mysqrt.cxx``. At the same time, we can remove
|
|
|
:code:`#include <cmath>`.
|
|
|
|
|
|
In the ``MathFunctions`` subdirectory, a new source file named ``MakeTable.cxx``
|
|
|
has been provided to generate the table.
|
|
|
|
|
|
After reviewing the file, we can see that the table is produced as valid C++
|
|
|
code and that the output filename is passed in as an argument.
|
|
|
|
|
|
The next step is to add the appropriate commands to the
|
|
|
``MathFunctions/CMakeLists.txt`` file to build the MakeTable executable and
|
|
|
then run it as part of the build process. A few commands are needed to
|
|
|
accomplish this.
|
|
|
|
|
|
First, at the top of ``MathFunctions/CMakeLists.txt``, the executable for
|
|
|
``MakeTable`` is added as any other executable would be added.
|
|
|
|
|
|
.. literalinclude:: Step7/MathFunctions/CMakeLists.txt
|
|
|
:language: cmake
|
|
|
:start-after: # first we add the executable that generates the table
|
|
|
:end-before: # add the command to generate the source code
|
|
|
|
|
|
Then we add a custom command that specifies how to produce ``Table.h``
|
|
|
by running MakeTable.
|
|
|
|
|
|
.. literalinclude:: Step7/MathFunctions/CMakeLists.txt
|
|
|
:language: cmake
|
|
|
:start-after: # add the command to generate the source code
|
|
|
:end-before: # add the main library
|
|
|
|
|
|
Next we have to let CMake know that ``mysqrt.cxx`` depends on the generated
|
|
|
file ``Table.h``. This is done by adding the generated ``Table.h`` to the list
|
|
|
of sources for the library MathFunctions.
|
|
|
|
|
|
.. literalinclude:: Step7/MathFunctions/CMakeLists.txt
|
|
|
:language: cmake
|
|
|
:start-after: # add the main library
|
|
|
:end-before: # state that anybody linking
|
|
|
|
|
|
We also have to add the current binary directory to the list of include
|
|
|
directories so that ``Table.h`` can be found and included by ``mysqrt.cxx``.
|
|
|
|
|
|
.. literalinclude:: Step7/MathFunctions/CMakeLists.txt
|
|
|
:start-after: # state that we depend on our bin
|
|
|
:end-before: # install rules
|
|
|
|
|
|
Now let's use the generated table. First, modify ``mysqrt.cxx`` to include
|
|
|
``Table.h``. Next, we can rewrite the mysqrt function to use the table:
|
|
|
|
|
|
.. literalinclude:: Step7/MathFunctions/mysqrt.cxx
|
|
|
:language: c++
|
|
|
:start-after: // a hack square root calculation using simple operations
|
|
|
|
|
|
Run **cmake** or **cmake-gui** to configure the project and then build it
|
|
|
with your chosen build tool.
|
|
|
|
|
|
When this project is built it will first build the ``MakeTable`` executable.
|
|
|
It will then run ``MakeTable`` to produce ``Table.h``. Finally, it will
|
|
|
compile ``mysqrt.cxx`` which includes ``Table.h`` to produce the MathFunctions
|
|
|
library.
|
|
|
|
|
|
Run the Tutorial executable and verify that it is using the table.
|
|
|
|
|
|
Building an Installer (Step 7)
|
|
|
==============================
|
|
|
|
|
|
Next suppose that we want to distribute our project to other people so that
|
|
|
they can use it. We want to provide both binary and source distributions on a
|
|
|
variety of platforms. This is a little different from the install we did
|
|
|
previously in `Installing and Testing (Step 4)`_ , where we were
|
|
|
installing the binaries that we had built from the source code. In this
|
|
|
example we will be building installation packages that support binary
|
|
|
installations and package management features. To accomplish this we will use
|
|
|
CPack to create platform specific installers. Specifically we need to add
|
|
|
a few lines to the bottom of our top-level ``CMakeLists.txt`` file.
|
|
|
|
|
|
.. literalinclude:: Step8/CMakeLists.txt
|
|
|
:language: cmake
|
|
|
:start-after: # setup installer
|
|
|
|
|
|
That is all there is to it. We start by including
|
|
|
``InstallRequiredSystemLibraries``. This module will include any runtime
|
|
|
libraries that are needed by the project for the current platform. Next we
|
|
|
set some CPack variables to where we have stored the license and version
|
|
|
information for this project. The version information was set earlier in this
|
|
|
tutorial and the ``license.txt`` has been included in the top-level source
|
|
|
directory for this step.
|
|
|
|
|
|
Finally we include the CPack module which will use these variables and some
|
|
|
other properties of the current system to setup an installer.
|
|
|
|
|
|
The next step is to build the project in the usual manner and then run
|
|
|
CPack on it. To build a binary distribution, from the binary directory run:
|
|
|
|
|
|
.. code-block:: console
|
|
|
|
|
|
cpack
|
|
|
|
|
|
To specify the generator, use the ``-G`` option. For multi-config builds, use
|
|
|
``-C`` to specify the configuration. For example:
|
|
|
|
|
|
.. code-block:: console
|
|
|
|
|
|
cpack -G ZIP -C Debug
|
|
|
|
|
|
To create a source distribution you would type:
|
|
|
|
|
|
.. code-block:: console
|
|
|
|
|
|
cpack --config CPackSourceConfig.cmake
|
|
|
|
|
|
Alternatively, run ``make package`` or right click the ``Package`` target and
|
|
|
``Build Project`` from an IDE.
|
|
|
|
|
|
Run the installer found in the binary directory. Then run the
|
|
|
installed executable and verify that it works.
|
|
|
|
|
|
Adding Support for a Dashboard (Step 8)
|
|
|
=======================================
|
|
|
|
|
|
Adding support for submitting our test results to a dashboard is very easy. We
|
|
|
already defined a number of tests for our project in `Testing Support`_. Now we
|
|
|
just have to run those tests and submit them to a dashboard. To include support
|
|
|
for dashboards we include the CTest module in our top-level ``CMakeLists.txt``.
|
|
|
|
|
|
Replace:
|
|
|
|
|
|
.. code-block:: cmake
|
|
|
|
|
|
# enable testing
|
|
|
enable_testing()
|
|
|
|
|
|
With:
|
|
|
|
|
|
.. code-block:: cmake
|
|
|
|
|
|
# enable dashboard scripting
|
|
|
include(CTest)
|
|
|
|
|
|
The CTest module will automatically call ``enable_testing()``, so
|
|
|
we can remove it from our CMake files.
|
|
|
|
|
|
We will also need to create a ``CTestConfig.cmake`` file in the top-level
|
|
|
directory where we can specify the name of the project and where to submit the
|
|
|
dashboard.
|
|
|
|
|
|
.. literalinclude:: Step9/CTestConfig.cmake
|
|
|
:language: cmake
|
|
|
|
|
|
CTest will read in this file when it runs. To create a simple dashboard you can
|
|
|
run **cmake** or **cmake-gui** to configure the project, but do not build it
|
|
|
yet. Instead, change directory to the binary tree, and then run::
|
|
|
|
|
|
ctest [-VV] -D Experimental
|
|
|
|
|
|
Remember, for multi-config generators (e.g. Visual Studio), the configuration
|
|
|
type must be specified::
|
|
|
|
|
|
ctest [-VV] -C Debug -D Experimental
|
|
|
|
|
|
Or, from an IDE, build the ``Experimental`` target.
|
|
|
|
|
|
``ctest`` will build and test the project and submit the results to the Kitware
|
|
|
public dashboard. The results of your dashboard will be uploaded to Kitware's
|
|
|
public dashboard here: https://my.cdash.org/index.php?project=CMakeTutorial.
|
|
|
|
|
|
Mixing Static and Shared (Step 9)
|
|
|
=================================
|
|
|
|
|
|
In this section we will show how by using the ``BUILD_SHARED_LIBS`` variable
|
|
|
we can control the default behavior of ``add_library``, and allow control
|
|
|
over how libraries without an explicit type (``STATIC``, ``SHARED``, ``MODULE``
|
|
|
or ``OBJECT``) are built.
|
|
|
|
|
|
To accomplish this we need to add ``BUILD_SHARED_LIBS`` to the top-level
|
|
|
``CMakeLists.txt``. We use the ``option`` command as it allows users to
|
|
|
optionally select if the value should be On or Off.
|
|
|
|
|
|
Next we are going to refactor MathFunctions to become a real library that
|
|
|
encapsulates using ``mysqrt`` or ``sqrt``, instead of requiring the calling
|
|
|
code to do this logic. This will also mean that ``USE_MYMATH`` will not control
|
|
|
building MathFuctions, but instead will control the behavior of this library.
|
|
|
|
|
|
The first step is to update the starting section of the top-level
|
|
|
``CMakeLists.txt`` to look like:
|
|
|
|
|
|
.. literalinclude:: Step10/CMakeLists.txt
|
|
|
:language: cmake
|
|
|
:end-before: # add the binary tree
|
|
|
|
|
|
Now that we have made MathFunctions always be used, we will need to update
|
|
|
the logic of that library. So, in ``MathFunctions/CMakeLists.txt`` we need to
|
|
|
create a SqrtLibrary that will conditionally be built when ``USE_MYMATH`` is
|
|
|
enabled. Now, since this is a tutorial, we are going to explicitly require
|
|
|
that SqrtLibrary is built statically.
|
|
|
|
|
|
The end result is that ``MathFunctions/CMakeLists.txt`` should look like:
|
|
|
|
|
|
.. literalinclude:: Step10/MathFunctions/CMakeLists.txt
|
|
|
:language: cmake
|
|
|
:lines: 1-36,42-
|
|
|
|
|
|
Next, update ``MathFunctions/mysqrt.cxx`` to use the ``mathfunctions`` and
|
|
|
``detail`` namespaces:
|
|
|
|
|
|
.. literalinclude:: Step10/MathFunctions/mysqrt.cxx
|
|
|
:language: c++
|
|
|
|
|
|
We also need to make some changes in ``tutorial.cxx``, so that it no longer
|
|
|
uses ``USE_MYMATH``:
|
|
|
|
|
|
#. Always include ``MathFunctions.h``
|
|
|
#. Always use ``mathfunctions::sqrt``
|
|
|
#. Don't include cmath
|
|
|
|
|
|
Finally, update ``MathFunctions/MathFunctions.h`` to use dll export defines:
|
|
|
|
|
|
.. literalinclude:: Step10/MathFunctions/MathFunctions.h
|
|
|
:language: c++
|
|
|
|
|
|
At this point, if you build everything, you will notice that linking fails
|
|
|
as we are combining a static library without position independent code with a
|
|
|
library that has position independent code. The solution to this is to
|
|
|
explicitly set the ``POSITION_INDEPENDENT_CODE`` target property of SqrtLibrary
|
|
|
to be True no matter the build type.
|
|
|
|
|
|
.. literalinclude:: Step10/MathFunctions/CMakeLists.txt
|
|
|
:language: cmake
|
|
|
:lines: 37-42
|
|
|
|
|
|
**Exercise**: We modified ``MathFunctions.h`` to use dll export defines.
|
|
|
Using CMake documentation can you find a helper module to simplify this?
|
|
|
|
|
|
|
|
|
Adding Generator Expressions (Step 10)
|
|
|
======================================
|
|
|
|
|
|
Generator expressions are evaluated during build system generation to produce
|
|
|
information specific to each build configuration.
|
|
|
|
|
|
Generator expressions are allowed in the context of many target properties,
|
|
|
such as ``LINK_LIBRARIES``, ``INCLUDE_DIRECTORIES``, ``COMPILE_DEFINITIONS``
|
|
|
and others. They may also be used when using commands to populate those
|
|
|
properties, such as ``target_link_libraries()``,
|
|
|
``target_include_directories()``,
|
|
|
``target_compile_definitions()`` and others.
|
|
|
|
|
|
Generator expressions may be used to enable conditional linking, conditional
|
|
|
definitions used when compiling, conditional include directories and more.
|
|
|
The conditions may be based on the build configuration, target properties,
|
|
|
platform information or any other queryable information.
|
|
|
|
|
|
There are different types of generator expressions including Logical,
|
|
|
Informational, and Output expressions.
|
|
|
|
|
|
Logical expressions are used to create conditional output. The basic
|
|
|
expressions are the 0 and 1 expressions. A ``$<0:...>`` results in the empty
|
|
|
string, and ``<1:...>`` results in the content of "...". They can also be
|
|
|
nested.
|
|
|
|
|
|
A common usage of generator expressions is to conditionally add compiler
|
|
|
flags, such as those for language levels or warnings. A nice pattern is
|
|
|
to associate this information to an ``INTERFACE`` target allowing this
|
|
|
information to propagate. Lets start by constructing an ``INTERFACE``
|
|
|
target and specifying the required C++ standard level of ``11`` instead
|
|
|
of using ``CMAKE_CXX_STANDARD``.
|
|
|
|
|
|
So the following code:
|
|
|
|
|
|
.. literalinclude:: Step10/CMakeLists.txt
|
|
|
:language: cmake
|
|
|
:start-after: project(Tutorial VERSION 1.0)
|
|
|
:end-before: # control where the static and shared libraries are built so that on windows
|
|
|
|
|
|
Would be replaced with:
|
|
|
|
|
|
.. literalinclude:: Step11/CMakeLists.txt
|
|
|
:language: cmake
|
|
|
:start-after: project(Tutorial VERSION 1.0)
|
|
|
:end-before: # add compiler warning flags just when building this project via
|
|
|
|
|
|
|
|
|
Next we add the desired compiler warning flags that we want for our
|
|
|
project. As warning flags vary based on the compiler we use
|
|
|
the ``COMPILE_LANG_AND_ID`` generator expression to control which
|
|
|
flags to apply given a language and a set of compiler ids as seen
|
|
|
below:
|
|
|
|
|
|
.. literalinclude:: Step11/CMakeLists.txt
|
|
|
:language: cmake
|
|
|
:start-after: # the BUILD_INTERFACE genex
|
|
|
:end-before: # control where the static and shared libraries are built so that on windows
|
|
|
|
|
|
Looking at this we see that the warning flags are encapsulated inside a
|
|
|
``BUILD_INTERFACE`` condition. This is done so that consumers of our installed
|
|
|
project will not inherit our warning flags.
|
|
|
|
|
|
|
|
|
**Exercise**: Modify ``MathFunctions/CMakeLists.txt`` so that
|
|
|
all targets have a ``target_link_libraries()`` call to ``tutorial_compiler_flags``.
|
|
|
|
|
|
|
|
|
Adding Export Configuration (Step 11)
|
|
|
=====================================
|
|
|
|
|
|
During `Installing and Testing (Step 4)`_ of the tutorial we added the ability
|
|
|
for CMake to install the library and headers of the project. During
|
|
|
`Building an Installer (Step 7)`_ we added the ability to package up this
|
|
|
information so it could be distributed to other people.
|
|
|
|
|
|
The next step is to add the necessary information so that other CMake projects
|
|
|
can use our project, be it from a build directory, a local install or when
|
|
|
packaged.
|
|
|
|
|
|
The first step is to update our ``install(TARGETS)`` commands to not only
|
|
|
specify a ``DESTINATION`` but also an ``EXPORT``. The ``EXPORT`` keyword
|
|
|
generates and installs a CMake file containing code to import all targets
|
|
|
listed in the install command from the installation tree. So let's go ahead
|
|
|
and explicitly ``EXPORT`` the MathFunctions library by updating the
|
|
|
``install`` command in ``MathFunctions/CMakeLists.txt`` to look like:
|
|
|
|
|
|
.. literalinclude:: Complete/MathFunctions/CMakeLists.txt
|
|
|
:language: cmake
|
|
|
:start-after: # install rules
|
|
|
|
|
|
Now that we have MathFunctions being exported, we also need to explicitly
|
|
|
install the generated ``MathFunctionsTargets.cmake`` file. This is done by
|
|
|
adding the following to the bottom of the top-level ``CMakeLists.txt``:
|
|
|
|
|
|
.. literalinclude:: Complete/CMakeLists.txt
|
|
|
:language: cmake
|
|
|
:start-after: # install the configuration targets
|
|
|
:end-before: include(CMakePackageConfigHelpers)
|
|
|
|
|
|
At this point you should try and run CMake. If everything is setup properly
|
|
|
you will see that CMake will generate an error that looks like:
|
|
|
|
|
|
.. code-block:: console
|
|
|
|
|
|
Target "MathFunctions" INTERFACE_INCLUDE_DIRECTORIES property contains
|
|
|
path:
|
|
|
|
|
|
"/Users/robert/Documents/CMakeClass/Tutorial/Step11/MathFunctions"
|
|
|
|
|
|
which is prefixed in the source directory.
|
|
|
|
|
|
What CMake is trying to say is that during generating the export information
|
|
|
it will export a path that is intrinsically tied to the current machine and
|
|
|
will not be valid on other machines. The solution to this is to update the
|
|
|
MathFunctions ``target_include_directories`` to understand that it needs
|
|
|
different ``INTERFACE`` locations when being used from within the build
|
|
|
directory and from an install / package. This means converting the
|
|
|
``target_include_directories`` call for MathFunctions to look like:
|
|
|
|
|
|
.. literalinclude:: Complete/MathFunctions/CMakeLists.txt
|
|
|
:language: cmake
|
|
|
:start-after: # to find MathFunctions.h, while we don't.
|
|
|
:end-before: # should we use our own math functions
|
|
|
|
|
|
Once this has been updated, we can re-run CMake and verify that it doesn't
|
|
|
warn anymore.
|
|
|
|
|
|
At this point, we have CMake properly packaging the target information that is
|
|
|
required but we will still need to generate a ``MathFunctionsConfig.cmake`` so
|
|
|
that the CMake ``find_package`` command can find our project. So let's go
|
|
|
ahead and add a new file to the top-level of the project called
|
|
|
``Config.cmake.in`` with the following contents:
|
|
|
|
|
|
.. literalinclude:: Complete/Config.cmake.in
|
|
|
|
|
|
Then, to properly configure and install that file, add the following to the
|
|
|
bottom of the top-level ``CMakeLists.txt``:
|
|
|
|
|
|
.. literalinclude:: Complete/CMakeLists.txt
|
|
|
:language: cmake
|
|
|
:start-after: # install the configuration targets
|
|
|
:end-before: # generate the export
|
|
|
|
|
|
At this point, we have generated a relocatable CMake Configuration for our
|
|
|
project that can be used after the project has been installed or packaged. If
|
|
|
we want our project to also be used from a build directory we only have to add
|
|
|
the following to the bottom of the top level ``CMakeLists.txt``:
|
|
|
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.. literalinclude:: Complete/CMakeLists.txt
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:language: cmake
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:start-after: # needs to be after the install(TARGETS ) command
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With this export call we now generate a ``Targets.cmake``, allowing the
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configured ``MathFunctionsConfig.cmake`` in the build directory to be used by
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other projects, without needing it to be installed.
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Import a CMake Project (Consumer)
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=================================
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This example shows how a project can find other CMake packages that
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generate ``Config.cmake`` files.
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It also shows how to state a project's external dependencies when generating
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a ``Config.cmake``.
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Packaging Debug and Release (MultiPackage)
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==========================================
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By default CMake's model is that a build directory only contains a single
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configuration, be it Debug, Release, MinSizeRel, or RelWithDebInfo.
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But it is possible to setup CPack to bundle multiple build directories at the
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same time to build a package that contains multiple configurations of the
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same project.
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First we need to construct a directory called ``multi_config``, which
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will contain all the builds that we want to package together.
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Second create a ``debug`` and ``release`` directory underneath
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``multi_config``. At the end you should have a layout that looks like:
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.. code-block:: none
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─ multi_config
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├── debug
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└── release
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Now we need to setup debug and release builds, which would roughly entail
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the following:
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.. code-block:: console
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cd debug
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cmake -DCMAKE_BUILD_TYPE=Debug ../../MultiPackage/
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cmake --build .
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cd ../release
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cmake -DCMAKE_BUILD_TYPE=Release ../../MultiPackage/
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cmake --build .
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cd ..
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Now that both the debug and release builds are complete, we can use
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a custom ``MultiCPackConfig.cmake`` file to package both builds into a single
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release.
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.. code-block:: console
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cpack --config ../../MultiPackage/MultiCPackConfig.cmake
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