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cmake/Source/cmIncludeDirectoryCommand.h

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2.4 KiB

/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#ifndef cmIncludeDirectoryCommand_h
#define cmIncludeDirectoryCommand_h
#include "cmCommand.h"
/** \class cmIncludeDirectoryCommand
* \brief Add include directories to the build.
*
* cmIncludeDirectoryCommand is used to specify directory locations
* to search for included files.
*/
class cmIncludeDirectoryCommand : public cmCommand
{
public:
/**
* This is a virtual constructor for the command.
*/
virtual cmCommand* Clone()
{
return new cmIncludeDirectoryCommand;
}
/**
* This is called when the command is first encountered in
* the CMakeLists.txt file.
*/
virtual bool InitialPass(std::vector<std::string> const& args,
cmExecutionStatus &status);
/**
* The name of the command as specified in CMakeList.txt.
*/
virtual const char* GetName() { return "include_directories";}
/**
* Succinct documentation.
*/
virtual const char* GetTerseDocumentation()
{
return "Add include directories to the build.";
}
/**
* More documentation.
*/
virtual const char* GetFullDocumentation()
{
return
" include_directories([AFTER|BEFORE] [SYSTEM] dir1 dir2 ...)\n"
"Add the given directories to those searched by the compiler for "
"include files. By default the directories are appended onto "
"the current list of directories. This default behavior can be "
"changed by setting CMAKE_include_directories_BEFORE to ON. "
"By using BEFORE or AFTER you can select between appending and "
"prepending, independent from the default. "
"If the SYSTEM option is given the compiler will be told that the "
"directories are meant as system include directories on some "
"platforms.";
}
cmTypeMacro(cmIncludeDirectoryCommand, cmCommand);
protected:
// used internally
void AddDirectory(const char *arg, bool before, bool system);
};
#endif