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cmake/Source/cmparseMSBuildXML.py

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15 KiB

# This python script parses the spec files from MSBuild to create
# mappings from compiler options to IDE XML specifications. For
# more information see here:
# http://blogs.msdn.com/vcblog/archive/2008/12/16/msbuild-task.aspx
# "${PROGRAMFILES}/MSBuild/Microsoft.Cpp/v4.0/1033/cl.xml"
# "${PROGRAMFILES}/MSBuild/Microsoft.Cpp/v4.0/1033/lib.xml"
# "${PROGRAMFILES}/MSBuild/Microsoft.Cpp/v4.0/1033/link.xml"
# "${PROGRAMFILES}/MSBuild/Microsoft.Cpp/v4.0/V110/1033/cl.xml"
# "${PROGRAMFILES}/MSBuild/Microsoft.Cpp/v4.0/V110/1033/lib.xml"
# "${PROGRAMFILES}/MSBuild/Microsoft.Cpp/v4.0/V110/1033/link.xml"
# "${PROGRAMFILES}/MSBuild/Microsoft.Cpp/v4.0/v120/1033/cl.xml"
# "${PROGRAMFILES}/MSBuild/Microsoft.Cpp/v4.0/v120/1033/lib.xml"
# "${PROGRAMFILES}/MSBuild/Microsoft.Cpp/v4.0/v120/1033/link.xml"
# "${PROGRAMFILES}/MSBuild/Microsoft.Cpp/v4.0/V140/1033/cl.xml"
# "${PROGRAMFILES}/MSBuild/Microsoft.Cpp/v4.0/V140/1033/lib.xml"
# "${PROGRAMFILES}/MSBuild/Microsoft.Cpp/v4.0/V140/1033/link.xml"
#
# BoolProperty <Name>true|false</Name>
# simple example:
# <BoolProperty ReverseSwitch="Oy-" Name="OmitFramePointers"
# Category="Optimization" Switch="Oy">
# <BoolProperty.DisplayName> <BoolProperty.Description>
# <CLCompile>
# <OmitFramePointers>true</OmitFramePointers>
# </ClCompile>
#
# argument means it might be this: /MP3
# example with argument:
# <BoolProperty Name="MultiProcessorCompilation" Category="General" Switch="MP">
# <BoolProperty.DisplayName>
# <sys:String>Multi-processor Compilation</sys:String>
# </BoolProperty.DisplayName>
# <BoolProperty.Description>
# <sys:String>Multi-processor Compilation</sys:String>
# </BoolProperty.Description>
# <Argument Property="ProcessorNumber" IsRequired="false" />
# </BoolProperty>
# <CLCompile>
# <MultiProcessorCompilation>true</MultiProcessorCompilation>
# <ProcessorNumber>4</ProcessorNumber>
# </ClCompile>
# IntProperty
# not used AFIT
# <IntProperty Name="ProcessorNumber" Category="General" Visible="false">
# per config options example
# <EnableFiberSafeOptimizations Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</EnableFiberSafeOptimizations>
#
# EnumProperty
# <EnumProperty Name="Optimization" Category="Optimization">
# <EnumProperty.DisplayName>
# <sys:String>Optimization</sys:String>
# </EnumProperty.DisplayName>
# <EnumProperty.Description>
# <sys:String>Select option for code optimization; choose Custom to use specific optimization options. (/Od, /O1, /O2, /Ox)</sys:String>
# </EnumProperty.Description>
# <EnumValue Name="MaxSpeed" Switch="O2">
# <EnumValue.DisplayName>
# <sys:String>Maximize Speed</sys:String>
# </EnumValue.DisplayName>
# <EnumValue.Description>
# <sys:String>Equivalent to /Og /Oi /Ot /Oy /Ob2 /Gs /GF /Gy</sys:String>
# </EnumValue.Description>
# </EnumValue>
# <EnumValue Name="MinSpace" Switch="O1">
# <EnumValue.DisplayName>
# <sys:String>Minimize Size</sys:String>
# </EnumValue.DisplayName>
# <EnumValue.Description>
# <sys:String>Equivalent to /Og /Os /Oy /Ob2 /Gs /GF /Gy</sys:String>
# </EnumValue.Description>
# </EnumValue>
# example for O2 would be this:
# <Optimization>MaxSpeed</Optimization>
# example for O1 would be this:
# <Optimization>MinSpace</Optimization>
#
# StringListProperty
# <StringListProperty Name="PreprocessorDefinitions" Category="Preprocessor" Switch="D ">
# <StringListProperty.DisplayName>
# <sys:String>Preprocessor Definitions</sys:String>
# </StringListProperty.DisplayName>
# <StringListProperty.Description>
# <sys:String>Defines a preprocessing symbols for your source file.</sys:String>
# </StringListProperty.Description>
# </StringListProperty>
# <StringListProperty Subtype="folder" Name="AdditionalIncludeDirectories" Category="General" Switch="I">
# <StringListProperty.DisplayName>
# <sys:String>Additional Include Directories</sys:String>
# </StringListProperty.DisplayName>
# <StringListProperty.Description>
# <sys:String>Specifies one or more directories to add to the include path; separate with semi-colons if more than one. (/I[path])</sys:String>
# </StringListProperty.Description>
# </StringListProperty>
# StringProperty
# Example add bill include:
# <AdditionalIncludeDirectories>..\..\..\..\..\..\bill;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
import sys
from xml.dom.minidom import parse, parseString
def getText(node):
nodelist = node.childNodes
rc = ""
for child in nodelist:
if child.nodeType == child.TEXT_NODE:
rc = rc + child.data
return rc
def print_tree(document, spaces=""):
for i in range(len(document.childNodes)):
if document.childNodes[i].nodeType == document.childNodes[i].ELEMENT_NODE:
print spaces+str(document.childNodes[i].nodeName )
print_tree(document.childNodes[i],spaces+"----")
pass
###########################################################################################
#Data structure that stores a property of MSBuild
class Property:
#type = type of MSBuild property (ex. if the property is EnumProperty type should be "Enum")
#attributeNames = a list of any attributes that this property could have (ex. if this was a EnumProperty it should be ["Name","Category"])
#document = the dom file that's root node is the Property node (ex. if you were parsing a BoolProperty the root node should be something like <BoolProperty Name="RegisterOutput" Category="General" IncludeInCommandLine="false">
def __init__(self,type,attributeNames,document=None):
self.suffix_type = "Property"
self.prefix_type = type
self.attributeNames = attributeNames
self.attributes = {}
self.DisplayName = ""
self.Description = ""
self.argumentProperty = ""
self.argumentIsRequired = ""
self.values = []
if document is not None:
self.populate(document)
pass
#document = the dom file that's root node is the Property node (ex. if you were parsing a BoolProperty the root node should be something like <BoolProperty Name="RegisterOutput" Category="General" IncludeInCommandLine="false">
#spaces = do not use
def populate(self,document, spaces = ""):
if document.nodeName == self.prefix_type+self.suffix_type:
for i in self.attributeNames:
self.attributes[i] = document.getAttribute(i)
for i in range(len(document.childNodes)):
child = document.childNodes[i]
if child.nodeType == child.ELEMENT_NODE:
if child.nodeName == self.prefix_type+self.suffix_type+".DisplayName":
self.DisplayName = getText(child.childNodes[1])
if child.nodeName == self.prefix_type+self.suffix_type+".Description":
self.Description = getText(child.childNodes[1])
if child.nodeName == "Argument":
self.argumentProperty = child.getAttribute("Property")
self.argumentIsRequired = child.getAttribute("IsRequired")
if child.nodeName == self.prefix_type+"Value":
va = Property(self.prefix_type,["Name","DisplayName","Switch"])
va.suffix_type = "Value"
va.populate(child)
self.values.append(va)
self.populate(child,spaces+"----")
pass
#toString function
def __str__(self):
toReturn = self.prefix_type+self.suffix_type+":"
for i in self.attributeNames:
toReturn += "\n "+i+": "+self.attributes[i]
if self.argumentProperty != "":
toReturn += "\n Argument:\n Property: "+self.argumentProperty+"\n IsRequired: "+self.argumentIsRequired
for i in self.values:
toReturn+="\n "+str(i).replace("\n","\n ")
return toReturn
###########################################################################################
###########################################################################################
#Class that populates itself from an MSBuild file and outputs it in CMake
#format
class MSBuildToCMake:
#document = the entire MSBuild xml file
def __init__(self,document=None):
self.enumProperties = []
self.stringProperties = []
self.stringListProperties = []
self.boolProperties = []
self.intProperties = []
if document!=None :
self.populate(document)
pass
#document = the entire MSBuild xml file
#spaces = don't use
#To add a new property (if they exist) copy and paste this code and fill in appropriate places
#
#if child.nodeName == "<Name>Property":
# self.<Name>Properties.append(Property("<Name>",[<List of attributes>],child))
#
#Replace <Name> with the name of the new property (ex. if property is StringProperty replace <Name> with String)
#Replace <List of attributes> with a list of attributes in your property's root node
#in the __init__ function add the line self.<Name>Properties = []
#
#That is all that is required to add new properties
#
def populate(self,document, spaces=""):
for i in range(len(document.childNodes)):
child = document.childNodes[i]
if child.nodeType == child.ELEMENT_NODE:
if child.nodeName == "EnumProperty":
self.enumProperties.append(Property("Enum",["Name","Category"],child))
if child.nodeName == "StringProperty":
self.stringProperties.append(Property("String",["Name","Subtype","Separator","Category","Visible","IncludeInCommandLine","Switch","DisplayName","ReadOnly"],child))
if child.nodeName == "StringListProperty":
self.stringListProperties.append(Property("StringList",["Name","Category","Switch","DisplayName","Subtype"],child))
if child.nodeName == "BoolProperty":
self.boolProperties.append(Property("Bool",["ReverseSwitch","Name","Category","Switch","DisplayName","SwitchPrefix","IncludeInCommandLine"],child))
if child.nodeName == "IntProperty":
self.intProperties.append(Property("Int",["Name","Category","Visible"],child))
self.populate(child,spaces+"----")
pass
#outputs information that CMake needs to know about MSBuild xml files
def toCMake(self):
toReturn = "static cmVS7FlagTable cmVS10CxxTable[] =\n{\n"
toReturn += "\n //Enum Properties\n"
lastProp = {}
for i in self.enumProperties:
if i.attributes["Name"] == "CompileAsManaged":
#write these out after the rest of the enumProperties
lastProp = i
continue
for j in i.values:
#hardcore Brad King's manual fixes for cmVS10CLFlagTable.h
if i.attributes["Name"] == "PrecompiledHeader" and j.attributes["Switch"] != "":
toReturn+=" {\""+i.attributes["Name"]+"\", \""+j.attributes["Switch"]+"\",\n \""+j.attributes["DisplayName"]+"\", \""+j.attributes["Name"]+"\",\n cmVS7FlagTable::UserValueIgnored | cmVS7FlagTable::Continue},\n"
else:
#default (normal, non-hardcoded) case
toReturn+=" {\""+i.attributes["Name"]+"\", \""+j.attributes["Switch"]+"\",\n \""+j.attributes["DisplayName"]+"\", \""+j.attributes["Name"]+"\", 0},\n"
toReturn += "\n"
if lastProp != {}:
for j in lastProp.values:
toReturn+=" {\""+lastProp.attributes["Name"]+"\", \""+j.attributes["Switch"]+"\",\n \""+j.attributes["DisplayName"]+"\", \""+j.attributes["Name"]+"\", 0},\n"
toReturn += "\n"
toReturn += "\n //Bool Properties\n"
for i in self.boolProperties:
if i.argumentProperty == "":
if i.attributes["ReverseSwitch"] != "":
toReturn += " {\""+i.attributes["Name"]+"\", \""+i.attributes["ReverseSwitch"]+"\", \"\", \"false\", 0},\n"
if i.attributes["Switch"] != "":
toReturn += " {\""+i.attributes["Name"]+"\", \""+i.attributes["Switch"]+"\", \"\", \"true\", 0},\n"
toReturn += "\n //Bool Properties With Argument\n"
for i in self.boolProperties:
if i.argumentProperty != "":
if i.attributes["ReverseSwitch"] != "":
toReturn += " {\""+i.attributes["Name"]+"\", \""+i.attributes["ReverseSwitch"]+"\", \"\", \"false\",\n cmVS7FlagTable::UserValueIgnored | cmVS7FlagTable::Continue},\n"
toReturn += " {\""+i.attributes["Name"]+"\", \""+i.attributes["ReverseSwitch"]+"\", \""+i.attributes["DisplayName"]+"\", \"\",\n cmVS7FlagTable::UserValueRequired},\n"
if i.attributes["Switch"] != "":
toReturn += " {\""+i.attributes["Name"]+"\", \""+i.attributes["Switch"]+"\", \"\", \"true\",\n cmVS7FlagTable::UserValueIgnored | cmVS7FlagTable::Continue},\n"
toReturn += " {\""+i.argumentProperty+"\", \""+i.attributes["Switch"]+"\", \""+i.attributes["DisplayName"]+"\", \"\",\n cmVS7FlagTable::UserValueRequired},\n"
toReturn += "\n //String List Properties\n"
for i in self.stringListProperties:
if i.attributes["Switch"] == "":
toReturn += " // Skip [" + i.attributes["Name"] + "] - no command line Switch.\n";
else:
toReturn +=" {\""+i.attributes["Name"]+"\", \""+i.attributes["Switch"]+"\",\n \""+i.attributes["DisplayName"]+"\",\n \"\", cmVS7FlagTable::UserValue | cmVS7FlagTable::SemicolonAppendable},\n"
toReturn += "\n //String Properties\n"
for i in self.stringProperties:
if i.attributes["Switch"] == "":
if i.attributes["Name"] == "PrecompiledHeaderFile":
#more hardcoding
toReturn += " {\"PrecompiledHeaderFile\", \"Yc\",\n"
toReturn += " \"Precompiled Header Name\",\n"
toReturn += " \"\", cmVS7FlagTable::UserValueRequired},\n"
toReturn += " {\"PrecompiledHeaderFile\", \"Yu\",\n"
toReturn += " \"Precompiled Header Name\",\n"
toReturn += " \"\", cmVS7FlagTable::UserValueRequired},\n"
else:
toReturn += " // Skip [" + i.attributes["Name"] + "] - no command line Switch.\n";
else:
toReturn +=" {\""+i.attributes["Name"]+"\", \""+i.attributes["Switch"]+i.attributes["Separator"]+"\",\n \""+i.attributes["DisplayName"]+"\",\n \"\", cmVS7FlagTable::UserValue},\n"
toReturn += " {0,0,0,0,0}\n};"
return toReturn
pass
#toString function
def __str__(self):
toReturn = ""
allList = [self.enumProperties,self.stringProperties,self.stringListProperties,self.boolProperties,self.intProperties]
for p in allList:
for i in p:
toReturn += "==================================================\n"+str(i).replace("\n","\n ")+"\n==================================================\n"
return toReturn
###########################################################################################
###########################################################################################
# main function
def main(argv):
xml_file = None
help = """
Please specify an input xml file with -x
Exiting...
Have a nice day :)"""
for i in range(0,len(argv)):
if argv[i] == "-x":
xml_file = argv[i+1]
if argv[i] == "-h":
print help
sys.exit(0)
pass
if xml_file == None:
print help
sys.exit(1)
f = open(xml_file,"r")
xml_str = f.read()
xml_dom = parseString(xml_str)
convertor = MSBuildToCMake(xml_dom)
print convertor.toCMake()
xml_dom.unlink()
###########################################################################################
# main entry point
if __name__ == "__main__":
main(sys.argv)
sys.exit(0)