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83 lines
2.4 KiB
83 lines
2.4 KiB
/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#ifndef cmFindLibraryCommand_h
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#define cmFindLibraryCommand_h
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#include "cmFindBase.h"
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/** \class cmFindLibraryCommand
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* \brief Define a command to search for a library.
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*
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* cmFindLibraryCommand is used to define a CMake variable
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* that specifies a library. The command searches for a given
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* file in a list of directories.
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*/
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class cmFindLibraryCommand : public cmFindBase
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{
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public:
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cmFindLibraryCommand();
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/**
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* This is a virtual constructor for the command.
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*/
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virtual cmCommand* Clone()
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{
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return new cmFindLibraryCommand;
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}
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/**
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* This is called when the command is first encountered in
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* the CMakeLists.txt file.
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*/
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virtual bool InitialPass(std::vector<std::string> const& args,
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cmExecutionStatus &status);
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/**
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* This determines if the command is invoked when in script mode.
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*/
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virtual bool IsScriptable() const { return true; }
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/**
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* The name of the command as specified in CMakeList.txt.
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*/
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virtual const char* GetName() const {return "find_library";}
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/**
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* Succinct documentation.
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*/
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virtual const char* GetTerseDocumentation() const
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{
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return "Find a library.";
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}
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cmTypeMacro(cmFindLibraryCommand, cmFindBase);
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protected:
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void AddArchitecturePaths(const char* suffix);
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void AddArchitecturePath(std::string const& dir,
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std::string::size_type start_pos,
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const char* suffix,
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bool fresh = true);
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std::string FindLibrary();
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virtual void GenerateDocumentation();
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private:
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std::string FindNormalLibrary();
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std::string FindNormalLibraryNamesPerDir();
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std::string FindNormalLibraryDirsPerName();
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std::string FindFrameworkLibrary();
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std::string FindFrameworkLibraryNamesPerDir();
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std::string FindFrameworkLibraryDirsPerName();
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};
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#endif
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