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235 lines
5.7 KiB
235 lines
5.7 KiB
///////////////////////////////////////////////////////////////////////////////
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//
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/// \file lz_decoder.h
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/// \brief LZ out window
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///
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// Authors: Igor Pavlov
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// Lasse Collin
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//
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// This file has been put into the public domain.
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// You can do whatever you want with this file.
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//
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///////////////////////////////////////////////////////////////////////////////
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#ifndef LZMA_LZ_DECODER_H
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#define LZMA_LZ_DECODER_H
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#include "common.h"
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typedef struct {
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/// Pointer to the dictionary buffer. It can be an allocated buffer
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/// internal to liblzma, or it can a be a buffer given by the
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/// application when in single-call mode (not implemented yet).
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uint8_t *buf;
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/// Write position in dictionary. The next byte will be written to
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/// buf[pos].
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size_t pos;
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/// Indicates how full the dictionary is. This is used by
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/// dict_is_distance_valid() to detect corrupt files that would
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/// read beyond the beginning of the dictionary.
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size_t full;
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/// Write limit
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size_t limit;
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/// Size of the dictionary
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size_t size;
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/// True when dictionary should be reset before decoding more data.
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bool need_reset;
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} lzma_dict;
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typedef struct {
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size_t dict_size;
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const uint8_t *preset_dict;
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size_t preset_dict_size;
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} lzma_lz_options;
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typedef struct {
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/// Data specific to the LZ-based decoder
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void *coder;
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/// Function to decode from in[] to *dict
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lzma_ret (*code)(void *coder,
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lzma_dict *restrict dict, const uint8_t *restrict in,
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size_t *restrict in_pos, size_t in_size);
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void (*reset)(void *coder, const void *options);
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/// Set the uncompressed size
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void (*set_uncompressed)(void *coder, lzma_vli uncompressed_size);
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/// Free allocated resources
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void (*end)(void *coder, const lzma_allocator *allocator);
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} lzma_lz_decoder;
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#define LZMA_LZ_DECODER_INIT \
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(lzma_lz_decoder){ \
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.coder = NULL, \
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.code = NULL, \
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.reset = NULL, \
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.set_uncompressed = NULL, \
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.end = NULL, \
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}
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extern lzma_ret lzma_lz_decoder_init(lzma_next_coder *next,
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const lzma_allocator *allocator,
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const lzma_filter_info *filters,
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lzma_ret (*lz_init)(lzma_lz_decoder *lz,
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const lzma_allocator *allocator, const void *options,
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lzma_lz_options *lz_options));
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extern uint64_t lzma_lz_decoder_memusage(size_t dictionary_size);
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extern void lzma_lz_decoder_uncompressed(
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void *coder, lzma_vli uncompressed_size);
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//////////////////////
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// Inline functions //
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//////////////////////
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/// Get a byte from the history buffer.
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static inline uint8_t
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dict_get(const lzma_dict *const dict, const uint32_t distance)
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{
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return dict->buf[dict->pos - distance - 1
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+ (distance < dict->pos ? 0 : dict->size)];
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}
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/// Test if dictionary is empty.
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static inline bool
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dict_is_empty(const lzma_dict *const dict)
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{
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return dict->full == 0;
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}
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/// Validate the match distance
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static inline bool
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dict_is_distance_valid(const lzma_dict *const dict, const size_t distance)
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{
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return dict->full > distance;
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}
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/// Repeat *len bytes at distance.
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static inline bool
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dict_repeat(lzma_dict *dict, uint32_t distance, uint32_t *len)
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{
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// Don't write past the end of the dictionary.
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const size_t dict_avail = dict->limit - dict->pos;
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uint32_t left = my_min(dict_avail, *len);
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*len -= left;
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// Repeat a block of data from the history. Because memcpy() is faster
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// than copying byte by byte in a loop, the copying process gets split
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// into three cases.
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if (distance < left) {
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// Source and target areas overlap, thus we can't use
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// memcpy() nor even memmove() safely.
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do {
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dict->buf[dict->pos] = dict_get(dict, distance);
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++dict->pos;
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} while (--left > 0);
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} else if (distance < dict->pos) {
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// The easiest and fastest case
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memcpy(dict->buf + dict->pos,
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dict->buf + dict->pos - distance - 1,
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left);
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dict->pos += left;
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} else {
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// The bigger the dictionary, the more rare this
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// case occurs. We need to "wrap" the dict, thus
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// we might need two memcpy() to copy all the data.
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assert(dict->full == dict->size);
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const uint32_t copy_pos
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= dict->pos - distance - 1 + dict->size;
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uint32_t copy_size = dict->size - copy_pos;
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if (copy_size < left) {
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memmove(dict->buf + dict->pos, dict->buf + copy_pos,
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copy_size);
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dict->pos += copy_size;
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copy_size = left - copy_size;
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memcpy(dict->buf + dict->pos, dict->buf, copy_size);
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dict->pos += copy_size;
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} else {
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memmove(dict->buf + dict->pos, dict->buf + copy_pos,
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left);
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dict->pos += left;
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}
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}
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// Update how full the dictionary is.
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if (dict->full < dict->pos)
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dict->full = dict->pos;
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return unlikely(*len != 0);
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}
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/// Puts one byte into the dictionary. Returns true if the dictionary was
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/// already full and the byte couldn't be added.
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static inline bool
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dict_put(lzma_dict *dict, uint8_t byte)
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{
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if (unlikely(dict->pos == dict->limit))
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return true;
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dict->buf[dict->pos++] = byte;
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if (dict->pos > dict->full)
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dict->full = dict->pos;
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return false;
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}
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/// Copies arbitrary amount of data into the dictionary.
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static inline void
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dict_write(lzma_dict *restrict dict, const uint8_t *restrict in,
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size_t *restrict in_pos, size_t in_size,
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size_t *restrict left)
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{
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// NOTE: If we are being given more data than the size of the
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// dictionary, it could be possible to optimize the LZ decoder
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// so that not everything needs to go through the dictionary.
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// This shouldn't be very common thing in practice though, and
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// the slowdown of one extra memcpy() isn't bad compared to how
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// much time it would have taken if the data were compressed.
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if (in_size - *in_pos > *left)
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in_size = *in_pos + *left;
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*left -= lzma_bufcpy(in, in_pos, in_size,
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dict->buf, &dict->pos, dict->limit);
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if (dict->pos > dict->full)
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dict->full = dict->pos;
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return;
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}
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static inline void
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dict_reset(lzma_dict *dict)
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{
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dict->need_reset = true;
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return;
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}
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#endif
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