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108 lines
4.2 KiB
108 lines
4.2 KiB
UNITY_BUILD
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-----------
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.. versionadded:: 3.16
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When this property is set to true, the target source files will be combined
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into batches for faster compilation. This is done by creating a (set of)
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unity sources which ``#include`` the original sources, then compiling these
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unity sources instead of the originals. This is known as a *Unity* or *Jumbo*
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build.
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CMake provides different algorithms for selecting which sources are grouped
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together into a *bucket*. Algorithm selection is decided by the
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:prop_tgt:`UNITY_BUILD_MODE` target property, which has the following acceptable
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values:
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* ``BATCH``
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When in this mode CMake determines which files are grouped together.
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The :prop_tgt:`UNITY_BUILD_BATCH_SIZE` property controls the upper limit on
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how many sources can be combined per unity source file.
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* ``GROUP``
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When in this mode each target explicitly specifies how to group
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source files. Each source file that has the same
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:prop_sf:`UNITY_GROUP` value will be grouped together. Any sources
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that don't have this property will be compiled individually. The
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:prop_tgt:`UNITY_BUILD_BATCH_SIZE` property is ignored when using
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this mode.
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If no explicit :prop_tgt:`UNITY_BUILD_MODE` has been specified, CMake will
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default to ``BATCH``.
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Unity builds are supported for the following languages:
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``C``
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.. versionadded:: 3.16
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``CXX``
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.. versionadded:: 3.16
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``CUDA``
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.. versionadded:: 3.31
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``OBJC``
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.. versionadded:: 3.29
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``OBJCXX``
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.. versionadded:: 3.29
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For targets that mix source files from more than one language, CMake
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separates the languages such that each generated unity source file only
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contains sources for a single language.
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This property is initialized by the value of the :variable:`CMAKE_UNITY_BUILD`
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variable when a target is created.
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.. note::
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Projects should not directly set the ``UNITY_BUILD`` property or its
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associated :variable:`CMAKE_UNITY_BUILD` variable to true. Depending
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on the capabilities of the build machine and compiler used, it might or
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might not be appropriate to enable unity builds. Therefore, this feature
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should be under developer control, which would normally be through the
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developer choosing whether or not to set the :variable:`CMAKE_UNITY_BUILD`
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variable on the :manual:`cmake(1)` command line or some other equivalent
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method. However, it IS recommended to set the ``UNITY_BUILD`` target
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property to false if it is known that enabling unity builds for the
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target can lead to problems.
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ODR (One definition rule) errors
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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When multiple source files are included into one source file, as is done
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for unity builds, it can potentially lead to ODR errors. CMake provides
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a number of measures to help address such problems:
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* Any source file that has a non-empty :prop_sf:`COMPILE_OPTIONS`,
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:prop_sf:`COMPILE_DEFINITIONS`, :prop_sf:`COMPILE_FLAGS`, or
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:prop_sf:`INCLUDE_DIRECTORIES` source property will not be combined
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into a unity source.
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* Any source file which is scanned for C++ module sources via
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:prop_tgt:`CXX_SCAN_FOR_MODULES`, :prop_sf:`CXX_SCAN_FOR_MODULES`, or
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membership of a ``CXX_MODULES`` file set will not be combined into a unity
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source. See :manual:`cmake-cxxmodules(7)` for details.
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* Projects can prevent an individual source file from being combined into
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a unity source by setting its :prop_sf:`SKIP_UNITY_BUILD_INCLUSION`
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source property to true. This can be a more effective way to prevent
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problems with specific files than disabling unity builds for an entire
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target.
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* Projects can set :prop_tgt:`UNITY_BUILD_UNIQUE_ID` to cause a valid
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C-identifier to be generated which is unique per file in a unity
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build. This can be used to avoid problems with anonymous namespaces
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in unity builds.
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* The :prop_tgt:`UNITY_BUILD_CODE_BEFORE_INCLUDE` and
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:prop_tgt:`UNITY_BUILD_CODE_AFTER_INCLUDE` target properties can be used
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to inject code into the unity source files before and after every
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``#include`` statement.
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* The order of source files added to the target via commands like
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:command:`add_library`, :command:`add_executable` or
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:command:`target_sources` will be preserved in the generated unity source
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files. This can be used to manually enforce a specific grouping based on
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the :prop_tgt:`UNITY_BUILD_BATCH_SIZE` target property.
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