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///////////////////////////////////////////////////////////////////////////////
//
/// \file fastpos.h
/// \brief Kind of two-bit version of bit scan reverse
///
// Authors: Igor Pavlov
// Lasse Collin
//
// This file has been put into the public domain.
// You can do whatever you want with this file.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef LZMA_FASTPOS_H
#define LZMA_FASTPOS_H
// LZMA encodes match distances (positions) by storing the highest two
// bits using a six-bit value [0, 63], and then the missing lower bits.
// Dictionary size is also stored using this encoding in the new .lzma
// file format header.
//
// fastpos.h provides a way to quickly find out the correct six-bit
// values. The following table gives some examples of this encoding:
//
// pos return
// 0 0
// 1 1
// 2 2
// 3 3
// 4 4
// 5 4
// 6 5
// 7 5
// 8 6
// 11 6
// 12 7
// ... ...
// 15 7
// 16 8
// 17 8
// ... ...
// 23 8
// 24 9
// 25 9
// ... ...
//
//
// Provided functions or macros
// ----------------------------
//
// get_pos_slot(pos) is the basic version. get_pos_slot_2(pos)
// assumes that pos >= FULL_DISTANCES, thus the result is at least
// FULL_DISTANCES_BITS * 2. Using get_pos_slot(pos) instead of
// get_pos_slot_2(pos) would give the same result, but get_pos_slot_2(pos)
// should be tiny bit faster due to the assumption being made.
//
//
// Size vs. speed
// --------------
//
// With some CPUs that have fast BSR (bit scan reverse) instruction, the
// size optimized version is slightly faster than the bigger table based
// approach. Such CPUs include Intel Pentium Pro, Pentium II, Pentium III
// and Core 2 (possibly others). AMD K7 seems to have slower BSR, but that
// would still have speed roughly comparable to the table version. Older
// x86 CPUs like the original Pentium have very slow BSR; on those systems
// the table version is a lot faster.
//
// On some CPUs, the table version is a lot faster when using position
// dependent code, but with position independent code the size optimized
// version is slightly faster. This occurs at least on 32-bit SPARC (no
// ASM optimizations).
//
// I'm making the table version the default, because that has good speed
// on all systems I have tried. The size optimized version is sometimes
// slightly faster, but sometimes it is a lot slower.
#include "config.h"
#ifdef HAVE_SMALL
# define get_pos_slot(pos) ((pos) <= 4 ? (pos) : get_pos_slot_2(pos))
static inline uint32_t
get_pos_slot_2(uint32_t pos)
{
const uint32_t i = bsr32(pos);
return (i + i) + ((pos >> (i - 1)) & 1);
}
#else
#define FASTPOS_BITS 13
extern const uint8_t lzma_fastpos[1 << FASTPOS_BITS];
#define fastpos_shift(extra, n) \
((extra) + (n) * (FASTPOS_BITS - 1))
#define fastpos_limit(extra, n) \
(UINT32_C(1) << (FASTPOS_BITS + fastpos_shift(extra, n)))
#define fastpos_result(pos, extra, n) \
lzma_fastpos[(pos) >> fastpos_shift(extra, n)] \
+ 2 * fastpos_shift(extra, n)
static inline uint32_t
get_pos_slot(uint32_t pos)
{
// If it is small enough, we can pick the result directly from
// the precalculated table.
if (pos < fastpos_limit(0, 0))
return lzma_fastpos[pos];
if (pos < fastpos_limit(0, 1))
return fastpos_result(pos, 0, 1);
return fastpos_result(pos, 0, 2);
}
#ifdef FULL_DISTANCES_BITS
static inline uint32_t
get_pos_slot_2(uint32_t pos)
{
assert(pos >= FULL_DISTANCES);
if (pos < fastpos_limit(FULL_DISTANCES_BITS - 1, 0))
return fastpos_result(pos, FULL_DISTANCES_BITS - 1, 0);
if (pos < fastpos_limit(FULL_DISTANCES_BITS - 1, 1))
return fastpos_result(pos, FULL_DISTANCES_BITS - 1, 1);
return fastpos_result(pos, FULL_DISTANCES_BITS - 1, 2);
}
#endif
#endif
#endif