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/* BEGIN_COMMON_COPYRIGHT_HEADER
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* (c)LGPL2+
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*
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* LXDE-Qt - a lightweight, Qt based, desktop toolset
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* http://razor-qt.org
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*
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* Copyright: 2012 Razor team
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* Authors:
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* Johannes Zellner <webmaster@nebulon.de>
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*
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* This program or library is free software; you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General
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* Public License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA
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*
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* END_COMMON_COPYRIGHT_HEADER */
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#include "audiodevice.h"
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#include "audioengine.h"
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AudioDevice::AudioDevice(AudioDeviceType t, AudioEngine *engine, QObject *parent) :
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QObject(parent),
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m_engine(engine),
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m_volume(0),
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m_mute(false),
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m_type(t),
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m_index(0)
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{
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}
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AudioDevice::~AudioDevice()
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{
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}
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void AudioDevice::setName(const QString &name)
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{
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if (m_name == name)
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return;
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m_name = name;
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emit nameChanged(m_name);
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}
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void AudioDevice::setDescription(const QString &description)
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{
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if (m_description == description)
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return;
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m_description = description;
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emit descriptionChanged(m_description);
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}
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void AudioDevice::setIndex(uint index)
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{
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if (m_index == index)
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return;
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m_index = index;
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emit indexChanged(index);
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}
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// this is just for setting the internal volume
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void AudioDevice::setVolumeNoCommit(int volume)
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{
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if (m_engine)
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volume = m_engine->volumeBounded(volume, this);
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if (m_volume == volume)
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return;
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m_volume = volume;
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emit volumeChanged(m_volume);
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}
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void AudioDevice::toggleMute()
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{
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setMute(!m_mute);
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}
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void AudioDevice::setMute(bool state)
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{
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if (m_mute == state)
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return;
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setMuteNoCommit(state);
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if (m_engine)
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m_engine->setMute(this, state);
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}
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void AudioDevice::setMuteNoCommit(bool state)
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{
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if (m_mute == state)
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return;
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m_mute = state;
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emit muteChanged(m_mute);
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}
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// this performs a volume change on the device
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void AudioDevice::setVolume(int volume)
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{
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if (m_volume == volume)
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return;
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setVolumeNoCommit(volume);
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setMute(false);
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if (m_engine)
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m_engine->commitDeviceVolume(this);
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}
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