/* BEGIN_COMMON_COPYRIGHT_HEADER * (c)LGPL2+ * * LXDE-Qt - a lightweight, Qt based, desktop toolset * http://razor-qt.org * * Copyright: 2012 Razor team * Authors: * Johannes Zellner * * This program or library is free software; you can redistribute it * and/or modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * You should have received a copy of the GNU Lesser General * Public License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA * * END_COMMON_COPYRIGHT_HEADER */ #include "audiodevice.h" #include "audioengine.h" AudioDevice::AudioDevice(AudioDeviceType t, AudioEngine *engine, QObject *parent) : QObject(parent), m_engine(engine), m_volume(0), m_mute(false), m_type(t), m_index(0) { } AudioDevice::~AudioDevice() { } void AudioDevice::setName(const QString &name) { if (m_name == name) return; m_name = name; emit nameChanged(m_name); } void AudioDevice::setDescription(const QString &description) { if (m_description == description) return; m_description = description; emit descriptionChanged(m_description); } void AudioDevice::setIndex(uint index) { if (m_index == index) return; m_index = index; emit indexChanged(index); } // this is just for setting the internal volume void AudioDevice::setVolumeNoCommit(int volume) { if (m_engine) volume = qBound(0, volume, m_engine->volumeMax(this)); if (m_volume == volume) return; m_volume = volume; emit volumeChanged(m_volume); } void AudioDevice::toggleMute() { setMute(!m_mute); } void AudioDevice::setMute(bool state) { if (m_mute == state) return; setMuteNoCommit(state); if (m_engine) m_engine->setMute(this, state); } void AudioDevice::setMuteNoCommit(bool state) { if (m_mute == state) return; m_mute = state; emit muteChanged(m_mute); } // this performs a volume change on the device void AudioDevice::setVolume(int volume) { if (m_volume == volume) return; setVolumeNoCommit(volume); setMute(false); if (m_engine) m_engine->commitDeviceVolume(this); }