/* This file is part of Konsole, KDE's terminal. Copyright 2007-2008 by Robert Knight Copyright 1997,1998 by Lars Doelle This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef SCREEN_H #define SCREEN_H // Qt #include #include #include // Konsole #include "Character.h" #include "History.h" #define MODE_Origin 0 #define MODE_Wrap 1 #define MODE_Insert 2 #define MODE_Screen 3 #define MODE_Cursor 4 #define MODE_NewLine 5 #define MODES_SCREEN 6 namespace Konsole { class TerminalCharacterDecoder; /** \brief An image of characters with associated attributes. The terminal emulation ( Emulation ) receives a serial stream of characters from the program currently running in the terminal. From this stream it creates an image of characters which is ultimately rendered by the display widget ( TerminalDisplay ). Some types of emulation may have more than one screen image. getImage() is used to retrieve the currently visible image which is then used by the display widget to draw the output from the terminal. The number of lines of output history which are kept in addition to the current screen image depends on the history scroll being used to store the output. The scroll is specified using setScroll() The output history can be retrieved using writeToStream() The screen image has a selection associated with it, specified using setSelectionStart() and setSelectionEnd(). The selected text can be retrieved using selectedText(). When getImage() is used to retrieve the visible image, characters which are part of the selection have their colours inverted. */ class Screen { public: /** Construct a new screen image of size @p lines by @p columns. */ Screen(int lines, int columns); ~Screen(); // VT100/2 Operations // Cursor Movement /** * Move the cursor up by @p n lines. The cursor will stop at the * top margin. */ void cursorUp(int n); /** * Move the cursor down by @p n lines. The cursor will stop at the * bottom margin. */ void cursorDown(int n); /** * Move the cursor to the left by @p n columns. * The cursor will stop at the first column. */ void cursorLeft(int n); /** * Move the cursor to the right by @p n columns. * The cursor will stop at the right-most column. */ void cursorRight(int n); /** Position the cursor on line @p y. */ void setCursorY(int y); /** Position the cursor at column @p x. */ void setCursorX(int x); /** Position the cursor at line @p y, column @p x. */ void setCursorYX(int y, int x); /** * Sets the margins for scrolling the screen. * * @param topLine The top line of the new scrolling margin. * @param bottomLine The bottom line of the new scrolling margin. */ void setMargins(int topLine , int bottomLine); /** Returns the top line of the scrolling region. */ int topMargin() const; /** Returns the bottom line of the scrolling region. */ int bottomMargin() const; /** * Resets the scrolling margins back to the top and bottom lines * of the screen. */ void setDefaultMargins(); /** * Moves the cursor down one line, if the MODE_NewLine mode * flag is enabled then the cursor is returned to the leftmost * column first. * * Equivalent to NextLine() if the MODE_NewLine flag is set * or index() otherwise. */ void newLine(); /** * Moves the cursor down one line and positions it at the beginning * of the line. Equivalent to calling Return() followed by index() */ void nextLine(); /** * Move the cursor down one line. If the cursor is on the bottom * line of the scrolling region (as returned by bottomMargin()) the * scrolling region is scrolled up by one line instead. */ void index(); /** * Move the cursor up one line. If the cursor is on the top line * of the scrolling region (as returned by topMargin()) the scrolling * region is scrolled down by one line instead. */ void reverseIndex(); /** * Scroll the scrolling region of the screen up by @p n lines. * The scrolling region is initially the whole screen, but can be changed * using setMargins() */ void scrollUp(int n); /** * Scroll the scrolling region of the screen down by @p n lines. * The scrolling region is initially the whole screen, but can be changed * using setMargins() */ void scrollDown(int n); /** * Moves the cursor to the beginning of the current line. * Equivalent to setCursorX(0) */ void toStartOfLine(); /** * Moves the cursor one column to the left and erases the character * at the new cursor position. */ void backspace(); /** Moves the cursor @p n tab-stops to the right. */ void tab(int n = 1); /** Moves the cursor @p n tab-stops to the left. */ void backtab(int n); // Editing /** * Erase @p n characters beginning from the current cursor position. * This is equivalent to over-writing @p n characters starting with the current * cursor position with spaces. * If @p n is 0 then one character is erased. */ void eraseChars(int n); /** * Delete @p n characters beginning from the current cursor position. * If @p n is 0 then one character is deleted. */ void deleteChars(int n); /** * Insert @p n blank characters beginning from the current cursor position. * The position of the cursor is not altered. * If @p n is 0 then one character is inserted. */ void insertChars(int n); /** * Repeat the preceeding graphic character @count times, including SPACE. * If @count is 0 then the character is repeated once. */ void repeatChars(int count); /** * Removes @p n lines beginning from the current cursor position. * The position of the cursor is not altered. * If @p n is 0 then one line is removed. */ void deleteLines(int n); /** * Inserts @p lines beginning from the current cursor position. * The position of the cursor is not altered. * If @p n is 0 then one line is inserted. */ void insertLines(int n); /** Clears all the tab stops. */ void clearTabStops(); /** Sets or removes a tab stop at the cursor's current column. */ void changeTabStop(bool set); /** Resets (clears) the specified screen @p mode. */ void resetMode(int mode); /** Sets (enables) the specified screen @p mode. */ void setMode(int mode); /** * Saves the state of the specified screen @p mode. It can be restored * using restoreMode() */ void saveMode(int mode); /** Restores the state of a screen @p mode saved by calling saveMode() */ void restoreMode(int mode); /** Returns whether the specified screen @p mode is enabled or not .*/ bool getMode(int mode) const; /** * Saves the current position and appearance (text color and style) of the cursor. * It can be restored by calling restoreCursor() */ void saveCursor(); /** Restores the position and appearance of the cursor. See saveCursor() */ void restoreCursor(); /** Clear the whole screen, moving the current screen contents into the history first. */ void clearEntireScreen(); /** * Clear the area of the screen from the current cursor position to the end of * the screen. */ void clearToEndOfScreen(); /** * Clear the area of the screen from the current cursor position to the start * of the screen. */ void clearToBeginOfScreen(); /** Clears the whole of the line on which the cursor is currently positioned. */ void clearEntireLine(); /** Clears from the current cursor position to the end of the line. */ void clearToEndOfLine(); /** Clears from the current cursor position to the beginning of the line. */ void clearToBeginOfLine(); /** Fills the entire screen with the letter 'E' */ void helpAlign(); /** * Enables the given @p rendition flag. Rendition flags control the appearance * of characters on the screen. * * @see Character::rendition */ void setRendition(int rendition); /** * Disables the given @p rendition flag. Rendition flags control the appearance * of characters on the screen. * * @see Character::rendition */ void resetRendition(int rendition); /** * Sets the cursor's foreground color. * @param space The color space used by the @p color argument * @param color The new foreground color. The meaning of this depends on * the color @p space used. * * @see CharacterColor */ void setForeColor(int space, int color); /** * Sets the cursor's background color. * @param space The color space used by the @p color argumnet. * @param color The new background color. The meaning of this depends on * the color @p space used. * * @see CharacterColor */ void setBackColor(int space, int color); /** * Resets the cursor's color back to the default and sets the * character's rendition flags back to the default settings. */ void setDefaultRendition(); /** Returns the column which the cursor is positioned at. */ int getCursorX() const; /** Returns the line which the cursor is positioned on. */ int getCursorY() const; /** Clear the entire screen and move the cursor to the home position. * Equivalent to calling clearEntireScreen() followed by home(). */ void clear(); /** * Sets the position of the cursor to the 'home' position at the top-left * corner of the screen (0,0) */ void home(); /** * Resets the state of the screen. This resets the various screen modes * back to their default states. The cursor style and colors are reset * (as if setDefaultRendition() had been called) * *
    *
  • Line wrapping is enabled.
  • *
  • Origin mode is disabled.
  • *
  • Insert mode is disabled.
  • *
  • Cursor mode is enabled. TODO Document me
  • *
  • Screen mode is disabled. TODO Document me
  • *
  • New line mode is disabled. TODO Document me
  • *
* * If @p clearScreen is true then the screen contents are erased entirely, * otherwise they are unaltered. */ void reset(bool clearScreen = true); /** * Displays a new character at the current cursor position. * * If the cursor is currently positioned at the right-edge of the screen and * line wrapping is enabled then the character is added at the start of a new * line below the current one. * * If the MODE_Insert screen mode is currently enabled then the character * is inserted at the current cursor position, otherwise it will replace the * character already at the current cursor position. */ void displayCharacter(wchar_t c); // Do composition with last shown character FIXME: Not implemented yet for KDE 4 void compose(const QString& compose); /** * Resizes the image to a new fixed size of @p new_lines by @p new_columns. * In the case that @p new_columns is smaller than the current number of columns, * existing lines are not truncated. This prevents characters from being lost * if the terminal display is resized smaller and then larger again. * * The top and bottom margins are reset to the top and bottom of the new * screen size. Tab stops are also reset and the current selection is * cleared. */ void resizeImage(int new_lines, int new_columns); /** * Returns the current screen image. * The result is an array of Characters of size [getLines()][getColumns()] which * must be freed by the caller after use. * * @param dest Buffer to copy the characters into * @param size Size of @p dest in Characters * @param startLine Index of first line to copy * @param endLine Index of last line to copy */ void getImage( Character* dest , int size , int startLine , int endLine ) const; /** * Returns the additional attributes associated with lines in the image. * The most important attribute is LINE_WRAPPED which specifies that the * line is wrapped, * other attributes control the size of characters in the line. */ QVector getLineProperties( int startLine , int endLine ) const; /** Return the number of lines. */ int getLines() const { return lines; } /** Return the number of columns. */ int getColumns() const { return columns; } /** Return the number of lines in the history buffer. */ int getHistLines() const; /** * Sets the type of storage used to keep lines in the history. * If @p copyPreviousScroll is true then the contents of the previous * history buffer are copied into the new scroll. */ void setScroll(const HistoryType& , bool copyPreviousScroll = true); /** Returns the type of storage used to keep lines in the history. */ const HistoryType& getScroll() const; /** * Returns true if this screen keeps lines that are scrolled off the screen * in a history buffer. */ bool hasScroll() const; /** * Sets the start of the selection. * * @param column The column index of the first character in the selection. * @param line The line index of the first character in the selection. * @param blockSelectionMode True if the selection is in column mode. */ void setSelectionStart(const int column, const int line, const bool blockSelectionMode); /** * Sets the end of the current selection. * * @param column The column index of the last character in the selection. * @param line The line index of the last character in the selection. */ void setSelectionEnd(const int column, const int line); /** * Retrieves the start of the selection or the cursor position if there * is no selection. */ void getSelectionStart(int& column , int& line) const; /** * Retrieves the end of the selection or the cursor position if there * is no selection. */ void getSelectionEnd(int& column , int& line) const; /** Clears the current selection */ void clearSelection(); /** * Returns true if the character at (@p column, @p line) is part of the * current selection. */ bool isSelected(const int column,const int line) const; /** * Convenience method. Returns the currently selected text. * @param preserveLineBreaks Specifies whether new line characters should * be inserted into the returned text at the end of each terminal line. */ QString selectedText(bool preserveLineBreaks) const; /** * Copies part of the output to a stream. * * @param decoder A decoder which converts terminal characters into text * @param fromLine The first line in the history to retrieve * @param toLine The last line in the history to retrieve */ void writeLinesToStream(TerminalCharacterDecoder* decoder, int fromLine, int toLine) const; /** * Copies the selected characters, set using @see setSelBeginXY and @see setSelExtentXY * into a stream. * * @param decoder A decoder which converts terminal characters into text. * PlainTextDecoder is the most commonly used decoder which converts characters * into plain text with no formatting. * @param preserveLineBreaks Specifies whether new line characters should * be inserted into the returned text at the end of each terminal line. */ void writeSelectionToStream(TerminalCharacterDecoder* decoder , bool preserveLineBreaks = true) const; /** * Checks if the text between from and to is inside the current * selection. If this is the case, the selection is cleared. The * from and to are coordinates in the current viewable window. * The loc(x,y) macro can be used to generate these values from a * column,line pair. * * @param from The start of the area to check. * @param to The end of the area to check */ void checkSelection(int from, int to); /** * Sets or clears an attribute of the current line. * * @param property The attribute to set or clear * Possible properties are: * LINE_WRAPPED: Specifies that the line is wrapped. * LINE_DOUBLEWIDTH: Specifies that the characters in the current line * should be double the normal width. * LINE_DOUBLEHEIGHT:Specifies that the characters in the current line * should be double the normal height. * Double-height lines are formed of two lines containing the same characters, * with both having the LINE_DOUBLEHEIGHT attribute. * This allows other parts of the code to work on the * assumption that all lines are the same height. * * @param enable true to apply the attribute to the current line or false to remove it */ void setLineProperty(LineProperty property , bool enable); /** * Returns the number of lines that the image has been scrolled up or down by, * since the last call to resetScrolledLines(). * * a positive return value indicates that the image has been scrolled up, * a negative return value indicates that the image has been scrolled down. */ int scrolledLines() const; /** * Returns the region of the image which was last scrolled. * * This is the area of the image from the top margin to the * bottom margin when the last scroll occurred. */ QRect lastScrolledRegion() const; /** * Resets the count of the number of lines that the image has been scrolled up or down by, * see scrolledLines() */ void resetScrolledLines(); /** * Returns the number of lines of output which have been * dropped from the history since the last call * to resetDroppedLines() * * If the history is not unlimited then it will drop * the oldest lines of output if new lines are added when * it is full. */ int droppedLines() const; /** * Resets the count of the number of lines dropped from * the history. */ void resetDroppedLines(); /** * Fills the buffer @p dest with @p count instances of the default (ie. blank) * Character style. */ static void fillWithDefaultChar(Character* dest, int count); private: //copies a line of text from the screen or history into a stream using a //specified character decoder. Returns the number of lines actually copied, //which may be less than 'count' if (start+count) is more than the number of characters on //the line // //line - the line number to copy, from 0 (the earliest line in the history) up to // history->getLines() + lines - 1 //start - the first column on the line to copy //count - the number of characters on the line to copy //decoder - a decoder which converts terminal characters (an Character array) into text //appendNewLine - if true a new line character (\n) is appended to the end of the line int copyLineToStream(int line, int start, int count, TerminalCharacterDecoder* decoder, bool appendNewLine, bool preserveLineBreaks) const; //fills a section of the screen image with the character 'c' //the parameters are specified as offsets from the start of the screen image. //the loc(x,y) macro can be used to generate these values from a column,line pair. void clearImage(int loca, int loce, char c); //move screen image between 'sourceBegin' and 'sourceEnd' to 'dest'. //the parameters are specified as offsets from the start of the screen image. //the loc(x,y) macro can be used to generate these values from a column,line pair. // //NOTE: moveImage() can only move whole lines void moveImage(int dest, int sourceBegin, int sourceEnd); // scroll up 'i' lines in current region, clearing the bottom 'i' lines void scrollUp(int from, int i); // scroll down 'i' lines in current region, clearing the top 'i' lines void scrollDown(int from, int i); void addHistLine(); void initTabStops(); void updateEffectiveRendition(); void reverseRendition(Character& p) const; bool isSelectionValid() const; // copies text from 'startIndex' to 'endIndex' to a stream // startIndex and endIndex are positions generated using the loc(x,y) macro void writeToStream(TerminalCharacterDecoder* decoder, int startIndex, int endIndex, bool preserveLineBreaks = true) const; // copies 'count' lines from the screen buffer into 'dest', // starting from 'startLine', where 0 is the first line in the screen buffer void copyFromScreen(Character* dest, int startLine, int count) const; // copies 'count' lines from the history buffer into 'dest', // starting from 'startLine', where 0 is the first line in the history void copyFromHistory(Character* dest, int startLine, int count) const; // screen image ---------------- int lines; int columns; typedef QVector ImageLine; // [0..columns] ImageLine* screenLines; // [lines] int _scrolledLines; QRect _lastScrolledRegion; int _droppedLines; QVarLengthArray lineProperties; // history buffer --------------- HistoryScroll* history; // cursor location int cuX; int cuY; // cursor color and rendition info CharacterColor currentForeground; CharacterColor currentBackground; quint8 currentRendition; // margins ---------------- int _topMargin; int _bottomMargin; // states ---------------- int currentModes[MODES_SCREEN]; int savedModes[MODES_SCREEN]; // ---------------------------- QBitArray tabStops; // selection ------------------- int selBegin; // The first location selected. int selTopLeft; // TopLeft Location. int selBottomRight; // Bottom Right Location. bool blockSelectionMode; // Column selection mode // effective colors and rendition ------------ CharacterColor effectiveForeground; // These are derived from CharacterColor effectiveBackground; // the cu_* variables above quint8 effectiveRendition; // to speed up operation class SavedState { public: SavedState() : cursorColumn(0),cursorLine(0),rendition(0) {} int cursorColumn; int cursorLine; quint8 rendition; CharacterColor foreground; CharacterColor background; }; SavedState savedState; // last position where we added a character int lastPos; // used in REP (repeating char) unsigned short lastDrawnChar; static Character defaultChar; }; } #endif // SCREEN_H