/* This source file is part of Konsole, a terminal emulator. Copyright 2007-2008 by Robert Knight This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef KEYBOARDTRANSLATOR_H #define KEYBOARDTRANSLATOR_H // Qt #include #include #include #include #include // Konsole //#include "konsole_export.h" #define KONSOLEPRIVATE_EXPORT class QIODevice; class QTextStream; namespace Konsole { /** * A convertor which maps between key sequences pressed by the user and the * character strings which should be sent to the terminal and commands * which should be invoked when those character sequences are pressed. * * Konsole supports multiple keyboard translators, allowing the user to * specify the character sequences which are sent to the terminal * when particular key sequences are pressed. * * A key sequence is defined as a key code, associated keyboard modifiers * (Shift,Ctrl,Alt,Meta etc.) and state flags which indicate the state * which the terminal must be in for the key sequence to apply. */ class KeyboardTranslator { public: /** * The meaning of a particular key sequence may depend upon the state which * the terminal emulation is in. Therefore findEntry() may return a different * Entry depending upon the state flags supplied. * * This enum describes the states which may be associated with with a particular * entry in the keyboard translation entry. */ enum State { /** Indicates that no special state is active */ NoState = 0, /** * TODO More documentation */ NewLineState = 1, /** * Indicates that the terminal is in 'Ansi' mode. * TODO: More documentation */ AnsiState = 2, /** * TODO More documentation */ CursorKeysState = 4, /** * Indicates that the alternate screen ( typically used by interactive programs * such as screen or vim ) is active */ AlternateScreenState = 8, /** Indicates that any of the modifier keys is active. */ AnyModifierState = 16, /** Indicates that the numpad is in application mode. */ ApplicationKeypadState = 32 }; Q_DECLARE_FLAGS(States,State) /** * This enum describes commands which are associated with particular key sequences. */ enum Command { /** Indicates that no command is associated with this command sequence */ NoCommand = 0, /** TODO Document me */ SendCommand = 1, /** Scroll the terminal display up one page */ ScrollPageUpCommand = 2, /** Scroll the terminal display down one page */ ScrollPageDownCommand = 4, /** Scroll the terminal display up one line */ ScrollLineUpCommand = 8, /** Scroll the terminal display down one line */ ScrollLineDownCommand = 16, /** Toggles scroll lock mode */ ScrollLockCommand = 32, /** Scroll the terminal display up to the start of history */ ScrollUpToTopCommand = 64, /** Scroll the terminal display down to the end of history */ ScrollDownToBottomCommand = 128, /** Echos the operating system specific erase character. */ EraseCommand = 256 }; Q_DECLARE_FLAGS(Commands,Command) /** * Represents an association between a key sequence pressed by the user * and the character sequence and commands associated with it for a particular * KeyboardTranslator. */ class Entry { public: /** * Constructs a new entry for a keyboard translator. */ Entry(); /** * Returns true if this entry is null. * This is true for newly constructed entries which have no properties set. */ bool isNull() const; /** Returns the commands associated with this entry */ Command command() const; /** Sets the command associated with this entry. */ void setCommand(Command command); /** * Returns the character sequence associated with this entry, optionally replacing * wildcard '*' characters with numbers to indicate the keyboard modifiers being pressed. * * TODO: The numbers used to replace '*' characters are taken from the Konsole/KDE 3 code. * Document them. * * @param expandWildCards Specifies whether wild cards (occurrences of the '*' character) in * the entry should be replaced with a number to indicate the modifier keys being pressed. * * @param modifiers The keyboard modifiers being pressed. */ QByteArray text(bool expandWildCards = false, Qt::KeyboardModifiers modifiers = Qt::NoModifier) const; /** Sets the character sequence associated with this entry */ void setText(const QByteArray& text); /** * Returns the character sequence associated with this entry, * with any non-printable characters replaced with escape sequences. * * eg. \\E for Escape, \\t for tab, \\n for new line. * * @param expandWildCards See text() * @param modifiers See text() */ QByteArray escapedText(bool expandWildCards = false, Qt::KeyboardModifiers modifiers = Qt::NoModifier) const; /** Returns the character code ( from the Qt::Key enum ) associated with this entry */ int keyCode() const; /** Sets the character code associated with this entry */ void setKeyCode(int keyCode); /** * Returns a bitwise-OR of the enabled keyboard modifiers associated with this entry. * If a modifier is set in modifierMask() but not in modifiers(), this means that the entry * only matches when that modifier is NOT pressed. * * If a modifier is not set in modifierMask() then the entry matches whether the modifier * is pressed or not. */ Qt::KeyboardModifiers modifiers() const; /** Returns the keyboard modifiers which are valid in this entry. See modifiers() */ Qt::KeyboardModifiers modifierMask() const; /** See modifiers() */ void setModifiers( Qt::KeyboardModifiers modifiers ); /** See modifierMask() and modifiers() */ void setModifierMask( Qt::KeyboardModifiers modifiers ); /** * Returns a bitwise-OR of the enabled state flags associated with this entry. * If flag is set in stateMask() but not in state(), this means that the entry only * matches when the terminal is NOT in that state. * * If a state is not set in stateMask() then the entry matches whether the terminal * is in that state or not. */ States state() const; /** Returns the state flags which are valid in this entry. See state() */ States stateMask() const; /** See state() */ void setState( States state ); /** See stateMask() */ void setStateMask( States mask ); /** * Returns the key code and modifiers associated with this entry * as a QKeySequence */ //QKeySequence keySequence() const; /** * Returns this entry's conditions ( ie. its key code, modifier and state criteria ) * as a string. */ QString conditionToString() const; /** * Returns this entry's result ( ie. its command or character sequence ) * as a string. * * @param expandWildCards See text() * @param modifiers See text() */ QString resultToString(bool expandWildCards = false, Qt::KeyboardModifiers modifiers = Qt::NoModifier) const; /** * Returns true if this entry matches the given key sequence, specified * as a combination of @p keyCode , @p modifiers and @p state. */ bool matches( int keyCode , Qt::KeyboardModifiers modifiers , States flags ) const; bool operator==(const Entry& rhs) const; private: void insertModifier( QString& item , int modifier ) const; void insertState( QString& item , int state ) const; QByteArray unescape(const QByteArray& text) const; int _keyCode; Qt::KeyboardModifiers _modifiers; Qt::KeyboardModifiers _modifierMask; States _state; States _stateMask; Command _command; QByteArray _text; }; /** Constructs a new keyboard translator with the given @p name */ KeyboardTranslator(const QString& name); //KeyboardTranslator(const KeyboardTranslator& other); /** Returns the name of this keyboard translator */ QString name() const; /** Sets the name of this keyboard translator */ void setName(const QString& name); /** Returns the descriptive name of this keyboard translator */ QString description() const; /** Sets the descriptive name of this keyboard translator */ void setDescription(const QString& description); /** * Looks for an entry in this keyboard translator which matches the given * key code, keyboard modifiers and state flags. * * Returns the matching entry if found or a null Entry otherwise ( ie. * entry.isNull() will return true ) * * @param keyCode A key code from the Qt::Key enum * @param modifiers A combination of modifiers * @param state Optional flags which specify the current state of the terminal */ Entry findEntry(int keyCode , Qt::KeyboardModifiers modifiers , States state = NoState) const; /** * Adds an entry to this keyboard translator's table. Entries can be looked up according * to their key sequence using findEntry() */ void addEntry(const Entry& entry); /** * Replaces an entry in the translator. If the @p existing entry is null, * then this is equivalent to calling addEntry(@p replacement) */ void replaceEntry(const Entry& existing , const Entry& replacement); /** * Removes an entry from the table. */ void removeEntry(const Entry& entry); /** Returns a list of all entries in the translator. */ QList entries() const; private: QMultiHash _entries; // entries in this keyboard translation, // entries are indexed according to // their keycode QString _name; QString _description; }; Q_DECLARE_OPERATORS_FOR_FLAGS(KeyboardTranslator::States) Q_DECLARE_OPERATORS_FOR_FLAGS(KeyboardTranslator::Commands) /** * Parses the contents of a Keyboard Translator (.keytab) file and * returns the entries found in it. * * Usage example: * * @code * QFile source( "/path/to/keytab" ); * source.open( QIODevice::ReadOnly ); * * KeyboardTranslator* translator = new KeyboardTranslator( "name-of-translator" ); * * KeyboardTranslatorReader reader(source); * while ( reader.hasNextEntry() ) * translator->addEntry(reader.nextEntry()); * * source.close(); * * if ( !reader.parseError() ) * { * // parsing succeeded, do something with the translator * } * else * { * // parsing failed * } * @endcode */ class KeyboardTranslatorReader { public: /** Constructs a new reader which parses the given @p source */ KeyboardTranslatorReader( QIODevice* source ); /** * Returns the description text. * TODO: More documentation */ QString description() const; /** Returns true if there is another entry in the source stream */ bool hasNextEntry(); /** Returns the next entry found in the source stream */ KeyboardTranslator::Entry nextEntry(); /** * Returns true if an error occurred whilst parsing the input or * false if no error occurred. */ bool parseError(); /** * Parses a condition and result string for a translator entry * and produces a keyboard translator entry. * * The condition and result strings are in the same format as in */ static KeyboardTranslator::Entry createEntry( const QString& condition , const QString& result ); private: struct Token { enum Type { TitleKeyword, TitleText, KeyKeyword, KeySequence, Command, OutputText }; Type type; QString text; }; QList tokenize(const QString&); void readNext(); bool decodeSequence(const QString& , int& keyCode, Qt::KeyboardModifiers& modifiers, Qt::KeyboardModifiers& modifierMask, KeyboardTranslator::States& state, KeyboardTranslator::States& stateFlags); static bool parseAsModifier(const QString& item , Qt::KeyboardModifier& modifier); static bool parseAsStateFlag(const QString& item , KeyboardTranslator::State& state); static bool parseAsKeyCode(const QString& item , int& keyCode); static bool parseAsCommand(const QString& text , KeyboardTranslator::Command& command); QIODevice* _source; QString _description; KeyboardTranslator::Entry _nextEntry; bool _hasNext; }; /** Writes a keyboard translation to disk. */ class KeyboardTranslatorWriter { public: /** * Constructs a new writer which saves data into @p destination. * The caller is responsible for closing the device when writing is complete. */ KeyboardTranslatorWriter(QIODevice* destination); ~KeyboardTranslatorWriter(); /** * Writes the header for the keyboard translator. * @param description Description of the keyboard translator. */ void writeHeader( const QString& description ); /** Writes a translator entry. */ void writeEntry( const KeyboardTranslator::Entry& entry ); private: QIODevice* _destination; QTextStream* _writer; }; /** * Manages the keyboard translations available for use by terminal sessions, * see KeyboardTranslator. */ class KONSOLEPRIVATE_EXPORT KeyboardTranslatorManager { public: /** * Constructs a new KeyboardTranslatorManager and loads the list of * available keyboard translations. * * The keyboard translations themselves are not loaded until they are * first requested via a call to findTranslator() */ KeyboardTranslatorManager(); ~KeyboardTranslatorManager(); KeyboardTranslatorManager(const KeyboardTranslatorManager&) = delete; KeyboardTranslatorManager& operator=(const KeyboardTranslatorManager&) = delete; /** * Adds a new translator. If a translator with the same name * already exists, it will be replaced by the new translator. * * TODO: More documentation. */ void addTranslator(KeyboardTranslator* translator); /** * Deletes a translator. Returns true on successful deletion or false otherwise. * * TODO: More documentation */ bool deleteTranslator(const QString& name); /** Returns the default translator for Konsole. */ const KeyboardTranslator* defaultTranslator(); /** * Returns the keyboard translator with the given name or 0 if no translator * with that name exists. * * The first time that a translator with a particular name is requested, * the on-disk .keyboard file is loaded and parsed. */ const KeyboardTranslator* findTranslator(const QString& name); /** * Returns a list of the names of available keyboard translators. * * The first time this is called, a search for available * translators is started. */ QList allTranslators(); /** Returns the global KeyboardTranslatorManager instance. */ static KeyboardTranslatorManager* instance(); private: static const QByteArray defaultTranslatorText; void findTranslators(); // locate the available translators KeyboardTranslator* loadTranslator(const QString& name); // loads the translator // with the given name KeyboardTranslator* loadTranslator(QIODevice* device,const QString& name); bool saveTranslator(const KeyboardTranslator* translator); QString findTranslatorPath(const QString& name); QHash _translators; // maps translator-name -> KeyboardTranslator // instance bool _haveLoadedAll; }; inline int KeyboardTranslator::Entry::keyCode() const { return _keyCode; } inline void KeyboardTranslator::Entry::setKeyCode(int keyCode) { _keyCode = keyCode; } inline void KeyboardTranslator::Entry::setModifiers( Qt::KeyboardModifiers modifier ) { _modifiers = modifier; } inline Qt::KeyboardModifiers KeyboardTranslator::Entry::modifiers() const { return _modifiers; } inline void KeyboardTranslator::Entry::setModifierMask( Qt::KeyboardModifiers mask ) { _modifierMask = mask; } inline Qt::KeyboardModifiers KeyboardTranslator::Entry::modifierMask() const { return _modifierMask; } inline bool KeyboardTranslator::Entry::isNull() const { return ( *this == Entry() ); } inline void KeyboardTranslator::Entry::setCommand( Command command ) { _command = command; } inline KeyboardTranslator::Command KeyboardTranslator::Entry::command() const { return _command; } inline void KeyboardTranslator::Entry::setText( const QByteArray& text ) { _text = unescape(text); } inline int oneOrZero(int value) { return value ? 1 : 0; } inline QByteArray KeyboardTranslator::Entry::text(bool expandWildCards,Qt::KeyboardModifiers modifiers) const { QByteArray expandedText = _text; if (expandWildCards) { int modifierValue = 1; modifierValue += oneOrZero(modifiers & Qt::ShiftModifier); modifierValue += oneOrZero(modifiers & Qt::AltModifier) << 1; modifierValue += oneOrZero(modifiers & Qt::ControlModifier) << 2; for (int i=0;i<_text.length();i++) { if (expandedText[i] == '*') expandedText[i] = '0' + modifierValue; } } return expandedText; } inline void KeyboardTranslator::Entry::setState( States state ) { _state = state; } inline KeyboardTranslator::States KeyboardTranslator::Entry::state() const { return _state; } inline void KeyboardTranslator::Entry::setStateMask( States stateMask ) { _stateMask = stateMask; } inline KeyboardTranslator::States KeyboardTranslator::Entry::stateMask() const { return _stateMask; } } Q_DECLARE_METATYPE(Konsole::KeyboardTranslator::Entry) Q_DECLARE_METATYPE(const Konsole::KeyboardTranslator*) #endif // KEYBOARDTRANSLATOR_H