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cmake_minimum_required(VERSION 3.5)
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project(target_compile_definitions)
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add_executable(target_compile_definitions
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"${CMAKE_CURRENT_SOURCE_DIR}/main.cpp"
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)
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target_compile_definitions(target_compile_definitions
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PRIVATE MY_PRIVATE_DEFINE
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PUBLIC MY_PUBLIC_DEFINE
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INTERFACE MY_INTERFACE_DEFINE
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)
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add_executable(consumer
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"${CMAKE_CURRENT_SOURCE_DIR}/consumer.cpp"
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)
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target_compile_definitions(consumer
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PRIVATE $<TARGET_PROPERTY:target_compile_definitions,INTERFACE_COMPILE_DEFINITIONS>
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-DDASH_D_DEFINE
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)
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# Test no items
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target_compile_definitions(consumer
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PRIVATE
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)
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target_sources(consumer PRIVATE
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"${CMAKE_CURRENT_SOURCE_DIR}/consumer.c"
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)
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target_compile_definitions(consumer
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PRIVATE
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CONSUMER_LANG_$<COMPILE_LANGUAGE>
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LANG_IS_CXX=$<COMPILE_LANGUAGE:CXX>
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LANG_IS_C=$<COMPILE_LANGUAGE:C>
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LANG_IS_C_OR_CXX=$<COMPILE_LANGUAGE:C,CXX>
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)
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if(CMAKE_GENERATOR MATCHES "Visual Studio|Xcode")
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target_compile_definitions(consumer
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PRIVATE TEST_LANG_DEFINES_FOR_VISUAL_STUDIO_OR_XCODE
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)
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endif()
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add_definitions(-DSOME_DEF)
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add_library(imp UNKNOWN IMPORTED)
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get_target_property(_res imp COMPILE_DEFINITIONS)
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if (_res)
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message(SEND_ERROR "add_definitions populated the COMPILE_DEFINITIONS target property")
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endif()
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