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cmake_minimum_required(VERSION 3.5)
project(target_compile_definitions)
add_executable(target_compile_definitions
"${CMAKE_CURRENT_SOURCE_DIR}/main.cpp"
)
target_compile_definitions(target_compile_definitions
PRIVATE MY_PRIVATE_DEFINE
PUBLIC MY_PUBLIC_DEFINE
INTERFACE MY_INTERFACE_DEFINE
)
add_executable(consumer
"${CMAKE_CURRENT_SOURCE_DIR}/consumer.cpp"
)
target_compile_definitions(consumer
PRIVATE $<TARGET_PROPERTY:target_compile_definitions,INTERFACE_COMPILE_DEFINITIONS>
-DDASH_D_DEFINE
)
# Test no items
target_compile_definitions(consumer
PRIVATE
)
target_sources(consumer PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/consumer.c"
)
target_compile_definitions(consumer
PRIVATE
CONSUMER_LANG_$<COMPILE_LANGUAGE>
LANG_IS_CXX=$<COMPILE_LANGUAGE:CXX>
LANG_IS_C=$<COMPILE_LANGUAGE:C>
LANG_IS_C_OR_CXX=$<COMPILE_LANGUAGE:C,CXX>
)
if(CMAKE_GENERATOR MATCHES "Visual Studio|Xcode")
target_compile_definitions(consumer
PRIVATE TEST_LANG_DEFINES_FOR_VISUAL_STUDIO_OR_XCODE
)
endif()
add_definitions(-DSOME_DEF)
add_library(imp UNKNOWN IMPORTED)
get_target_property(_res imp COMPILE_DEFINITIONS)
if (_res)
message(SEND_ERROR "add_definitions populated the COMPILE_DEFINITIONS target property")
endif()