cmake/Source/cmGlobalVisualStudio11Generator.h

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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
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#ifndef cmGlobalVisualStudio11Generator_h
#define cmGlobalVisualStudio11Generator_h
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#include "cmConfigure.h"
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#include <iosfwd>
#include <set>
#include <string>
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#include "cmGlobalVisualStudio10Generator.h"
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#include "cmStateTypes.h"
class cmGlobalGeneratorFactory;
class cmMakefile;
class cmake;
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/** \class cmGlobalVisualStudio11Generator */
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class cmGlobalVisualStudio11Generator : public cmGlobalVisualStudio10Generator
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{
public:
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cmGlobalVisualStudio11Generator(cmake* cm, const std::string& name,
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const std::string& platformName);
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static cmGlobalGeneratorFactory* NewFactory();
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virtual bool MatchesGeneratorName(const std::string& name) const;
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virtual void WriteSLNHeader(std::ostream& fout);
protected:
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virtual bool InitializeWindowsPhone(cmMakefile* mf);
virtual bool InitializeWindowsStore(cmMakefile* mf);
virtual bool SelectWindowsPhoneToolset(std::string& toolset) const;
virtual bool SelectWindowsStoreToolset(std::string& toolset) const;
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// Used to verify that the Desktop toolset for the current generator is
// installed on the machine.
virtual bool IsWindowsDesktopToolsetInstalled() const;
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// These aren't virtual because we need to check if the selected version
// of the toolset is installed
bool IsWindowsPhoneToolsetInstalled() const;
bool IsWindowsStoreToolsetInstalled() const;
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virtual const char* GetIDEVersion() { return "11.0"; }
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bool UseFolderProperty();
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static std::set<std::string> GetInstalledWindowsCESDKs();
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/** Return true if the configuration needs to be deployed */
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virtual bool NeedsDeploy(cmStateEnums::TargetType type) const;
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private:
class Factory;
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friend class Factory;
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};
#endif