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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file Copyright.txt or https://cmake.org/licensing for details. */
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#pragma once
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#include "cmConfigure.h" // IWYU pragma: keep
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#include <string>
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#include <vector>
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#include "cmGeneratorTarget.h"
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#include "cmNinjaTargetGenerator.h"
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class cmNinjaNormalTargetGenerator : public cmNinjaTargetGenerator
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{
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public:
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cmNinjaNormalTargetGenerator(cmGeneratorTarget* target);
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~cmNinjaNormalTargetGenerator() override;
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void Generate(const std::string& config) override;
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private:
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std::string LanguageLinkerRule(const std::string& config) const;
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std::string LanguageLinkerDeviceRule(const std::string& config) const;
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std::string LanguageLinkerCudaDeviceRule(const std::string& config) const;
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std::string LanguageLinkerCudaDeviceCompileRule(
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const std::string& config) const;
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std::string LanguageLinkerCudaFatbinaryRule(const std::string& config) const;
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const char* GetVisibleTypeName() const;
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void WriteLanguagesRules(const std::string& config);
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void WriteLinkRule(bool useResponseFile, const std::string& config);
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void WriteDeviceLinkRules(const std::string& config);
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void WriteNvidiaDeviceLinkRule(bool useResponseFile,
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const std::string& config);
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void WriteLinkStatement(const std::string& config,
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const std::string& fileConfig, bool firstForConfig);
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void WriteDeviceLinkStatement(const std::string& config,
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const std::string& fileConfig,
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bool firstForConfig);
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void WriteDeviceLinkStatements(const std::string& config,
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const std::vector<std::string>& architectures,
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const std::string& output);
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void WriteNvidiaDeviceLinkStatement(const std::string& config,
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const std::string& fileConfig,
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const std::string& outputDir,
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const std::string& output);
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void WriteObjectLibStatement(const std::string& config);
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std::vector<std::string> ComputeLinkCmd(const std::string& config);
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std::vector<std::string> ComputeDeviceLinkCmd();
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// Target name info.
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cmGeneratorTarget::Names TargetNames(const std::string& config) const;
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std::string TargetLinkLanguage(const std::string& config) const;
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std::string DeviceLinkObject;
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};
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