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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file Copyright.txt or https://cmake.org/licensing for details. */
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#pragma once
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#include <memory>
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#include <set>
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#include <cm/optional>
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#include <cm/string_view>
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#include "cmGlobalVisualStudio8Generator.h"
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/** \class cmGlobalVisualStudio10Generator
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* \brief Write a Unix makefiles.
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*
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* cmGlobalVisualStudio10Generator manages UNIX build process for a tree
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*/
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class cmGlobalVisualStudio10Generator : public cmGlobalVisualStudio8Generator
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{
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public:
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static std::unique_ptr<cmGlobalGeneratorFactory> NewFactory();
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bool MatchesGeneratorName(const std::string& name) const override;
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bool SetSystemName(std::string const& s, cmMakefile* mf) override;
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bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf) override;
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bool SetGeneratorToolset(std::string const& ts, bool build,
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cmMakefile* mf) override;
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std::vector<GeneratedMakeCommand> GenerateBuildCommand(
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const std::string& makeProgram, const std::string& projectName,
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const std::string& projectDir, std::vector<std::string> const& targetNames,
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const std::string& config, bool fast, int jobs, bool verbose,
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std::vector<std::string> const& makeOptions =
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std::vector<std::string>()) override;
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//! create the correct local generator
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std::unique_ptr<cmLocalGenerator> CreateLocalGenerator(
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cmMakefile* mf) override;
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/**
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* Try to determine system information such as shared library
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* extension, pthreads, byte order etc.
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*/
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void EnableLanguage(std::vector<std::string> const& languages, cmMakefile*,
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bool optional) override;
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void AddAndroidExecutableWarning(const std::string& name)
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{
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this->AndroidExecutableWarnings.insert(name);
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}
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bool IsCudaEnabled() const { return this->CudaEnabled; }
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/** Generating for Nsight Tegra VS plugin? */
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bool IsNsightTegra() const;
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std::string GetNsightTegraVersion() const;
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/** The vctargets path for the target platform. */
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const char* GetCustomVCTargetsPath() const;
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/** The toolset name for the target platform. */
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const char* GetPlatformToolset() const;
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std::string const& GetPlatformToolsetString() const;
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/** The toolset version props file, if any. */
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std::string const& GetPlatformToolsetVersionProps() const;
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/** The toolset host architecture name (e.g. x64 for 64-bit host tools). */
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const char* GetPlatformToolsetHostArchitecture() const;
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std::string const& GetPlatformToolsetHostArchitectureString() const;
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/** The cuda toolset version. */
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const char* GetPlatformToolsetCuda() const;
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std::string const& GetPlatformToolsetCudaString() const;
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/** The custom cuda install directory */
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const char* GetPlatformToolsetCudaCustomDir() const;
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std::string const& GetPlatformToolsetCudaCustomDirString() const;
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/** The nvcc subdirectory of a custom cuda install directory */
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std::string const& GetPlatformToolsetCudaNvccSubdirString() const;
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/** The visual studio integration subdirectory of a custom cuda install
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* directory */
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std::string const& GetPlatformToolsetCudaVSIntegrationSubdirString() const;
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/** Return whether we need to use No/Debug instead of false/true
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for GenerateDebugInformation. */
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bool GetPlatformToolsetNeedsDebugEnum() const
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{
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return this->PlatformToolsetNeedsDebugEnum;
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}
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/** Return the CMAKE_SYSTEM_NAME. */
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std::string const& GetSystemName() const { return this->SystemName; }
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/** Return the CMAKE_SYSTEM_VERSION. */
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std::string const& GetSystemVersion() const { return this->SystemVersion; }
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/** Return the Windows version targeted on VS 2015 and above. */
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std::string const& GetWindowsTargetPlatformVersion() const
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{
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return this->WindowsTargetPlatformVersion;
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}
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/** Return true if building for WindowsCE */
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bool TargetsWindowsCE() const override { return this->SystemIsWindowsCE; }
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/** Return true if building for WindowsPhone */
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bool TargetsWindowsPhone() const { return this->SystemIsWindowsPhone; }
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/** Return true if building for WindowsStore */
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bool TargetsWindowsStore() const { return this->SystemIsWindowsStore; }
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/** Return true if building for Android */
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bool TargetsAndroid() const { return this->SystemIsAndroid; }
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const char* GetCMakeCFGIntDir() const override { return "$(Configuration)"; }
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bool Find64BitTools(cmMakefile* mf);
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/** Generate an <output>.rule file path for a given command output. */
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std::string GenerateRuleFile(std::string const& output) const override;
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void PathTooLong(cmGeneratorTarget* target, cmSourceFile const* sf,
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std::string const& sfRel);
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std::string Encoding() override;
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const char* GetToolsVersion() const;
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virtual cm::optional<std::string> GetVSInstanceVersion() const { return {}; }
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bool GetSupportsUnityBuilds() const { return this->SupportsUnityBuilds; }
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bool FindMakeProgram(cmMakefile* mf) override;
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bool IsIPOSupported() const override { return true; }
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virtual bool IsStdOutEncodingSupported() const { return false; }
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virtual bool IsUtf8EncodingSupported() const { return false; }
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static std::string GetInstalledNsightTegraVersion();
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/** Return the first two components of CMAKE_SYSTEM_VERSION. */
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std::string GetApplicationTypeRevision() const;
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virtual const char* GetAndroidApplicationTypeRevision() const { return ""; }
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cmIDEFlagTable const* GetClFlagTable() const;
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cmIDEFlagTable const* GetCSharpFlagTable() const;
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cmIDEFlagTable const* GetRcFlagTable() const;
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cmIDEFlagTable const* GetLibFlagTable() const;
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cmIDEFlagTable const* GetLinkFlagTable() const;
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cmIDEFlagTable const* GetCudaFlagTable() const;
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cmIDEFlagTable const* GetCudaHostFlagTable() const;
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cmIDEFlagTable const* GetMasmFlagTable() const;
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cmIDEFlagTable const* GetNasmFlagTable() const;
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protected:
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cmGlobalVisualStudio10Generator(cmake* cm, const std::string& name,
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std::string const& platformInGeneratorName);
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void Generate() override;
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virtual bool InitializeSystem(cmMakefile* mf);
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virtual bool InitializeWindows(cmMakefile* mf);
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virtual bool InitializeWindowsCE(cmMakefile* mf);
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virtual bool InitializeWindowsPhone(cmMakefile* mf);
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virtual bool InitializeWindowsStore(cmMakefile* mf);
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virtual bool InitializeTegraAndroid(cmMakefile* mf);
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virtual bool InitializeAndroid(cmMakefile* mf);
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virtual bool ProcessGeneratorToolsetField(std::string const& key,
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std::string const& value);
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virtual std::string SelectWindowsCEToolset() const;
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virtual bool SelectWindowsPhoneToolset(std::string& toolset) const;
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virtual bool SelectWindowsStoreToolset(std::string& toolset) const;
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enum class AuxToolset
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{
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None,
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Default,
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PropsExist,
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PropsMissing
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};
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virtual AuxToolset FindAuxToolset(std::string& version,
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std::string& props) const;
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std::string const& GetMSBuildCommand();
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cmIDEFlagTable const* LoadFlagTable(std::string const& toolSpecificName,
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std::string const& defaultName,
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std::string const& table) const;
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std::string GeneratorToolset;
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std::string GeneratorToolsetVersionProps;
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std::string GeneratorToolsetHostArchitecture;
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std::string GeneratorToolsetCustomVCTargetsDir;
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std::string GeneratorToolsetCuda;
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std::string GeneratorToolsetCudaCustomDir;
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std::string GeneratorToolsetCudaNvccSubdir;
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std::string GeneratorToolsetCudaVSIntegrationSubdir;
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std::string DefaultPlatformToolset;
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std::string DefaultPlatformToolsetHostArchitecture;
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std::string DefaultAndroidToolset;
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std::string WindowsTargetPlatformVersion;
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std::string SystemName;
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std::string SystemVersion;
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std::string NsightTegraVersion;
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std::string DefaultCLFlagTableName;
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std::string DefaultCSharpFlagTableName;
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std::string DefaultLibFlagTableName;
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std::string DefaultLinkFlagTableName;
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std::string DefaultCudaFlagTableName;
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std::string DefaultCudaHostFlagTableName;
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std::string DefaultMasmFlagTableName;
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std::string DefaultNasmFlagTableName;
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std::string DefaultRCFlagTableName;
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bool SupportsUnityBuilds = false;
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bool SystemIsWindowsCE = false;
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bool SystemIsWindowsPhone = false;
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bool SystemIsWindowsStore = false;
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bool SystemIsAndroid = false;
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private:
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class Factory;
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friend class Factory;
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struct LongestSourcePath
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{
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LongestSourcePath()
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: Length(0)
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, Target(0)
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, SourceFile(0)
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{
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}
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size_t Length;
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cmGeneratorTarget* Target;
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cmSourceFile const* SourceFile;
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std::string SourceRel;
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};
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LongestSourcePath LongestSource;
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std::string MSBuildCommand;
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bool MSBuildCommandInitialized;
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std::set<std::string> AndroidExecutableWarnings;
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virtual std::string FindMSBuildCommand();
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std::string FindDevEnvCommand() override;
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std::string GetVSMakeProgram() override { return this->GetMSBuildCommand(); }
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std::string GeneratorToolsetVersion;
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bool PlatformToolsetNeedsDebugEnum;
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bool ParseGeneratorToolset(std::string const& ts, cmMakefile* mf);
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std::string GetClFlagTableName() const;
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std::string GetCSharpFlagTableName() const;
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std::string GetRcFlagTableName() const;
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std::string GetLibFlagTableName() const;
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std::string GetLinkFlagTableName() const;
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std::string GetMasmFlagTableName() const;
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std::string CanonicalToolsetName(std::string const& toolset) const;
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cm::optional<std::string> FindFlagTable(cm::string_view toolsetName,
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cm::string_view table) const;
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std::string CustomFlagTableDir;
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std::string CustomVCTargetsPath;
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std::string VCTargetsPath;
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bool FindVCTargetsPath(cmMakefile* mf);
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bool CudaEnabled;
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// We do not use the reload macros for VS >= 10.
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std::string GetUserMacrosDirectory() override { return ""; }
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};
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