cmake/Source/cmFLTKWrapUICommand.cxx

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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#include "cmFLTKWrapUICommand.h"
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#include <stddef.h>
#include "cmCustomCommandLines.h"
#include "cmMakefile.h"
#include "cmSourceFile.h"
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#include "cmSystemTools.h"
class cmExecutionStatus;
class cmTarget;
// cmFLTKWrapUICommand
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bool cmFLTKWrapUICommand::InitialPass(std::vector<std::string> const& args,
cmExecutionStatus&)
{
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if (args.size() < 2) {
this->SetError("called with incorrect number of arguments");
return false;
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}
// what is the current source dir
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std::string cdir = this->Makefile->GetCurrentSourceDirectory();
const char* fluid_exe =
this->Makefile->GetRequiredDefinition("FLTK_FLUID_EXECUTABLE");
// get parameter for the command
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this->Target = args[0]; // Target that will use the generated files
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// get the list of GUI files from which .cxx and .h will be generated
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std::string outputDirectory = this->Makefile->GetCurrentBinaryDirectory();
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{
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// Some of the generated files are *.h so the directory "GUI"
// where they are created have to be added to the include path
std::vector<std::string> outputDirectories;
outputDirectories.push_back(outputDirectory);
this->Makefile->AddIncludeDirectories(outputDirectories);
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}
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for (std::vector<std::string>::const_iterator i = (args.begin() + 1);
i != args.end(); i++) {
cmSourceFile* curr = this->Makefile->GetSource(*i);
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// if we should use the source GUI
// to generate .cxx and .h files
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if (!curr || !curr->GetPropertyAsBool("WRAP_EXCLUDE")) {
std::string outName = outputDirectory;
outName += "/";
outName += cmSystemTools::GetFilenameWithoutExtension(*i);
std::string hname = outName;
hname += ".h";
std::string origname = cdir + "/" + *i;
// add starting depends
std::vector<std::string> depends;
depends.push_back(origname);
depends.push_back(fluid_exe);
std::string cxxres = outName;
cxxres += ".cxx";
cmCustomCommandLine commandLine;
commandLine.push_back(fluid_exe);
commandLine.push_back("-c"); // instructs Fluid to run in command line
commandLine.push_back("-h"); // optionally rename .h files
commandLine.push_back(hname);
commandLine.push_back("-o"); // optionally rename .cxx files
commandLine.push_back(cxxres);
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commandLine.push_back(origname); // name of the GUI fluid file
cmCustomCommandLines commandLines;
commandLines.push_back(commandLine);
// Add command for generating the .h and .cxx files
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std::string no_main_dependency;
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const char* no_comment = nullptr;
const char* no_working_dir = nullptr;
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this->Makefile->AddCustomCommandToOutput(
cxxres, depends, no_main_dependency, commandLines, no_comment,
no_working_dir);
this->Makefile->AddCustomCommandToOutput(
hname, depends, no_main_dependency, commandLines, no_comment,
no_working_dir);
cmSourceFile* sf = this->Makefile->GetSource(cxxres);
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sf->AddDepend(hname);
sf->AddDepend(origname);
this->GeneratedSourcesClasses.push_back(sf);
}
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}
// create the variable with the list of sources in it
size_t lastHeadersClass = this->GeneratedSourcesClasses.size();
std::string sourceListValue;
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for (size_t classNum = 0; classNum < lastHeadersClass; classNum++) {
if (classNum) {
sourceListValue += ";";
}
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sourceListValue += this->GeneratedSourcesClasses[classNum]->GetFullPath();
}
std::string varName = this->Target;
varName += "_FLTK_UI_SRCS";
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this->Makefile->AddDefinition(varName, sourceListValue.c_str());
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return true;
}
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void cmFLTKWrapUICommand::FinalPass()
{
// people should add the srcs to the target themselves, but the old command
// didn't support that, so check and see if they added the files in and if
// they didn;t then print a warning and add then anyhow
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cmTarget* target = this->Makefile->FindLocalNonAliasTarget(this->Target);
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if (!target) {
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std::string msg =
"FLTK_WRAP_UI was called with a target that was never created: ";
msg += this->Target;
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msg += ". The problem was found while processing the source directory: ";
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msg += this->Makefile->GetCurrentSourceDirectory();
msg += ". This FLTK_WRAP_UI call will be ignored.";
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cmSystemTools::Message(msg.c_str(), "Warning");
return;
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}
}