cmake/Source/cmMakefileExecutableTargetGenerator.cxx

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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#include "cmMakefileExecutableTargetGenerator.h"
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#include <set>
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#include <sstream>
#include <string>
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#include <utility>
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#include <vector>
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#include <cm/memory>
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#include <cmext/algorithm>
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#include "cmGeneratedFileStream.h"
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#include "cmGeneratorTarget.h"
#include "cmGlobalUnixMakefileGenerator3.h"
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#include "cmLinkLineComputer.h"
#include "cmLinkLineDeviceComputer.h"
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#include "cmLocalGenerator.h"
#include "cmLocalUnixMakefileGenerator3.h"
#include "cmMakefile.h"
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#include "cmOSXBundleGenerator.h"
#include "cmOutputConverter.h"
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#include "cmRulePlaceholderExpander.h"
#include "cmState.h"
#include "cmStateDirectory.h"
#include "cmStateSnapshot.h"
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#include "cmStateTypes.h"
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#include "cmStringAlgorithms.h"
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#include "cmSystemTools.h"
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#include "cmValue.h"
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cmMakefileExecutableTargetGenerator::cmMakefileExecutableTargetGenerator(
cmGeneratorTarget* target)
: cmMakefileTargetGenerator(target)
{
this->CustomCommandDriver = OnDepends;
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this->TargetNames =
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this->GeneratorTarget->GetExecutableNames(this->GetConfigName());
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this->OSXBundleGenerator = cm::make_unique<cmOSXBundleGenerator>(target);
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this->OSXBundleGenerator->SetMacContentFolders(&this->MacContentFolders);
}
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cmMakefileExecutableTargetGenerator::~cmMakefileExecutableTargetGenerator() =
default;
void cmMakefileExecutableTargetGenerator::WriteRuleFiles()
{
// create the build.make file and directory, put in the common blocks
this->CreateRuleFile();
// write rules used to help build object files
this->WriteCommonCodeRules();
// write the per-target per-language flags
this->WriteTargetLanguageFlags();
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// write in rules for object files and custom commands
this->WriteTargetBuildRules();
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// write the device link rules
this->WriteDeviceExecutableRule(false);
// write the link rules
this->WriteExecutableRule(false);
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if (this->GeneratorTarget->NeedRelinkBeforeInstall(this->GetConfigName())) {
// Write rules to link an installable version of the target.
this->WriteExecutableRule(true);
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}
// Write clean target
this->WriteTargetCleanRules();
// Write the dependency generation rule. This must be done last so
// that multiple output pair information is available.
this->WriteTargetDependRules();
// close the streams
this->CloseFileStreams();
}
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void cmMakefileExecutableTargetGenerator::WriteDeviceExecutableRule(
bool relink)
{
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#ifndef CMAKE_BOOTSTRAP
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const bool requiresDeviceLinking = requireDeviceLinking(
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*this->GeneratorTarget, *this->LocalGenerator, this->GetConfigName());
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if (!requiresDeviceLinking) {
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return;
}
std::vector<std::string> commands;
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// Get the name of the device object to generate.
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std::string const& objExt =
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this->Makefile->GetSafeDefinition("CMAKE_CUDA_OUTPUT_EXTENSION");
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std::string const targetOutput =
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this->GeneratorTarget->ObjectDirectory + "cmake_device_link" + objExt;
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this->DeviceLinkObject = targetOutput;
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this->NumberOfProgressActions++;
if (!this->NoRuleMessages) {
cmLocalUnixMakefileGenerator3::EchoProgress progress;
this->MakeEchoProgress(progress);
// Add the link message.
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std::string buildEcho = cmStrCat(
"Linking CUDA device code ",
this->LocalGenerator->ConvertToOutputFormat(
this->LocalGenerator->MaybeRelativeToCurBinDir(this->DeviceLinkObject),
cmOutputConverter::SHELL));
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this->LocalGenerator->AppendEcho(
commands, buildEcho, cmLocalUnixMakefileGenerator3::EchoLink, &progress);
}
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if (this->Makefile->GetSafeDefinition("CMAKE_CUDA_COMPILER_ID") == "Clang") {
this->WriteDeviceLinkRule(commands, targetOutput);
} else {
this->WriteNvidiaDeviceExecutableRule(relink, commands, targetOutput);
}
// Write the main driver rule to build everything in this target.
this->WriteTargetDriverRule(targetOutput, relink);
#else
static_cast<void>(relink);
#endif
}
void cmMakefileExecutableTargetGenerator::WriteNvidiaDeviceExecutableRule(
bool relink, std::vector<std::string>& commands,
const std::string& targetOutput)
{
const std::string linkLanguage = "CUDA";
// Build list of dependencies.
std::vector<std::string> depends;
this->AppendLinkDepends(depends, linkLanguage);
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// Build a list of compiler flags and linker flags.
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std::string langFlags;
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std::string linkFlags;
// Add language feature flags.
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this->LocalGenerator->AddLanguageFlagsForLinking(
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langFlags, this->GeneratorTarget, linkLanguage, this->GetConfigName());
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// Add device-specific linker flags.
this->GetDeviceLinkFlags(linkFlags, linkLanguage);
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// Construct a list of files associated with this executable that
// may need to be cleaned.
std::vector<std::string> exeCleanFiles;
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exeCleanFiles.push_back(
this->LocalGenerator->MaybeRelativeToCurBinDir(targetOutput));
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// Determine whether a link script will be used.
bool useLinkScript = this->GlobalGenerator->GetUseLinkScript();
// Construct the main link rule.
std::vector<std::string> real_link_commands;
const std::string linkRuleVar = "CMAKE_CUDA_DEVICE_LINK_EXECUTABLE";
const std::string linkRule = this->GetLinkRule(linkRuleVar);
std::vector<std::string> commands1;
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cmExpandList(linkRule, real_link_commands);
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bool useResponseFileForObjects =
this->CheckUseResponseFileForObjects(linkLanguage);
bool const useResponseFileForLibs =
this->CheckUseResponseFileForLibraries(linkLanguage);
// Expand the rule variables.
{
// Set path conversion for link script shells.
this->LocalGenerator->SetLinkScriptShell(useLinkScript);
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std::unique_ptr<cmLinkLineComputer> linkLineComputer(
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new cmLinkLineDeviceComputer(
this->LocalGenerator,
this->LocalGenerator->GetStateSnapshot().GetDirectory()));
linkLineComputer->SetForResponse(useResponseFileForLibs);
linkLineComputer->SetRelink(relink);
// Collect up flags to link in needed libraries.
std::string linkLibs;
this->CreateLinkLibs(linkLineComputer.get(), linkLibs,
useResponseFileForLibs, depends);
// Construct object file lists that may be needed to expand the
// rule.
std::string buildObjs;
this->CreateObjectLists(useLinkScript, false, useResponseFileForObjects,
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buildObjs, depends, false);
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cmRulePlaceholderExpander::RuleVariables vars;
std::string objectDir = this->GeneratorTarget->GetSupportDirectory();
objectDir = this->LocalGenerator->ConvertToOutputFormat(
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this->LocalGenerator->MaybeRelativeToCurBinDir(objectDir),
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cmOutputConverter::SHELL);
std::string target = this->LocalGenerator->ConvertToOutputFormat(
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this->LocalGenerator->MaybeRelativeToCurBinDir(targetOutput),
cmOutputConverter::SHELL);
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std::string targetFullPathCompilePDB =
this->ComputeTargetCompilePDB(this->GetConfigName());
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std::string targetOutPathCompilePDB =
this->LocalGenerator->ConvertToOutputFormat(targetFullPathCompilePDB,
cmOutputConverter::SHELL);
vars.Language = linkLanguage.c_str();
vars.Objects = buildObjs.c_str();
vars.ObjectDir = objectDir.c_str();
vars.Target = target.c_str();
vars.LinkLibraries = linkLibs.c_str();
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vars.LanguageCompileFlags = langFlags.c_str();
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vars.LinkFlags = linkFlags.c_str();
vars.TargetCompilePDB = targetOutPathCompilePDB.c_str();
std::string launcher;
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cmValue val = this->LocalGenerator->GetRuleLauncher(this->GeneratorTarget,
"RULE_LAUNCH_LINK");
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if (cmNonempty(val)) {
launcher = cmStrCat(*val, ' ');
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}
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std::unique_ptr<cmRulePlaceholderExpander> rulePlaceholderExpander(
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this->LocalGenerator->CreateRulePlaceholderExpander());
// Expand placeholders in the commands.
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rulePlaceholderExpander->SetTargetImpLib(targetOutput);
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for (std::string& real_link_command : real_link_commands) {
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real_link_command = cmStrCat(launcher, real_link_command);
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rulePlaceholderExpander->ExpandRuleVariables(this->LocalGenerator,
real_link_command, vars);
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}
// Restore path conversion to normal shells.
this->LocalGenerator->SetLinkScriptShell(false);
}
// Optionally convert the build rule to use a script to avoid long
// command lines in the make shell.
if (useLinkScript) {
// Use a link script.
const char* name = (relink ? "drelink.txt" : "dlink.txt");
this->CreateLinkScript(name, real_link_commands, commands1, depends);
} else {
// No link script. Just use the link rule directly.
commands1 = real_link_commands;
}
this->LocalGenerator->CreateCDCommand(
commands1, this->Makefile->GetCurrentBinaryDirectory(),
this->LocalGenerator->GetBinaryDirectory());
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cm::append(commands, commands1);
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commands1.clear();
// Write the build rule.
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this->LocalGenerator->WriteMakeRule(*this->BuildFileStream, nullptr,
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targetOutput, depends, commands, false);
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// Clean all the possible executable names and symlinks.
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this->CleanFiles.insert(exeCleanFiles.begin(), exeCleanFiles.end());
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}
void cmMakefileExecutableTargetGenerator::WriteExecutableRule(bool relink)
{
std::vector<std::string> commands;
// Get the name of the executable to generate.
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cmGeneratorTarget::Names targetNames =
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this->GeneratorTarget->GetExecutableNames(this->GetConfigName());
// Construct the full path version of the names.
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std::string outpath =
this->GeneratorTarget->GetDirectory(this->GetConfigName());
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if (this->GeneratorTarget->IsAppBundleOnApple()) {
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this->OSXBundleGenerator->CreateAppBundle(targetNames.Output, outpath,
this->GetConfigName());
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}
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outpath += '/';
std::string outpathImp;
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if (relink) {
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outpath = cmStrCat(this->Makefile->GetCurrentBinaryDirectory(),
"/CMakeFiles/CMakeRelink.dir");
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cmSystemTools::MakeDirectory(outpath);
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outpath += '/';
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if (!targetNames.ImportLibrary.empty()) {
outpathImp = outpath;
}
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} else {
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cmSystemTools::MakeDirectory(outpath);
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if (!targetNames.ImportLibrary.empty()) {
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outpathImp = this->GeneratorTarget->GetDirectory(
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this->GetConfigName(), cmStateEnums::ImportLibraryArtifact);
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cmSystemTools::MakeDirectory(outpathImp);
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outpathImp += '/';
}
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}
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std::string compilePdbOutputPath =
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this->GeneratorTarget->GetCompilePDBDirectory(this->GetConfigName());
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cmSystemTools::MakeDirectory(compilePdbOutputPath);
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std::string pdbOutputPath =
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this->GeneratorTarget->GetPDBDirectory(this->GetConfigName());
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cmSystemTools::MakeDirectory(pdbOutputPath);
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pdbOutputPath += '/';
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std::string targetFullPath = outpath + targetNames.Output;
std::string targetFullPathReal = outpath + targetNames.Real;
std::string targetFullPathPDB = pdbOutputPath + targetNames.PDB;
std::string targetFullPathImport = outpathImp + targetNames.ImportLibrary;
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std::string targetOutPathPDB = this->LocalGenerator->ConvertToOutputFormat(
targetFullPathPDB, cmOutputConverter::SHELL);
// Convert to the output path to use in constructing commands.
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std::string targetOutPath = this->LocalGenerator->ConvertToOutputFormat(
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this->LocalGenerator->MaybeRelativeToCurBinDir(targetFullPath),
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cmOutputConverter::SHELL);
std::string targetOutPathReal = this->LocalGenerator->ConvertToOutputFormat(
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this->LocalGenerator->MaybeRelativeToCurBinDir(targetFullPathReal),
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cmOutputConverter::SHELL);
std::string targetOutPathImport =
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this->LocalGenerator->ConvertToOutputFormat(
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this->LocalGenerator->MaybeRelativeToCurBinDir(targetFullPathImport),
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cmOutputConverter::SHELL);
// Get the language to use for linking this executable.
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std::string linkLanguage =
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this->GeneratorTarget->GetLinkerLanguage(this->GetConfigName());
// Make sure we have a link language.
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if (linkLanguage.empty()) {
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cmSystemTools::Error("Cannot determine link language for target \"" +
this->GeneratorTarget->GetName() + "\".");
return;
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}
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// Build list of dependencies.
std::vector<std::string> depends;
this->AppendLinkDepends(depends, linkLanguage);
if (!this->DeviceLinkObject.empty()) {
depends.push_back(this->DeviceLinkObject);
}
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this->NumberOfProgressActions++;
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if (!this->NoRuleMessages) {
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cmLocalUnixMakefileGenerator3::EchoProgress progress;
this->MakeEchoProgress(progress);
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// Add the link message.
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std::string buildEcho =
cmStrCat("Linking ", linkLanguage, " executable ", targetOutPath);
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this->LocalGenerator->AppendEcho(
commands, buildEcho, cmLocalUnixMakefileGenerator3::EchoLink, &progress);
}
// Build a list of compiler flags and linker flags.
std::string flags;
std::string linkFlags;
// Add flags to create an executable.
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this->LocalGenerator->AddConfigVariableFlags(
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linkFlags, "CMAKE_EXE_LINKER_FLAGS", this->GetConfigName());
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if (this->GeneratorTarget->IsWin32Executable(
this->Makefile->GetSafeDefinition("CMAKE_BUILD_TYPE"))) {
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this->LocalGenerator->AppendFlags(
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linkFlags,
this->Makefile->GetSafeDefinition(
cmStrCat("CMAKE_", linkLanguage, "_CREATE_WIN32_EXE")));
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} else {
this->LocalGenerator->AppendFlags(
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linkFlags,
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this->Makefile->GetSafeDefinition(
cmStrCat("CMAKE_", linkLanguage, "_CREATE_CONSOLE_EXE")));
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}
// Add symbol export flags if necessary.
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if (this->GeneratorTarget->IsExecutableWithExports()) {
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std::string export_flag_var =
cmStrCat("CMAKE_EXE_EXPORTS_", linkLanguage, "_FLAG");
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this->LocalGenerator->AppendFlags(
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linkFlags, this->Makefile->GetSafeDefinition(export_flag_var));
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}
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this->LocalGenerator->AppendFlags(linkFlags,
this->LocalGenerator->GetLinkLibsCMP0065(
linkLanguage, *this->GeneratorTarget));
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this->UseLWYU = this->LocalGenerator->AppendLWYUFlags(
linkFlags, this->GeneratorTarget, linkLanguage);
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// Add language feature flags.
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this->LocalGenerator->AddLanguageFlagsForLinking(
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flags, this->GeneratorTarget, linkLanguage, this->GetConfigName());
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this->LocalGenerator->AddArchitectureFlags(
flags, this->GeneratorTarget, linkLanguage, this->GetConfigName());
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// Add target-specific linker flags.
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this->GetTargetLinkFlags(linkFlags, linkLanguage);
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{
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std::unique_ptr<cmLinkLineComputer> linkLineComputer =
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this->CreateLinkLineComputer(
this->LocalGenerator,
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this->LocalGenerator->GetStateSnapshot().GetDirectory());
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this->LocalGenerator->AppendModuleDefinitionFlag(
linkFlags, this->GeneratorTarget, linkLineComputer.get(),
this->GetConfigName());
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}
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this->LocalGenerator->AppendIPOLinkerFlags(
linkFlags, this->GeneratorTarget, this->GetConfigName(), linkLanguage);
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// Construct a list of files associated with this executable that
// may need to be cleaned.
std::vector<std::string> exeCleanFiles;
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exeCleanFiles.push_back(
this->LocalGenerator->MaybeRelativeToCurBinDir(targetFullPath));
#ifdef _WIN32
// There may be a manifest file for this target. Add it to the
// clean set just in case.
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exeCleanFiles.push_back(this->LocalGenerator->MaybeRelativeToCurBinDir(
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targetFullPath + ".manifest"));
#endif
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if (this->TargetNames.Real != this->TargetNames.Output) {
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exeCleanFiles.push_back(
this->LocalGenerator->MaybeRelativeToCurBinDir(targetFullPathReal));
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}
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if (!this->TargetNames.ImportLibrary.empty()) {
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exeCleanFiles.push_back(
this->LocalGenerator->MaybeRelativeToCurBinDir(targetFullPathImport));
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std::string implib;
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if (this->GeneratorTarget->GetImplibGNUtoMS(
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this->GetConfigName(), targetFullPathImport, implib)) {
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exeCleanFiles.push_back(
this->LocalGenerator->MaybeRelativeToCurBinDir(implib));
}
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}
// List the PDB for cleaning only when the whole target is
// cleaned. We do not want to delete the .pdb file just before
// linking the target.
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this->CleanFiles.insert(
this->LocalGenerator->MaybeRelativeToCurBinDir(targetFullPathPDB));
// Add the pre-build and pre-link rules building but not when relinking.
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if (!relink) {
this->LocalGenerator->AppendCustomCommands(
commands, this->GeneratorTarget->GetPreBuildCommands(),
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this->GeneratorTarget, this->LocalGenerator->GetBinaryDirectory());
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this->LocalGenerator->AppendCustomCommands(
commands, this->GeneratorTarget->GetPreLinkCommands(),
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this->GeneratorTarget, this->LocalGenerator->GetBinaryDirectory());
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}
// Determine whether a link script will be used.
bool useLinkScript = this->GlobalGenerator->GetUseLinkScript();
// Construct the main link rule.
std::vector<std::string> real_link_commands;
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std::string linkRuleVar = this->GeneratorTarget->GetCreateRuleVariable(
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linkLanguage, this->GetConfigName());
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std::string linkRule = this->GetLinkRule(linkRuleVar);
std::vector<std::string> commands1;
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cmExpandList(linkRule, real_link_commands);
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if (this->GeneratorTarget->IsExecutableWithExports()) {
// If a separate rule for creating an import library is specified
// add it now.
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std::string implibRuleVar =
cmStrCat("CMAKE_", linkLanguage, "_CREATE_IMPORT_LIBRARY");
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this->Makefile->GetDefExpandList(implibRuleVar, real_link_commands);
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}
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bool useResponseFileForObjects =
this->CheckUseResponseFileForObjects(linkLanguage);
bool const useResponseFileForLibs =
this->CheckUseResponseFileForLibraries(linkLanguage);
// Expand the rule variables.
{
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bool useWatcomQuote =
this->Makefile->IsOn(linkRuleVar + "_USE_WATCOM_QUOTE");
// Set path conversion for link script shells.
this->LocalGenerator->SetLinkScriptShell(useLinkScript);
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std::unique_ptr<cmLinkLineComputer> linkLineComputer =
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this->CreateLinkLineComputer(
this->LocalGenerator,
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this->LocalGenerator->GetStateSnapshot().GetDirectory());
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linkLineComputer->SetForResponse(useResponseFileForLibs);
linkLineComputer->SetUseWatcomQuote(useWatcomQuote);
linkLineComputer->SetRelink(relink);
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// Collect up flags to link in needed libraries.
std::string linkLibs;
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this->CreateLinkLibs(linkLineComputer.get(), linkLibs,
useResponseFileForLibs, depends);
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// Construct object file lists that may be needed to expand the
// rule.
std::string buildObjs;
this->CreateObjectLists(useLinkScript, false, useResponseFileForObjects,
buildObjs, depends, useWatcomQuote);
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if (!this->DeviceLinkObject.empty()) {
buildObjs += " " +
this->LocalGenerator->ConvertToOutputFormat(
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this->LocalGenerator->MaybeRelativeToCurBinDir(
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this->DeviceLinkObject),
cmOutputConverter::SHELL);
}
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// maybe create .def file from list of objects
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this->GenDefFile(real_link_commands);
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std::string manifests = this->GetManifests(this->GetConfigName());
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std::string const& aixExports = this->GetAIXExports(this->GetConfigName());
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cmRulePlaceholderExpander::RuleVariables vars;
vars.CMTargetName = this->GeneratorTarget->GetName().c_str();
vars.CMTargetType =
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cmState::GetTargetTypeName(this->GeneratorTarget->GetType()).c_str();
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vars.Language = linkLanguage.c_str();
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vars.AIXExports = aixExports.c_str();
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vars.Objects = buildObjs.c_str();
std::string objectDir = this->GeneratorTarget->GetSupportDirectory();
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objectDir = this->LocalGenerator->ConvertToOutputFormat(
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this->LocalGenerator->MaybeRelativeToCurBinDir(objectDir),
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cmOutputConverter::SHELL);
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vars.ObjectDir = objectDir.c_str();
cmOutputConverter::OutputFormat output = (useWatcomQuote)
? cmOutputConverter::WATCOMQUOTE
: cmOutputConverter::SHELL;
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std::string target = this->LocalGenerator->ConvertToOutputFormat(
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this->LocalGenerator->MaybeRelativeToCurBinDir(targetFullPathReal),
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output);
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vars.Target = target.c_str();
vars.TargetPDB = targetOutPathPDB.c_str();
// Setup the target version.
std::string targetVersionMajor;
std::string targetVersionMinor;
{
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std::ostringstream majorStream;
std::ostringstream minorStream;
int major;
int minor;
this->GeneratorTarget->GetTargetVersion(major, minor);
majorStream << major;
minorStream << minor;
targetVersionMajor = majorStream.str();
targetVersionMinor = minorStream.str();
}
vars.TargetVersionMajor = targetVersionMajor.c_str();
vars.TargetVersionMinor = targetVersionMinor.c_str();
vars.LinkLibraries = linkLibs.c_str();
vars.Flags = flags.c_str();
vars.LinkFlags = linkFlags.c_str();
vars.Manifests = manifests.c_str();
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std::string linkerLauncher =
this->GetLinkerLauncher(this->GetConfigName());
if (cmNonempty(linkerLauncher)) {
vars.Launcher = linkerLauncher.c_str();
}
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if (this->UseLWYU) {
cmValue lwyuCheck =
this->Makefile->GetDefinition("CMAKE_LINK_WHAT_YOU_USE_CHECK");
if (lwyuCheck) {
std::string cmakeCommand = cmStrCat(
this->LocalGenerator->ConvertToOutputFormat(
cmSystemTools::GetCMakeCommand(), cmLocalGenerator::SHELL),
" -E __run_co_compile --lwyu=");
cmakeCommand += this->LocalGenerator->EscapeForShell(*lwyuCheck);
cmakeCommand += cmStrCat(" --source=", targetOutPathReal);
real_link_commands.push_back(std::move(cmakeCommand));
}
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}
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std::string launcher;
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cmValue val = this->LocalGenerator->GetRuleLauncher(this->GeneratorTarget,
"RULE_LAUNCH_LINK");
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if (cmNonempty(val)) {
launcher = cmStrCat(*val, ' ');
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}
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std::unique_ptr<cmRulePlaceholderExpander> rulePlaceholderExpander(
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this->LocalGenerator->CreateRulePlaceholderExpander());
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// Expand placeholders in the commands.
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rulePlaceholderExpander->SetTargetImpLib(targetOutPathImport);
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for (std::string& real_link_command : real_link_commands) {
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real_link_command = cmStrCat(launcher, real_link_command);
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rulePlaceholderExpander->ExpandRuleVariables(this->LocalGenerator,
real_link_command, vars);
}
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// Restore path conversion to normal shells.
this->LocalGenerator->SetLinkScriptShell(false);
}
// Optionally convert the build rule to use a script to avoid long
// command lines in the make shell.
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if (useLinkScript) {
// Use a link script.
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const char* name = (relink ? "relink.txt" : "link.txt");
this->CreateLinkScript(name, real_link_commands, commands1, depends);
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} else {
// No link script. Just use the link rule directly.
commands1 = real_link_commands;
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}
this->LocalGenerator->CreateCDCommand(
commands1, this->Makefile->GetCurrentBinaryDirectory(),
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this->LocalGenerator->GetBinaryDirectory());
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cm::append(commands, commands1);
commands1.clear();
// Add a rule to create necessary symlinks for the library.
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if (targetOutPath != targetOutPathReal) {
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std::string symlink =
cmStrCat("$(CMAKE_COMMAND) -E cmake_symlink_executable ",
targetOutPathReal, ' ', targetOutPath);
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commands1.push_back(std::move(symlink));
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this->LocalGenerator->CreateCDCommand(
commands1, this->Makefile->GetCurrentBinaryDirectory(),
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this->LocalGenerator->GetBinaryDirectory());
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cm::append(commands, commands1);
commands1.clear();
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}
// Add the post-build rules when building but not when relinking.
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if (!relink) {
this->LocalGenerator->AppendCustomCommands(
commands, this->GeneratorTarget->GetPostBuildCommands(),
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this->GeneratorTarget, this->LocalGenerator->GetBinaryDirectory());
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}
// Write the build rule.
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this->LocalGenerator->WriteMakeRule(*this->BuildFileStream, nullptr,
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targetFullPathReal, depends, commands,
false);
// The symlink name for the target should depend on the real target
// so if the target version changes it rebuilds and recreates the
// symlink.
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if (targetFullPath != targetFullPathReal) {
depends.clear();
commands.clear();
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depends.push_back(targetFullPathReal);
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this->LocalGenerator->WriteMakeRule(*this->BuildFileStream, nullptr,
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targetFullPath, depends, commands,
false);
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}
// Write the main driver rule to build everything in this target.
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this->WriteTargetDriverRule(targetFullPath, relink);
// Clean all the possible executable names and symlinks.
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this->CleanFiles.insert(exeCleanFiles.begin(), exeCleanFiles.end());
}