cmake/Source/cmGlobalVisualStudio14Generator.h

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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
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#pragma once
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#include "cmConfigure.h" // IWYU pragma: keep
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#include <memory>
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#include <string>
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#include "cmGlobalVisualStudio12Generator.h"
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class cmGlobalGeneratorFactory;
class cmMakefile;
class cmake;
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/** \class cmGlobalVisualStudio14Generator */
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class cmGlobalVisualStudio14Generator : public cmGlobalVisualStudio12Generator
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{
public:
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static std::unique_ptr<cmGlobalGeneratorFactory> NewFactory();
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bool MatchesGeneratorName(const std::string& name) const override;
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const char* GetAndroidApplicationTypeRevision() const override
{
return "2.0";
}
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protected:
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cmGlobalVisualStudio14Generator(cmake* cm, const std::string& name,
std::string const& platformInGeneratorName);
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bool InitializeWindows(cmMakefile* mf) override;
bool InitializeWindowsStore(cmMakefile* mf) override;
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bool InitializeAndroid(cmMakefile* mf) override;
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bool SelectWindowsStoreToolset(std::string& toolset) const override;
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// These aren't virtual because we need to check if the selected version
// of the toolset is installed
bool IsWindowsStoreToolsetInstalled() const;
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// Used to adjust the max-SDK-version calculation to accommodate user
// configuration.
std::string GetWindows10SDKMaxVersion(cmMakefile* mf) const;
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// Used to make sure that the Windows 10 SDK selected can work with the
// version of the toolset.
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virtual std::string GetWindows10SDKMaxVersionDefault(cmMakefile* mf) const;
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virtual bool SelectWindows10SDK(cmMakefile* mf, bool required);
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void SetWindowsTargetPlatformVersion(std::string const& version,
cmMakefile* mf);
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// Used to verify that the Desktop toolset for the current generator is
// installed on the machine.
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bool IsWindowsDesktopToolsetInstalled() const override;
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std::string GetWindows10SDKVersion(cmMakefile* mf);
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private:
class Factory;
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friend class Factory;
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};