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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file Copyright.txt or https://cmake.org/licensing for details. */
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#pragma once
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#include "cmConfigure.h" // IWYU pragma: keep
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#include <iosfwd>
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#include <memory>
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#include <string>
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#include <vector>
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#include "cmGlobalGeneratorFactory.h"
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#include "cmGlobalUnixMakefileGenerator3.h"
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class cmMakefile;
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class cmake;
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struct cmDocumentationEntry;
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/** \class cmGlobalWatcomWMakeGenerator
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* \brief Write a NMake makefiles.
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*
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* cmGlobalWatcomWMakeGenerator manages nmake build process for a tree
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*/
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class cmGlobalWatcomWMakeGenerator : public cmGlobalUnixMakefileGenerator3
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{
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public:
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cmGlobalWatcomWMakeGenerator(cmake* cm);
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static std::unique_ptr<cmGlobalGeneratorFactory> NewFactory()
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{
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return std::unique_ptr<cmGlobalGeneratorFactory>(
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new cmGlobalGeneratorSimpleFactory<cmGlobalWatcomWMakeGenerator>());
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}
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//! Get the name for the generator.
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std::string GetName() const override
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{
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return cmGlobalWatcomWMakeGenerator::GetActualName();
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}
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static std::string GetActualName() { return "Watcom WMake"; }
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/** Get the documentation entry for this generator. */
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static void GetDocumentation(cmDocumentationEntry& entry);
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/** Tell the generator about the target system. */
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bool SetSystemName(std::string const& s, cmMakefile* mf) override;
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/**
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* Try to determine system information such as shared library
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* extension, pthreads, byte order etc.
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*/
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void EnableLanguage(std::vector<std::string> const& languages, cmMakefile*,
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bool optional) override;
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bool AllowNotParallel() const override { return false; }
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bool AllowDeleteOnError() const override { return false; }
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protected:
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std::vector<GeneratedMakeCommand> GenerateBuildCommand(
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const std::string& makeProgram, const std::string& projectName,
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const std::string& projectDir, std::vector<std::string> const& targetNames,
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const std::string& config, bool fast, int jobs, bool verbose,
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std::vector<std::string> const& makeOptions =
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std::vector<std::string>()) override;
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void PrintBuildCommandAdvice(std::ostream& os, int jobs) const override;
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};
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